Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
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Vern Kron
Posts: 1565 Joined: Sat Oct 06, 2007 10:20 pm
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by Vern Kron » Thu May 07, 2009 5:10 am
I think to add something to the archery system, we could impliment flame arrows.
Oil + arrow = flame arrow
More damage, less accuracy. How would it work? As the arrow travels across the bow (perhaps a certain type), it ignites. If it hits, more damage than usual, or maybe putting a flame on the tile.
Why? Because Archery lacks, except for the very very high end gear.
Discuss.
Tanistian_Kanea
Posts: 646 Joined: Mon Aug 14, 2006 2:22 am
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by Tanistian_Kanea » Thu May 07, 2009 6:38 am
YES YES YES YES YES YES YES.
If you missed the point I like this.
as above, ANYTHING to make ranged combat more useful.
Exploding might be nice to...
1d20
Posts: 816 Joined: Thu May 06, 2004 6:04 pm
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by 1d20 » Thu May 07, 2009 7:15 am
Sounds good to me. :O
A KEL RA animation and damage effect maybe. Putting a flame on the ground seems a bit much. XD
Nitram
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by Nitram » Thu May 07, 2009 8:49 am
While the idea is pretty good, this:
Juliana D'cheyne wrote: ANYTHING to add to the effectiveness of archery IMO is good.
is no real reason. Archery is very effectiv with the new fighting system.
Sssari
Posts: 641 Joined: Fri Jun 27, 2008 11:42 pm
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by Sssari » Thu May 07, 2009 9:46 am
Nitram wrote: While the idea is pretty good, this:
Juliana D'cheyne wrote: ANYTHING to add to the effectiveness of archery IMO is good.
is no real reason. Archery is very effectiv with the new fighting system.
Oh Nitram, what details can you procure of such? A release date? features? Goals?
/begs
Estralis Seborian
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by Estralis Seborian » Thu May 07, 2009 9:54 am
Release date: When it is done
.
Features: Total rebalance of everything (monsters, drops, weapons, armor, spawns,...)
Goals: pwnage
Kamilar
Posts: 732 Joined: Sun Jun 03, 2007 9:53 pm
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by Kamilar » Fri May 08, 2009 1:39 am
At the risk of going off-topic slightly...
How about adding the ability to use the sling to throw gem stones in addition to the pebbles?
maryday
Posts: 675 Joined: Sun Apr 30, 2006 3:33 pm
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by maryday » Fri May 08, 2009 2:19 am
@Kamilar; throw them RP-wise by hand, like onionball.
Hmm...torches do damage at "throw hit" ...*Licks its lips.*
Yes, flamearrows.
ctrl+click torch, ctrl+click single arrow=torch gone+flamearrow;
((flamearrows not stackable.))
Aldan Vian
Posts: 553 Joined: Thu Jul 10, 2008 2:48 am
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by Aldan Vian » Thu May 14, 2009 9:24 pm
Estralis Seborian wrote: Release date: When it is done
.
Not so sure about this part...
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Estralis Seborian wrote: Goals: pwnage
This is good
Llama
Posts: 7685 Joined: Sun May 29, 2005 7:02 pm
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by Llama » Thu May 14, 2009 9:26 pm
maryday wrote: ctrl+click torch, ctrl+click single arrow=torch gone+flamearrow;
Its shift click to use items with each other -_-