ohh I can just see my wee halfer finishing harvesting... then eating the whole lot!Halflings: Bonus to cooking and farming / Get hungry faster than other races (so they can eat a lot and become tubby)

Moderator: Gamemasters
YES! Illarion needs some creativity, not just typical every day MMORPG items and monsters. ;(maryday wrote:c`mon give us that elvish firefly lantern...((honey rechargeable lantern))
those orcish bonecarving tools...((carryable alternative for -anvil- creating basic weaponry like simple spears or knives))
this yummy goblin meat skewer...((carryable alternative to smoking oven))
and finally those meat dishes in shape of fruits...
and vegetable dishes in shape of animals also!!1!
I understand this as "redesign the attribute ranges of player races". I am curious about your concrete ideas. We have nine player races and eight attributes each, 84 attribute points to distribute. So, a concrete proposal looks like this:Tanistian_Kanea wrote:so just take attributes that are high and make the max 1 higher, take the ones that are low 1 lower. or something like that. *light bulb goes off above head* I have an idea.
guess i have to don't i?Estralis Seborian wrote:I understand this as "redesign the attribute ranges of player races". I am curious about your concrete ideas. We have nine player races and eight attributes each, 84 attribute points to distribute. So, a concrete proposal looks like this:Tanistian_Kanea wrote:so just take attributes that are high and make the max 1 higher, take the ones that are low 1 lower. or something like that. *light bulb goes off above head* I have an idea.
Human:
STR: 4-19
AGI: 3-18
CON: 3-18
DEX: 3-18
INT: 3-18
PER: 3-18
WIL: 4-19
ESS: 3-18
This is the current state, I'd prefer smaller ranges that encourage setting reasonable values instead of maxing out attributes. Note that this requires that high minimum attributes for certain actions have to be removed from the game (e.g. magic).
17 max is still a high inteligence for an orc. 'You' try and talking like an inteligent person with tusks in your mouth, and 'some' people RP their orc to be stoopid..urhm i mean stupid. if i meet and orc that says "greetings, how are you on this most wonderfull day?" instead of "greeba, haow yuu beh?" i think two thingsor orcs speak like "Joo nub hab to do dat", sorry you speak like that (and most do) you do not seem to intelligent).
There is no 'why'. Feel free to suggest another distribution, this is just a draft. I consider ESS as an attribute for magical defense and gave it a small minus because I felt like. What I think is important: The current range of 15 for attributes yells for maxing out individual attributes, resulting in all those maxed out fighters with the vision of moles and the willpower of lumber. A range of 10, with much more pronounced differences between the races, could yield much more interesting characters.Hadrian_Abela wrote:Why do lizards have low essence?
Lizard (swift predators)
STR: 5-15 0
AGI: 9-19 ++
CON: 5-15 0
DEX: 7-17 +
INT: 3-13 -
PER: 7-17 +
WIL: 1-11 --
ESS: 3-13 -
You don't need much strenght to wield a bow or use a rapier or a dagger you know.Aust wrote:These atrib changes are bullshit, and would not make the races any more interesting. They would simply make elven warriors, for instance, exitinct, because no-one wants to waste 2 extra atrib points on non combat atribs (compared to humans. It'd be a lot more compared to orcs for example), AND be stuck with 13 strength and 11 const. Honestly, this would be reason to leave the game for anyone who has an elven warrior as main char.
i proposed once (and this would fix the, choose orc for fighter because it's better) that you remove the numbers and only have a slider barAthian wrote:I propose we change nothing until the systems of magic and fighting better support lower attributes.
I think the attribute changes are not going to enhance any of the races. it seems like an unneeded alteration that isn't going to have any effect that distingushes races but rather will only effect which race players pick to play a 'class' (i.e. pick the higher dex race for crafter, because your elven crafter might suck)
I will note that unlike the other races elven attributes have little downsides, even compared to humans they merely seem like a enhanced version of the same model.
I think maybe minor perks for races might be better. Like the way lizards can fish without tools. Maybe Elves are capable of collecting some types of herbs without the need for tools. Halfings might get away with eating various "unhealthy" foods without causing a decrease in there diets. Humans might tire less from crafting orientated skills (anything that produces an item). Those are some examples of my idea of what a racial perk is like, as opposed to merely starter attribute changes
Because a slider is difficult to use?AlexRose wrote:The point is to make it easier for players to make chars, not to stop people building uberchars.
So you want to limit elven fighters to rapiers and daggers...? Why? And what about the elven fighters already made? You still havent answered my remark about elven fighters wasting a lot of points on Essence will and int.Hadrian_Abela wrote:
You don't need much strenght to wield a bow or use a rapier or a dagger you know.
Because for some reason when I imagine a thin, tall and fragile being, I always imagine them carrying a giant waraxe in one hand and a warhammer in the other.Aust wrote:So you want to limit elven fighters to rapiers and daggers...?Hadrian_Abela wrote:
You don't need much strenght to wield a bow or use a rapier or a dagger you know.
Sure, so we will all adapt to how you perceive elves? There is no reason why elves would be weaker than humans. Originally elves were demi gods, acording to Norse Mythology, so perhaps we should just give them 200 atribs points to go around?Hadrian_Abela wrote:Because for some reason when I imagine a thin, tall and fragile being, I always imagine them carrying a giant waraxe in one hand and a warhammer in the other.Aust wrote:So you want to limit elven fighters to rapiers and daggers...?Hadrian_Abela wrote:
You don't need much strenght to wield a bow or use a rapier or a dagger you know.
Must be a cultural difference.