Looking for players for a new kind of 'Evil'

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Alexander Rothman
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Looking for players for a new kind of 'Evil'

Post by Alexander Rothman »

~This is OOC info.~

I would like to see if anyone would like to play a new "Main" character in a 'Mature' & 'controlled' evil campaign I am hosting. No Children or "Treehuggers" accepted. Basically, a 'secular' evil nation which invades and provides an equal alternative to 'Good & Safe' TrollsBane.

If established correctly, it will last quite a while, and should provide good RP and weekly events, so I will need some committment and consistency for a while (about 6 months or longer).

Thieves, Bandits, Bad-asses, Evil Mages/Priests, even "Anti-Paladins" will be used. No current or "Pushed" characters please.

We will communicate on a private forum, and organize our efforts, away from prying OOC eyes.

For the sake of 'Game Balance' and sheer 'Boredom', an 'evil' nation will be established semi-permanently. I won't say when. Battles will be pre-coordinated due to the abuse of OOC info. and MSN in the past using a set of Guidelines. This should help all players IG have fun weekly, and keep the 'dark' side from being wiped out the first day. The idea is that sometimes good will win, and sometimes evil. 50/50 as best as we can without ruining fun for all.

The first players will be carefully chosen. They will provide the initial atmosphere and 'conduct' to ensure a 'viable' evil side IG, not just another "Bandit" group. Later, others may join when things are established.

Send a dove to me telling me three answers:
What is your idea of 'evil'? (Actions, Gods, graphics, Slavery, etc.)
What type of "Main" character would you like to play? (Fighter, Crafter, Priest, Thief, etc.)
Are you willing to follow Guidelines and rules used to maintain balance IG?

Not all players will be approved.

Many Thanks.

((Ubersetzte bitte?))
Damien
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Post by Damien »

Watch out not to glide into the "evil cultist" scheme again. Many players tend to connect "evil char" with "moshran cultist" - and of course almost everyone played one - of which we really, really had enough over the last years, thus the game becomes kinda boring because it's always the same theme, and it's always ending like "ohnoes, not THEM again..."

Sidenote : most "evil" categorized people are not religious. A simple striving for money and a dirty, fast lifestyle (i.e. Bandits or Pirates) for example can be throughoutly satisfying.
Without them being cultists and/or serial killers or vampires.
By the way - Gobaith is an island that does not belong to any of the big civilisations mentioned in the world description. A pirate settlement could not be too unlikely. In fact, the island has enough opportunities to escape salkamaerian public service prisons and albarian gallows at the same time, plus it might have just the right touch for pirate retirements...

For the case you are considering that, here's a suggestion for yer bleedin' town name, swabbie : Be callin' tha bloody thing "Scalawag hole", yarrr ! :wink:
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Faladron
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Re: Looking for players for a new kind of 'Evil'

Post by Faladron »

~Dies ist OOC Information~

Ich wollte anfragen ob jemand einen neuen "Haupt" Charakter in einer 'erwachsenen' und 'kontrollierten' Bösen-Storyline spielen möchte, welche ich vorbereiten will. Keine Kinder oder "Baumumarmer" bitte.
Im Grunde genommen soll es eine 'weltliche' böse Nation sein, die einmarschiert und eine gleichwertige alternative zu 'moralisch gut & sicher' Trollsbane darstellen soll.

Wenn ordnungsgemäß ausgespielt, wird diese Nation (hoffentlich) für einige Zeit bestehen und sollte gutes RP und wöchentliche Events generieren, deswegen benötige ich ein wenig Einsatz und Hingabe von euch für eine längere Zeitperiode (in etwa 6 Monate oder länger).

Diebe, Banditen, "harte Kerle", böse Magier/Priester sogar "Anti-Paladine" können verwendet werden. Nur keine schon bestehenden Charaktere oder "gepushte" Charaktere bitte.

Wir werden uns auf einem Privaten Forum besprechen und unsere Bemühungen dort koordinieren, ohne dass andere Spieler OOC davon etwas mitbekommen.

Um die "Spielbalance" zu retten und aus schlichter Langeweile, wird eine 'böse' Nation gegründet werden, für (noch) unabsehbare Zeit. Ich sage nicht wann. Kämpfe werden vor-koordiniert unter gewissen "Regeln" da in der Vergangenheit OOC Informationen und MSN missbraucht wurden um sich Vorteile zu verschaffen. Das sollte auch dazu beitragen dass alle Spieler IG wöchentlich Spaß haben und die 'dunkle' Seite nicht gleich am ersten Tag wieder ausgelöscht wird. Die Idee ist dass manchmal die Guten gewinnen sollen und manchmal die Bösen. 50/50 so gut wir können, ohne damit dem Spaß für alle zu verderben.

