Rate of item rot.
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- Milo Bottoms
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Rate of item rot.
Sounds awful! What I'm curious about is whether different items rot away at different rates? I don't have enough wealth ingame to waste things in an experiment. Food would perhaps rot faster on the ground than
metallic/tailored objects? Does fire affect the rate of rot? Items rot faster when thrown into a fire? Also, I know if you walk into a fire you receive damage as long as you remain in it. Do creatures also take damage from standing in a fire? I had a mummy attack me and I ran and stood behind a campfire. The mummy walked right into it and stood there fighting me. I didn't notice much difference in the time it took to defeat it. Of course that could be chalked up to combat variables. Tougher than usual mummy? I did find it weird that it stopped and stood in the fire.
metallic/tailored objects? Does fire affect the rate of rot? Items rot faster when thrown into a fire? Also, I know if you walk into a fire you receive damage as long as you remain in it. Do creatures also take damage from standing in a fire? I had a mummy attack me and I ran and stood behind a campfire. The mummy walked right into it and stood there fighting me. I didn't notice much difference in the time it took to defeat it. Of course that could be chalked up to combat variables. Tougher than usual mummy? I did find it weird that it stopped and stood in the fire.
- Kranek
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- Rogan Thorgrim
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- Alexander Knight
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- Alexander Knight
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okay i tested the theory. I took 2 sirenjah swords of the exact same values and tested the theory. basicly The one that i picked up again and then dropped did become a little less rotted so that i could drop it again. I think it is like this to enable trading with an almost completely corroded object. (remember this is just what i saw from my experiment so dont get too angry with me if i am wrong!) O.o
The "rot" value of items is completely different than their quality/age value.Darkshade wrote:okay i tested the theory. I took 2 sirenjah swords of the exact same values and tested the theory. basicly The one that i picked up again and then dropped did become a little less rotted so that i could drop it again. I think it is like this to enable trading with an almost completely corroded object. (remember this is just what i saw from my experiment so dont get too angry with me if i am wrong!) O.o
Right. Every item has something like "rot points". Sometime one cycle is runnig over the map and items which lay on the ground lose one point. If all points are gone the item rots.Karl wrote:The "rot" value of items is completely different than their quality/age value.Darkshade wrote:okay i tested the theory. I took 2 sirenjah swords of the exact same values and tested the theory. basicly The one that i picked up again and then dropped did become a little less rotted so that i could drop it again. I think it is like this to enable trading with an almost completely corroded object. (remember this is just what i saw from my experiment so dont get too angry with me if i am wrong!) O.o
- Kranek
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