wolfsword wrote:Thrym wrote:Retlak wrote:Magic is way too overpowered.
-Matt
That's what I was thinking, but I'm way too much of a coward to say it. ^_^
Regardless, okay, this was apparently the wrong thing to propose. I don't really want people to get mad at each other over it, so lets just call it dead.
Yes. Besides, aren't Druid's supposed to be (Roughly) light-magic mages that heal/nature people that brew potions? The only thing I think that's worth asking for Druid's though would be the fog-rune, not in the form of a potion, otherwise annoying thieves would start getting their hands on them (Or making Druid's the prime-customer to rob,

) and use it to sneak up on people and pk them easily (With RP reasons ofcourse, they could say that there isn't really 'fog' but rather the rogue was clinging to the shadows)
So you would completely overwrite the current druidic system just to make a fog rune and a healing spell?
You have already full heal potions, and a fog potion could come in handy aswell.
If you think thieves could get them, sell some other potions and hire guards. I am sure there is a menercaries guild out there willing to do the job.
By the way thieves have not that much to do anyway. Mostly they get about 5 copper from robbing one out...
I mean, what you want is a rune system making mages out of the druids, and this is somehow crap.
They already have the unique ability to brew potions who do alot. No mage can (as far as i know) transform another person or himself so a golem.
Like the ones before me said, in Illarion mages have runes, casting spells, and druids brew potions.
Feel free to RP some ritual f.e. you have a wild wolf as mate you turned "good" and made him your companion ect.
But IG druids will get no runes ever.