This post is meant for official announcements.
It is completely IC, absolutely no OOC.
Questions about membership shall be PMed to this account.
This is posted in Hellbriar and so can be seen only by members.
This is not a place for discussion about the town.))
The Haven of Occulte Noctournalis
“In Darkness we Live, free from the light.
Power to those, the hidden of night.”

Citezens: Due to understandable reasons, the list is kept secret.
Banned:
- Rankor Deathronk
Free to Pass:
-Magnus Magnol, free to pass as he chooses in the boundaries of Hellbriar.
The rest of the list is kept secret.
Location: The territory of Occulte Noctournalis is defined as the area below the wall on the island of Briar. What was once known as Southern Briar is now named Hellbriar and is the extent of the city’s influence.
Treaties: The city declares it's neutrality towards all guilds, factions and towns. Any aggression towards them by a member of this town shall not be considered a act of war, but be counted as a crime of an individual.
It shall follow it's initial design, to act as a safe haven for those that are cast away by society and not wanted anywhere else, regardless the reason.
The porpose of this city is not to bring war upon the land, but to provide sanctuary to those in need so that they seek less conflict into the lands that do not want them.
City Laws:
( 0 ) The Overlord
The upmost ruler of the town has the title of Overlord. His word is supreme to all. He is to be treated with the greatest respect. Any attack on the Overlord is considered the highest crime. As Overlord he may command the citizens of the town to any duty, be it domestic or military. All dwellers in the bounds of Hellbriar are also subject to his absolute rule for an equal period of time as their stay in the town's limits.
( 0.1 ) Honour amongst Theives
The Haven of Occulte Noctournalis is designed as a home and refuge to those persons who are cast out, hunted or simply wish a place away from all. All manner of crimes may be committed outside the limits of the town with no effect on the perpetrators standing within the town. (With the exception of acts of War/Betrayal or Crimes against the city itself or it's members) However, within the town, no malignant behaviour will be tolerated. Should this trust be breached, it will be punishable by death, jailing, or banishment from the town on a temporary or permanent basis depending on the severity of the case.
( 1 ) Criminal fugitives.
Those seeking refuge from other towns and establishments will find refuge within the halls of the town should they require it. The Overlord reserves the right to select those that ask for membership, by his own choosing. In the case of kidnap or ransom, fugitives are subject to be traded for citizens of the town that are jailed by other factions, or their worth in silver, unless they receive the status of town citezen.
( 1.1 ) Trespass.
All those caught within city limits without permission, are to be jailed at once by the guards and if the trespasser has been banned from the city, killed on sight. This also applies to aggresive or bad intentioned trespassers.
( 1.1.1) Ritual Chamber
The Ritual Chamber is offlimits to all, members or not, except for those granted temporalerly or permanet permission by the Overlord. Breaking this law is punished by jail or/and coin fine for members and death for non-members.
( 1.2 ) Bounty Hunters.
Collection of contracts within the town walls will be considered a breach of trust and punished by death. The bounty hunter has the posibility to trade for the one that he hunts, unless the one is city member. The petition of trade shall be forwarded to the Overlord.
( 2 ) Murder within the town walls.
The attacking and/or murder of any within the towns limits is forbidden by law unless the act should occur in self defence. Should the victim of said crime be a member of the town, the punishment will be decided by the Overlord himself and has no limits in severity.
( 2.1 ) Arena.
The arena is the only portion of the settlement which is exempt from these laws. Any person or persons entering the arena do so at their own risk. Forcing other persons into the arena is considered a breach of trust and shall be treated as such. No ranged weapons or offensive magic may be cast into the arena from outside its limits.
( 3 ) Theft.
Theft within the walls is not permitted. Should the act take place it will be considered a breach of trust and will be punished as such, unless items are returned to the victim and they decide not to take action against the thief. Multiple cases of theft will be treated with severity.
( 4 ) Fights, Intimidation and other misconducts.
Fights shall be punished as under section (2) unless taken place within the arena. Intimidation and provocation will be accepted unless in extreme cases. Other petty misconducts will be judged on the merits of each case.
( 5 ) Banning.
Banned members are prohibited from entering the walls of the settlement. Should they do so they will be punished by death and/or other punishment by the Overlord. Banned persons entering town are exempt from any crimes against them and as such are ‘fair game’ to citizens and dwellers within the town.
( 6 ) Dueling and offensive magic.
Neither may be practiced within the walls apart from in the training room and arena. Dueling to the death is prohibited unless agreed upon by both combatants. Should a contestant be struck down malignantly without prior agreement to a death duel. The person or persons striking the victim will be subject to section (2).
( 7 ) Guards.
Fully fledged members of the guard are free to slay, restrain and ban any individuals breaking the town laws. All crimes must be reported to the Overlord at once.
( 8 ) Objection.
Citizens and dwellers have the right to appeal on any decision given by the guards. However this MUST be done in retrospect. If a ban is issued that person is required to follow it until a higher authority declares it void.
( 9 ) Trial.
Will take any form the Overlord sees fit and the outcome will be decided by him.
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~ Overlord of Occulte Noctournalis ~