Avoiding spells and Missing spells

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Elaralith
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Avoiding spells and Missing spells

Post by Elaralith »

Greetings,
I propose that there be a way to avoid magical attacks just like one is able to avoid physical attacks right now. This only makes sense because even a mage when casting a lightning bolt needs to "aim" to hit the intended target and its only understandable that the target could dodge and not be hit! So I think that the higher agility somoene has the more chance they have of avoiding spells AND physical attacks. Going from this I propose that there be a way for mage's to miss their targets do to a fault of their own. Therefore the higher a mage's dexterity could be the higher chance that he would actually hit the intended target! Rate of success I think should stay the same as it is...with rate of success depending on your skill level, and amount of practice. That's all! :wink:
Kringin
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Post by Kringin »

Yes I agreee from another point of view though. I have played a lot of RPGs and in none of them has a magic attack ever missed. So I think a physical ability has not too much to do with this; it should be a special coating on a shield or a ring like a mirror shield or the reflection ring.
or..
new mental abilities be implemented.

see ya around :D
Cuderon
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Post by Cuderon »

I agree, but the responsible atributes should be willpower and dexterity.

hm, I´d like to write more to this, but I can´t express it in english
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Elaralith
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Post by Elaralith »

@Cuderon Feel free to express yourself in German...(I don't understand any German at all, but I can always use a translator! :lol: ...Don't let the non-German speakers prevent you from expressing yourself the way you want to.)
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Hades
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dodge magic

Post by Hades »

Greetings

I feel that magic is capable of missing. It would depend on the opponents skills and on the casters skills. Maybe there can be like a dice roll type thing that determines if you hit or miss. The skills shape what the dice looks like for example: if person a is casting a spell on person b, and person a has mastered that spell and person b has no dexterity, the dice would be mostly hit and one miss.
Guardian Angel
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Post by Guardian Angel »

The casters ability to hit the target is already existant in the skill of the runes to cast the spell in the first place.

Dodging spells is already possible. If you are moving then, it is more difficult to be hit with spell. It makes no sense to be able to dodge a lightning bolt through some innate attribute if you are just standing still. Your characters don't "automatically" dodge spells. You can only dodge if you are aware someone is going to attack you, and if you are aware then you should move around. If you move slow or move around in a predictable pattern that's too bad. It's only easier to consistently hit your target with spells because of magic wands, which are very abundant. But at the same time, the wielder loses defensive capabilites with a wand, so it evens out.

Added with the imbalance that weapons already inflict a ridiculously higher amount of damage than spells, adding an "auto-miss-variable" makes it even more difficult to finish someone and is horrendous for averages mages who already fail to cast the spell some of the time.

Also, 2 more things:
1) As I understand it, spells in Illarion are cast by forming silent words with the lips, so it would much harder to detect than someone preparing to hit you with a weapon.
2) It doesn't seem to matter if someone is between a caster and the target so it would seem that spells in Illarion are not projectile, and therefore that much harder to see and dodge.
Thereadore
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Post by Thereadore »

Also, I think that the magic resistance is part of this dodging spells also. If it was simply renamed "magic spell dodging" it would be exactly what you are talking about, Elaralith, I think, with the exception that it is simply based on a skill rather than a statistic.

I think that magic spell resistance is fine. And I seldom play mages, also, so this is from a warriors point of view also.
Kringin
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Post by Kringin »

I have played many RPGs and in none of them have I missed a spell. It can only be silenced, but I like the magic dodging thing.
Setherioth
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Post by Setherioth »

just like to say two things, I agree with the ideas except that the missing spells is already there but instead of missing your target you just miscast the spell, and that's already a feature so i don't thinkthat needs changing. As for the dodging i don't think it should be due to you agility but your willpower. When i think of someone dodging a spell i don't think of them as twisting out of the way as a spell i imgain is like a bullet, very quick. i imaging them deflecting it with their mind.
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Gro'bul
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Post by Gro'bul »

well i dont know about you but i dont know any0ne that can move at the speed of light :shock: but i still like the idea
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