Aegohl wrote:Drathe, and I can only surmise you as well, have put in work and have had trouble seeing them get published. That's a problem. Illarion is developed via ad-hocracy and sometimes people have difficulty navigating those waters. That problem coming to light is exactly what this thread is for, I'm guessing.
In fact, however we tried to adress this problem some time ago, as we noticed it ourself. The solution was published 2 months ago and can be found on this very board in this thread:
http://illarion.org/community/forums/vi ... =1&t=35766
There is a clear list what can be contributed, who to contact etc.; due to the structure of our team, there might of course be problems at times to "see" your results. But this has a rather logical explaination:
If we gave access to everything (testserver, testclient, database, script-repository, maps, mapeditor,...) who just says "I want to help", that' be first of all a LOT of work on our side. And most of the time, that's what we expect at least, it will not result in a line of code or script or whatever. Thus, we need some kind of "selection rules": Someone contributing in one way or the other will be given access after some time, which also means that she or he will be able to see his results on the actual testserver etc. Before that, everyone is on probation, otherwise we could have made everything open source.
Now, finally, I want to adress one topic that somehow bugs me:
There seems to be the myth that post-VBU Illarion is all about NPCs. Everywhere.
It is NOT.
Yes, we need NPCs to keep players busy, especially new players in their first minutes of the game because we have noticed and analyzed that the pipeline from "new to the game" to "playing the game" is, in fact, very, very leaky. In fact, we have around 100 new players each and every week, almost nobody of them stays. They log in, meet noone, don't know what to do, log out again and delete the client. If we could only manage to keep, say, 20% of them, we would get ~20 new players each week!
So, we asked ourselves: Why DO they log out and don't return? Because they don't know what to do. If they would only play a week or two, they would be in contact with other players already playing the game and actually, they wouldn't need anyone to give them something to do, as they will define their aims and tasks themself, like exploring X or become member of Y or visiting Z. However, a new player doesn't know all these things, thus he's simply LOST (insert music here). We already had all kinds of player-intervention on that side, guilds, newbie-"handlers", helpers -- but there are simply not enough players online in Illarion that this could possibly work.
Now, not having players dealing with newbies and in need of SOMEONE dealing with them, we came up with the idea of, for example, newbie island, which turned out not too good actually. But it boils down to:
We need NPCs.
The main aspects of the VBU are NOT NPCs! We just simply don't have anyone caring for them! We do have some NPCs already, however they are buggy, lack grammar and spelling or are not very newbie-friendly. The main aspect of the VBU is a technical one: Almost complete recoding of the client, a really huge amount of new graphics etc.,.
So please, stop spreading rumors.
Martin