New Skill tree idea (crafting)
Moderator: Gamemasters
New Skill tree idea (crafting)
What does everyone think about have a two staged skill tree for crafting skills. Two main Stages Peasentry and craftsmenship. Peasentry is already a skill for farmers but i believe that skills like lumberjacking, mining ect, should all add to peasentry and only after you have mastered the peasentry stage should you be able to move on to being a craftsmen such as smithery and carpentry. for this we would need a Npc that buys lumber so Peasent lumberjacks would be able to keep working
- Pellandria
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Might I ask whats the point?
Illarion was always a game, atleast in theory, where you could pick up everything from the start, making crafting unlockable means that we got hundreds of newbies and even old crafter, who need to powergame senslessly, gather ressources and then live of these ressources for a long long time, means that you have an even bigger problem finding someone to buy goods from and all those who sell ressources for a living aren't able to get their stuff away and ths will be forced to pick up a craft aswell.
Illarion was always a game, atleast in theory, where you could pick up everything from the start, making crafting unlockable means that we got hundreds of newbies and even old crafter, who need to powergame senslessly, gather ressources and then live of these ressources for a long long time, means that you have an even bigger problem finding someone to buy goods from and all those who sell ressources for a living aren't able to get their stuff away and ths will be forced to pick up a craft aswell.
I don't see the point at all.
Firstly - If I become a good miner, I magically become good at farming too. This means that all crafters are very capable of getting all the resources anyone would need - this results in a lack of trade between different people, since everyone is fully capable of getting their own.
Secondly - I don't see why me knowing how to plant taters gives me any special insight which will allow me to smith things.
Thirdly - If I'm a smith and I found a ton of money on the floor, and instead of working for resources, I could buy them - instead I'm forced to PG 'peasentry' to be able to start.
Fourthly - It doesn't give anything to the game, and it won't make any characters' lives any better.
Firstly - If I become a good miner, I magically become good at farming too. This means that all crafters are very capable of getting all the resources anyone would need - this results in a lack of trade between different people, since everyone is fully capable of getting their own.
Secondly - I don't see why me knowing how to plant taters gives me any special insight which will allow me to smith things.
Thirdly - If I'm a smith and I found a ton of money on the floor, and instead of working for resources, I could buy them - instead I'm forced to PG 'peasentry' to be able to start.
Fourthly - It doesn't give anything to the game, and it won't make any characters' lives any better.
- Olaf Tingvatn
- Posts: 935
- Joined: Wed Sep 10, 2008 12:23 am
- Location: Norway, Lyngdal, Scandinavia
This proposal would enforce characters who are able to do everything in a craft, from collecting the resources to creating the final product on their own. Thats clearly against the idea of Illarion to have the players working together to fullfill such tasks.
There for the proposal is rejected.
Nitram
There for the proposal is rejected.
Nitram