Hunting
Moderator: Gamemasters
Hunting
Right now the only two food animals to hunt are deer and rabbits I believe. I admit I have not hunted the big cats yet but from what I gather you get no meat from a kill as you also do not get meat from wolves. Swine and cattle are not hunted. You just follow them around and bash them until they fall.
Hunting deer is basically the same thing but you have the difficulty of threading your way through the trees to keep the animal in sight.(I am referring to hunting with a bow of course.) Rabbits are killed the same as the domesticated animals. You follow the poor rabbit around and whack at it until it dies.
I would love to see the wild animals given a more sporting chance. When you target a wild animal it will react when you cause the first damage by moving away from the hunter rather than the random movement that often brings it right back to the hunter that is trying to kill it. If this happens
then the hunter is forced to follow(track) the prey to some extent. It wouldn't be a bad thing if the prey animals were also able to move a little faster? Hunting would become a bit more of a challenge
and I think a bit more enjoyable. It should be difficult if not impossible to hunt a deer with a sword!
I also have an idea for a new game animal. Woodcocks or Partridge. A wild bird that would be found in the less wooded areas. It would be sitting on the ground until approached. When the hunter gets too close the bird will fly away a short distance. It should be impossible to get any closer than two tiles to the animal until it is killed. No hunting the birds with hand weapons would be possible. The hunter will learn how close they can get before taking a shot. It would give meat and entrails and perhaps every so often an egg.(Since in our world there are no domesticated fowl. And yet we are able to bake cakes without eggs!) They would be found all over the map but not in great numbers.
Hunting deer is basically the same thing but you have the difficulty of threading your way through the trees to keep the animal in sight.(I am referring to hunting with a bow of course.) Rabbits are killed the same as the domesticated animals. You follow the poor rabbit around and whack at it until it dies.
I would love to see the wild animals given a more sporting chance. When you target a wild animal it will react when you cause the first damage by moving away from the hunter rather than the random movement that often brings it right back to the hunter that is trying to kill it. If this happens
then the hunter is forced to follow(track) the prey to some extent. It wouldn't be a bad thing if the prey animals were also able to move a little faster? Hunting would become a bit more of a challenge
and I think a bit more enjoyable. It should be difficult if not impossible to hunt a deer with a sword!
I also have an idea for a new game animal. Woodcocks or Partridge. A wild bird that would be found in the less wooded areas. It would be sitting on the ground until approached. When the hunter gets too close the bird will fly away a short distance. It should be impossible to get any closer than two tiles to the animal until it is killed. No hunting the birds with hand weapons would be possible. The hunter will learn how close they can get before taking a shot. It would give meat and entrails and perhaps every so often an egg.(Since in our world there are no domesticated fowl. And yet we are able to bake cakes without eggs!) They would be found all over the map but not in great numbers.
- Christopher..Rigden
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- Location: Way back home...
- Olaf Tingvatn
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- Location: Norway, Lyngdal, Scandinavia
- Olaf Tingvatn
- Posts: 935
- Joined: Wed Sep 10, 2008 12:23 am
- Location: Norway, Lyngdal, Scandinavia
- Cassandra Fjurin
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- Joined: Sat Jun 05, 2004 3:25 pm
We have currently no real KI. The KI Server side is nothing more than "If i can fight i attack the person with lowest hp i can see" "If i can't fight i do a very stupid movement".
All others actions are scripted. But scripts are slow. Have some real KI in scripts will decrease the server speed drastically. Maybe I can add some basic behaviors like "fleeing", "attacking", "waiting" which can be changed during scripts.
For all other proposals like eggs and chickens we need the graphics.
All others actions are scripted. But scripts are slow. Have some real KI in scripts will decrease the server speed drastically. Maybe I can add some basic behaviors like "fleeing", "attacking", "waiting" which can be changed during scripts.
For all other proposals like eggs and chickens we need the graphics.
- Olaf Tingvatn
- Posts: 935
- Joined: Wed Sep 10, 2008 12:23 am
- Location: Norway, Lyngdal, Scandinavia
- Cassandra Fjurin
- Posts: 2248
- Joined: Sat Jun 05, 2004 3:25 pm
The lowes hp thingie is that was the server source said. Scripts can change this behavior. And monster attack the player in sight if you are behind them, they don't can see you. But if you attack them from behind, they will turn around to see you. Maybe this explains A.AlexRose wrote:I play a mage and I've never noticed monsters going for me when I'm with Dom or someone like that. I thought they went for:
A. The first person who targets them if they've not initiated combat yet.
B. The first person they come into range of.
And I thought they approached the nearest person.