Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
Make it easier as your character is around longer, that way the longer your char is here, the easier it will be to continue getting skill, even if you have played that char for years but aren't that great at fighting, it should help as opposed to newbies being nearly instantly better.Fooser wrote:Solution to PG: Make skill gain easier
They had it implemented before, it was called the old client, back when using the system had some recognizable fun.Hadrian_Abela wrote:Come on fooser, if the solution was that easy they would have implmented ages ago right?Fooser wrote:Solution to PG: Make skill gain easier
Powergaming is a rulebreak and not acceptable.Dantagon Marescot wrote:That leads to the question, what is an acceptable powergamed level? Or better, what is an acceptable skill level?
QFT with a little addtion: only ONE skill cap per day, to give the RP based players a chance to gain comparable skills (and has a similar effect as Vern's proposal).Fooser wrote:Solution to PG: Make skill gain easier
Also QFT .JonathanSmith wrote:Powergaming is a rulebreak and not acceptable.
Every skill between 0 and 100 is acceptable, if the player uses the engine like it is intended.
Nope. Minimize the influence of different playing styles on skillgain. That's the only way to "solve" the "problem", ask martin . The question is: Do you want this? Do you want everyone have the same skillgain, regardless how often he/she clicks per hour? It is feasable and possible, but do you want online time become the most influencing factor on skillgain, not the click rate?Fooser wrote:Solution to PG: Make skill gain easier
but do you want online time become the most influencing factor on skillgain, not the click rate?