Die ersten Spieler werden sorgfältig ausgewählt werden. Sie werden zur Anfänglichen Atmosphären und Stimmungsbildung beitragen und sich zusammenschließen um eine "verlässliche" böse Gruppe IG zu bilden,
nicht nur eine weitere Gruppe von "Räubern". Später werden andere beitreten dürfen, sobald alles vorbereitet ist.

Schickt mir eine PN und beantwortet mir darin folgende 3 Fragen:

Wie stellst du dir das "Böse" vor? (Aktionen, verehrte Götter, Graphiken, Sklaverei etc.)

Was für eine Art "Haupt" Charakter würdest du spielen wollen? (Kämpfer Handwerker Priester Dieb etc.)

Bist du bereit dich bestimmten Richtlinien in deinem Rp zu unterwerfen um die "Balance" IG (und den Spielspaß für alle Beteiligten) zu erhalten?

Es werden nicht alle Spieler angenommen werden.

Vielen Dank
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The Returner
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Post by The Returner »

As the most notorious lawfull evil character player in the history of illarion, structured and planned evil never works.

Your plan is doomed to fail Mr.Bond.
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AlexRose
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Post by AlexRose »

The Returner wrote:As the most notorious lawfull evil character player in the history of illarion, structured and planned evil never works.

Your plan is doomed to fail Mr.Bond.
Nowadays I doubt anyone remembers any of your characters.
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The Returner
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Post by The Returner »

I wouldn't be so sure of that.

Much of the staff is older then you think, and I appear dozens of times in the chronicle.
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pharse
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Post by pharse »

The staff has planned something like that. I suggest you contact this person.
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AlexRose
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Post by AlexRose »

Edit: Made a stupid mistake, I get it now, nevermind.
Last edited by AlexRose on Wed Sep 24, 2008 10:22 pm, edited 1 time in total.
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Alexander Rothman
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Post by Alexander Rothman »

pharse wrote:The staff has planned something like that. I suggest you contact this person.
I already did. Thanks.
Fooser
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Re: Looking for players for a new kind of 'Evil'

Post by Fooser »

Alexander Rothman wrote: Thieves, Bandits, Bad-asses, Evil Mages/Priests, even "Anti-Paladins" will be used. No current or "Pushed" characters please.
So ... 90% of Gobaith?
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Bellringer
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Post by Bellringer »

There already is an evil nation. Hellbriar/The Haven - currently, this is gathering strength again. So before establishing your settlement, remember that we're still here, soon my pretties...soon we rise.
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Julius
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Post by Julius »

If it's with Alexander, I'd like to have this discussion again with you. I'm not into the idea because if you do play a Rothman for the idea, you'll get pked, and I'll get raped and banned. But, however, I'd still like to see what your planning.
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Sundo Raca
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Post by Sundo Raca »

I'm definitely interested. Though im skeptical that it will work.
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Kundra
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Post by Kundra »

Define evil.
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Deuce
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Post by Deuce »

Watch out not to glide into the "good guy" scheme again. Many players tend to connect "good char" with "malachin praise" - and of course almost everyone played one - of which we really, really had enough over the last years, thus the game becomes kinda boring because it's always the same theme, and it's always ending like "ohnoes, not THEM again..."

:wink:
See what I did there?... Anyway, why do you complain about 'Moshran' cultists and followers? The gods where created for the game, for people to follow, to be 'used' to a certain extent, so wtf is the problem?

Anyway, there is 'evil' all over Gobaith... Maybe not the 'evil' you see it as, but the majority rule is more or less 'evil'. Now, if you were to make a faction of ultamo 'good guys' that where actually 'good', then I would be impressed.

Overall this idea stinks. It's not even original. The 'cultists' are getting back together anyway, at the same time - coincidence? - no.
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Julius
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Post by Julius »

ROFL, Malachin isn't the god most of the good people follow. Orcs even follow Malachin. Perhaps Bragon?
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Sundo Raca
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Post by Sundo Raca »

Deuce wrote:
Watch out not to glide into the "good guy" scheme again. Many players tend to connect "good char" with "malachin praise" - and of course almost everyone played one - of which we really, really had enough over the last years, thus the game becomes kinda boring because it's always the same theme, and it's always ending like "ohnoes, not THEM again..."

:wink:
See what I did there?... Anyway, why do you complain about 'Moshran' cultists and followers? The gods where created for the game, for people to follow, to be 'used' to a certain extent, so wtf is the problem?

Anyway, there is 'evil' all over Gobaith... Maybe not the 'evil' you see it as, but the majority rule is more or less 'evil'. Now, if you were to make a faction of ultamo 'good guys' that where actually 'good', then I would be impressed.

