Aiming

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Kragmar
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Aiming

Post by Kragmar »

I was wondering if you could aim your weapons at a specific part of our oppoonents body. It wouldn't be a new skill, nor would it require any special weapons. It would decrease your chances of success, so only a skilled fighter would want to attempt it. It wouldn't give you any extra skill increase so there would be no reason to for people to power game with it. It could also decrease your chance of successfully parrying your opponents blow so it would be dangerous. Here's an example of how it would work:

I'm fighting player A. The fighting goes normally until I type #aim head. Now all my blows are directed at his head. My chance of parrying blows has decreased, and my chance of hitting him has decreased. On the other hand, if I do manage to hit him, the amount of damage I do will be greater than normal. If I never typed "#aim [body part]" the battle would have continued normally until we stopped or one of us died.

Here's a list of the body parts you could aim for:
head
torso
legs
weapon arm
shield arm
tail (lizards only)

Aiming for each of these would not have the same effect however. Aiming for someone's head would increase damage. Aiming for someone's weapon arm would cause them limited damage but, if successful, they would drop their weapon (useful if you only wanted to disarm someone instead of hurting them.) Aiming for someone's legs would cause them to walk slower for a limited time. This way you could aim for someone's legs, slow them down, then equip a pole arm and just stay a couple of squares away from them and they would be too slow to get close to you. Aiming for someone's shield arm would cause them to drop their shield if they have one. I don't know why you would want to aim for a lizard's tail (except to annoy them) but we should at least have the option :) Aiming for someone's sword arm, shield arm, legs, or tail would still cause them damage but not enough to kill them (unless they were already wounced.)

Aiming would also apply to Monsters with varrying effects. You wouldn't want to try to slow a spider down by aiming at its legs because it has 8 of them. It would be quicker to simply fight it normally or aim for its torso/head. If you're an archer and you wanted to fight skeletons, it would probably be wise to aim for its head because that is the most solid part of its body. Same thing for the red skeletons. Ogres probably shouldn't be different from humans with the possible exception of less damage from a head blow because their brain is so small.

The different player races could also have different weaknesses. Maybe lizards have weak skulls or orcs (like ogres) recieve less damage from a head wound. I'm sure many players here have ideas for the different races.

Comments please,
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Gro'bul
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Post by Gro'bul »

i think head blows should be impossible with a sword to a demon or ogre just because they are so darn tall :shock: :D i like this idea, but as most things are it would probobly require alot of work :? otherwise, i see nothing wrong with it. I do beleive somewhere around here a gm said this wasnt the permanent battle system.
Astral
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Post by Astral »

This seems to make the game focus alot around combat. I think the system is good how it is. If you want to limit your opponent's damage, wear a shield.
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Gro'bul
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Post by Gro'bul »

good point astral, i just want some battle animations :)
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Darlok
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Post by Darlok »

Animations? Make them yourself and submit them.
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Post by Astral »

You could make an animation such as a human character thrusting their sword forward, but it would be sort of strange to see if the character is acutally using a staff. So it is pretty hard to make these battle animations without making a different one for each weapon (or type).
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Elaralith
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Post by Elaralith »

How exactly will this proposal if implemented add to the RP experience and atmosphere of illarion?
I'm sorry, but aiming is all good and well...but I see it as a lot of work that will bring little results.
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Gro'bul
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Post by Gro'bul »

astral i dont mean with ever weapon, i mean that each race uses his/her weapon shown in the race graphic to attack, like an elf using a battle hammer, it would still show him/her using their bow. ect. i dont have the base models, or else i might try.
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