Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
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You should have tried that before yxou talk about it, walking away does ~not~ stop the tyieng up, maybe its fixed by now, only attack does, but no casting e.g. Fireballs or even area spells did interrupt the tiing up.Avalyon el'Hattarr wrote:The rope has a "cast time" like a potion. If you move or attack the "caster" when he is tieing you up, the action will fail. Seems fair to me, i dont see anything overpowered here.
Why do you need weapons to fight, when you can just roleplay fighting? why do you need tools to craft, when you can just roleplay crafting? Why do you need scripts and graphics all toghether? Let's just open a chat channel and roleplay there!Celtag wrote:If Illarion is meant to be a proper serious RP game, then why do we actually need a rope tool? Everyone on the game can roleplay being tied up and will give some characters a chance to break free, I don't see its very good that a character with say 18 strength can be tied up by a female crafter halfling for example.
http://en.wikipedia.org/wiki/Slippery_slopeAvalyon el'Hattarr wrote:Why do you need weapons to fight, when you can just roleplay fighting? why do you need tools to craft, when you can just roleplay crafting? Why do you need scripts and graphics all toghether? Let's just open a chat channel and roleplay there!
Funny guyAvalyon el'Hattarr wrote:Why do you need weapons to fight, when you can just roleplay fighting? why do you need tools to craft, when you can just roleplay crafting? Why do you need scripts and graphics all toghether? Let's just open a chat channel and roleplay there!Celtag wrote:If Illarion is meant to be a proper serious RP game, then why do we actually need a rope tool? Everyone on the game can roleplay being tied up and will give some characters a chance to break free, I don't see its very good that a character with say 18 strength can be tied up by a female crafter halfling for example.
Not all players, rather the majority, are not as mature as Illarion deserves it. We have to face reality.Celtag wrote:If Illarion is meant to be a proper serious RP game, then why do we actually need a rope tool? Everyone on the game can roleplay being tied up and will give some characters a chance to break free, I don't see its very good that a character with say 18 strength can be tied up by a female crafter halfling for example.
A funny guy indeed. But he is absolutly right in this case. If you want a plain hardcore roleplaying game you should look for some PnP like chat room. There you find plain real roleplay.Celtag wrote:Funny guyAvalyon el'Hattarr wrote:Why do you need weapons to fight, when you can just roleplay fighting? why do you need tools to craft, when you can just roleplay crafting? Why do you need scripts and graphics all toghether? Let's just open a chat channel and roleplay there!Celtag wrote:If Illarion is meant to be a proper serious RP game, then why do we actually need a rope tool? Everyone on the game can roleplay being tied up and will give some characters a chance to break free, I don't see its very good that a character with say 18 strength can be tied up by a female crafter halfling for example.
Fair point.pharse wrote: Not all players, rather the majority, are not as mature as Illarion deserves it. We have to face reality.
This system is meant to be an engine wise "hint" how to roleplay some situations. It seems to be incredible hard for some players to admit that they are captured. So they try to break free out of some strange roleplay reason.
This is prevented by this system. Once they're captured, they have to play along.
Nothing changes for those "serious roleplayers" as you describe it. They don't need any rope or handcuffs to be captured and jailed.
Oh: This is the last time I justify any new feature. Just try it instead of moaning.
I don't care. It uses the same command like the potion scripts. I don't see any need of adding there some extraordinary thingy. Moving ONE tile isn't an impossible thing to do, even for mages. I've seen mages teleporting over short distances just because they can. Well, now this really has a good use.LifeWonder wrote:Pharse, casting spell on someone also doesn't interrupt it..
5 seconds is long enough. (Any shorter casting time: well, cought in a bad moment. Tough luck.)Also the casting time is way too short in my opinion, lots of people don't type/can't react fast enough..
I'm not saying it's a bad feature, it's pretty nice, you just need to fix some things in it..pharse wrote:I don't care. It uses the same command like the potion scripts. I don't see any need of adding there some extraordinary thingy. Moving ONE tile isn't an impossible thing to do, even for mages. I've seen mages teleporting over short distances just because they can. Well, now this really has a good use.LifeWonder wrote:Pharse, casting spell on someone also doesn't interrupt it..
If you can still convince me that it's really necessary, I will implement the interruption by spell casting.
5 seconds is long enough. (Any shorter casting time: well, cought in a bad moment. Tough luck.)Also the casting time is way too short in my opinion, lots of people don't type/can't react fast enough..
Just move away and THEN start typing.
Abusive behaviour can be reported to GMs.
Well don't get surrounded.LifeWonder wrote:But if you're surrounded, or there's something blocking your way, then you're fawked?
http://illarion.org/community/wiki/index.php/TyingWiki wrote:If you carry items in the hand slots when being tied up, then the items are dropped on the floor and the slots will be occupied.
IMO it is best not to generalize about a group of players, or if have a specific problem address it in a PM. *shrugs*I doubt a person being tied up is not going to be able to concentrate enough to cast a spell. especially the stuck up gods gift to the world(How dare you think you can tie me up) mages in Illarion.
This IMO mainly can harm a mage. Having one of my chars tied up I don't remember the loss of items in the hand...however most fighters that loose a weapon can usually get another similar eventually....yet for a mage to loose a wand is a lot worse..and most mages carry their wands.If you carry items in the hand slots when being tied up, then the items are dropped on the floor and the slots will be occupied.