![Embarassed :oops:](./images/smilies/icon_redface.gif)
As a side note, I think having a small soldier 'camp' in the town square might be intresting, although that's up to you.
Just my two cents.
Moderator: Gamemasters
ALWAYS SEEMED FLAKEY LOLMesha wrote:Good suggestion miss Bran.
There you go:Lucy Bann wrote:I propsed that soldier NPCs be made static, just scattered about town and occasionally uttering phrases at passerby.
Code: Select all
-- Generic Salk Soldier
name="Salkamerian Soldier"
position=[Somewhere in TB]
sex=male
race=human
direction=west
cycletext "Bleibt wachsam.", "Stay alert."
cycletext "#me schaut nach Links.", "#me turns his head to the left."
cycletext "#me schaut nach Rechts.", "#me turns his head to the right."
cycletext "Haltet eure Papiere bereit.", "Always have your papers in reach."
cycletext "Diese Bauern hier machen mich krank.", "These pesants here make me sick."
cycletext "Endlich bringen wir das Licht der Zivilisation in diese götterverlassene Gegend.", "Finaly we bring the light of civilisation into this godsforsaken place."
Cycling actions is fine but please don't cycle speech.Keikan Hiru wrote:Code: Select all
cycletext "Haltet eure Papiere bereit.", "Always have your papers in reach." cycletext "Diese Bauern hier machen mich krank.", "These pesants here make me sick." cycletext "Endlich bringen wir das Licht der Zivilisation in diese götterverlassene Gegend.", "Finaly we bring the light of civilisation into this godsforsaken place."
Remember it. Hated it.AlexRose wrote:Cycling actions is fine but please don't cycle speech.Keikan Hiru wrote:Code: Select all
cycletext "Haltet eure Papiere bereit.", "Always have your papers in reach." cycletext "Diese Bauern hier machen mich krank.", "These pesants here make me sick." cycletext "Endlich bringen wir das Licht der Zivilisation in diese götterverlassene Gegend.", "Finaly we bring the light of civilisation into this godsforsaken place."
Anyone played the Morrowind Tribunal expansion?
"Mournhold! City of light! City of magic"
That got so annoying.
And it's pretty daft that a guard would just sit there repeating the same few phrases over and over.
AlexRose wrote:repeating the same few phrases over and over.
If the two of you would have provide at least one more sentance, the chances of hearing the same phrase again would have been reduced.Kenneth Ladrus wrote:please put in many phrases
Great... the soldiers will be eating grass and being turned into rabbit dishes...rakust dorenstkzul wrote:ALWAYS SEEMED FLAKEY LOLMesha wrote:Good suggestion miss Bran.
But uh, mabye there's a way to script non hostile, non attackable soldiers?, could you just put the Rabbit/Deer AI in, and trigger some boolean value? and shove the soldiers in an area that would prevent a lot of wandering that would make sense to put them in like the guard towers?