iokay guys i cba to type cos i just been outside and its snowing and my hands are like ice blocks so i'll copy paste it
~Being able to actually buy books and take them with you to read later
~Recoloured monsters, and the randomly spawned stronger monsters with special names.
~New graphics tiles like ice walls, hedges, vines, bamboo floor, purple plasma-type-coloured-magical-thing cave, deep water cave (like a cave but tinges of blue and stuff).
~New dungeons (Which, given new graphics, I would gladly make several of).
~New types of elemental swords and the randomly spawned special swords with random titles on the end which have slightly better attributes in some way.
~Magic teaching - completely broken. There should be a way to learn magic on your own since players cannot be depended on <- Missing feature, too.
~Magic resistance for non mages - currently melee combat is effected by 6 stats already; magic is (afaik) effected by 3 stats. It's bullshit to say/assume that fighters should place stat points in WP to bring the required number of stats which influence fighting to 7 to get any chance of not being raped by the flimsiest magic-wielding monsters. A mage even with the worst melee-stats has much easier time developing resistance to melee attacks than a warrior in a comparable situation.
~Ability to puchase books with relevant IG information and carry them on your char (druid books, magic gem books and so and so) as opposed to having to go into set places to read these books
~Inability to learn languages (would need fixed rules)
~Afflictions over skill-loss when dying (never existed, but would make death a more fun affair)
~Yr and Dragon maps are too common. And they shouldnt contain items which can be crafted. No *
~Treasure Maps. carpenter will ever sell an element wand, since good ones can be found easily in those tresures. Same for other items. Also, there are chars doing those alone, simply luring the monsters away and then grab the treasures, not even fighting the monsters. This way they easily gather 20 - 30 Gold.
~Top 2: Archery. If you are able to hit it nearly doesn't hurt an opponent with consti over 10. And it takes thousands of arrows, throwing stars, bolts to train. Too many for such a useless skill. Skillgain is too slow, arrow use too high.
~Armor durability. Honestly...armors never use up. Buy one, find one, and you have it aslong as you don't die and drop it. Deadly for smithes, who have already a hell of a work to craft a single armor.
~Druid and Magic system. Druid get a high amount of different potions, which is great. Magic hasnt much else beside doing damage and healing damage. The other spells miss variety. This makes Mages nearly pure War characters. I wish there would be more spells for magic which DON't have to do with fighting. Like for the druids. Also...give Druids a possibility to get gemdust cheaper...that goblin sells them for too much. New druids HAVE to gather silver like Uncle Scrooge just to be able to make a few potions. Also...please change something with the druid runes...Practicing alchemy is already a pain in the ass due the clicking hell...but then you get runes telling you if someone is ill, poisoned or...got a virus...that are pretty useless runes...illness and viruses are so few in the game mechaning, that you dont need a game mechanic to tell you about them. Also...it makes it difficult to rp sickness. Any druid can look at you and say "You are not sick" since the game mechanic tells him...
~Balance of weapons/Armors. There is none. Anything beside two Serinjah or two magical weapons will lose. We have a dozen different swords and axes, but to be able to win you HAVE to use serinjahs, since everything else is too weak/slow in comparison. A dwarven warrior with two dwarven axes wont stand a chance. Same with a warrior in a heavy armor. Dodge is so powerfull that any warrior relying on heavy armor will lose. Everyone is going onto dodge and Serinjaswords. There is no diversity. This limits some rp alot. As a dwarven char or a knight char you can't rely on axes, twohanded swords and heavy armor, since you will always be the looser.
~Being able to own as a single person a house or a shack.
~Seeing how much a npc enemy is hurt/wounded.
~Not sure if this bug was fixed but poison not being cured by an antidote potion or SIH YEG effectively. Also, poison in general it is too severe and risky to even mess with NPCs that have it. On the flip side poisoned weapons not really doing anything at all.
~Not being able to pull or push yourself when you are a ghost.
Inability to emote when you get ghosted
~Distance weapons, completely ineffective. Mages should be terrified of archers.
~I miss the proposal board.
Love ya all x