The reasons for this proposal are as follows:
1. Illarion is a rping game. There is no need for engined fighting between characters. It promotes a 'winning' mentality, where people try and make the strongest character, and play with the sole purpose of developing the strongest character.
2. It promotes bad feeling ooc. People get very upset over clouding, ive witnessed (and been part of) a ton of arguments concerning clouding on msn, and you inevitable get ooc-related grudges where people try to get the other po back for clouding their character.
3. It attracts the wrong kind of player. I have nothing against those who enjoy pvp, but i dont think it fits with illarion. Quick example: Theres a character called lucius ig (i dont know the po, probably a cool guy this isnt meant as a dig) who seems to play almost totally for pging his character and beating overs in engined duels. This takes away from the atmosphere ig, and its honestly difficult and irritating to rp around. Im a character, in this world called illarion, say a farmer, and theres this random person walking round dueling everyone for no apparant reason. Im not saying everyone who plays for pvp doesnt enjoy rp, and many do it well, but generally i feel pging and then using it for pvp 'dominance' takes away from the game.
4. Theres no need for it. All fights can be rped, and this is a skill which can be learnt or taught pretty fast. Illarion should not be about having your character succeed, it should be about creating stories and deep character interaction. If thats why your playing rped fights shouldnt be a problem. If someone rps a superman then simply report them. I think that although at first people would find this hard, pretty soon they would pick up and the whole atmosphere of the game would change, and improve. People would be forced to stop playing to 'win' and start playing for story/character development only.
5. It would improve the rp in general. By getting rid of pvp, you make conflict ig trickier and force people to use thought more. Ctrl clicking is just too easy. In real life (this isnt a case for realism btw, im just pointing this out) conflict is a big deal, and with it all being rped it instantly becomes more 'serious' if you like.
6. It puts people off the game. Yep, im serious it does. Most people play illarion for rping purposes, so why are we using a system which contradicts that? In order to rp a warrior, you MUST powergame your character. This puts a lot of people off, simple as that. You rp a warrior character for years ig, then suddenly you get your ass kicked by someone you've never heard of and barely rps. How does this help illarion in any way?
8. By having pvp illarion is stuck in the middle between pure rping games and engine-related games. Imo you need to decide what the game is actually about, and then fully devote yourself to that road. If illarion is a rp game, then get rid of pvp. If its not, and roleplaying is second to the engine part then go with that. But currently its in a grey area, and i think it hurts the game.
To make this a little clearer, i dont support creating superheroe type characters of the bat. You create a warriortype character, and then have them improve alongside their experiences ig. Let your fighting skill develop alongside your character in itself.
This idea could fail totally, or it could drastically improve the game, but i dont think theres any harm in trying it out.
Thanks for reading my essay anyway