Overall this idea stinks. It's not even original. The 'cultists' are getting back together anyway, at the same time - coincidence? - no.
The success of ideas like this are simply down to the skill and willingness to participate of the people involved. The threadstarter seems willing to hear ideas and what other people may have in mind. It seems fair to give it a chance.
Last edited by Sundo Raca on Wed Sep 24, 2008 11:57 pm, edited 1 time in total.
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Deuce
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Post by Deuce »

Julius wrote:ROFL, Malachin isn't the god most of the good people follow. Orcs even follow Malachin. Perhaps Bragon?
Oh yeah... Mr 'knowledge of all things Illarion' over here.

STFU.
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Julius
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Post by Julius »

Woah, I was joking with you. Calm yourself, Mister Deuce.
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Deuce
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Post by Deuce »

:oops:*Hugs*:oops:

:D
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Taeryon Silverlight
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Post by Taeryon Silverlight »

Deuce wrote:
Julius wrote:ROFL, Malachin isn't the god most of the good people follow. Orcs even follow Malachin. Perhaps Bragon?
Oh yeah... Mr 'knowledge of all things Illarion' over here.

STFU.
Orcs follow Bragon and Moshran mainly hun.
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Julius
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Post by Julius »

Tis irony.
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Vern Kron
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Re: Looking for players for a new kind of 'Evil'

Post by Vern Kron »

Alexander Rothman wrote:~This is OOC info.~

I would like to see if anyone would like to play a new "Main" character in a 'Mature' & 'controlled' Good campaign I wish to start. No evil people or people who I don't like allowed. Basically, a private good nation which invades and provides an equal alternative to 'annoying bad guy' TrollsBane.

If established correctly, it will last quite a while, and should provide good RP and weekly events, so I will need some committment and consistency for a while (about 6 months or longer).(And we will use total ooc to make sure of this)

Knights, Archers, Gentle hearted, Mages/Priests, even "Paladins" will be used. No current or "Pushed" characters please, unless you ask really really nicely.

We will communicate on a private forum, and organize our efforts, away from prying OOC eyes, and allow us to use total ooc to hide away from those dastardly and cowardly evil people!

For the sake of 'Game Balance' and sheer 'Boredom', a 'good' nation will be established semi-permanently. I won't say when. Battles will be pre-coordinated due to the abuse of OOC info, which I plan to use to totally complain to to gm's and get my way. Why? Because I get tired of good guys winning or having any chance anyway, and MSN in the past using a set of Guidelines, which I will claim to be using but actually won't, to make sure the gm's agree. This should help all players IG have fun weekly, and keep the 'good' side from being wiped out the first day. The idea is that sometimes good will win, and sometimes evil, but usually good because I plan to use ooc. 50/50 as best as we can without ruining fun for all, unless we -really- want to win.

The first players will be carefully chosen. They will provide the initial atmosphere and 'conduct' to ensure a 'viable' evil side IG, not just another "Bandit" group. Later, others may join when things are established.

Send a dove to me telling me three answers:
What is your idea of 'good'? (Actions, Gods, graphics, Slavery, etc.)
What type of "Main" character would you like to play? (Fighter, Crafter, Priest, Thief, etc.)
Are you willing to follow Guidelines and rules used to maintain balance IG?

Not all players will be approved.

Many Thanks.
I editted this to prove a point. If a person wanted to make a post like this for good, you would all flame it instantly. Controlled and Mature rp sounds like a fancy term for elitism. The board sounds like it is you trying to get away uncaught, even though it is possible to read boards all across the game. From Silverbrand to Orc Mountains. No new nations should be used, we have nations in our background already. We have evil groups. If you want to play a bad guy, fine. If you want to be in a bad guy group, go ahead. Build a settlement too! But don't go around using ooc info like this to start a new campaign of evil IG, and elitism. It seems like you set up these extra rules and start dictating how people should roleplay -their- character. Doing this is basically force rp. And it is always -evil- invading the island. Why? All this does is tick off some people who play peacefully, they get pushed around, people get annoyed with evil, ooc tension, and it ends in one mass spree of pking, and hurt feelings. Besides, deciding when there will be a battle oocly is poor rp too. If one of your characters is silly enough to walk into town after being evil, and there is a group of good guys there and a fight breaks out, isn't it -their- fault? And if there was some sort of invasion of good guys IG, all the 'bad'guys IG would freak out, whine for a while and quit shortly after, then come back a few months later and start up their evil plan once more.
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Lrmy
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Post by Lrmy »

Vern, that post was not...thought out I see. You pretty much just said, "I know you would have flamed me if I did this." and you don't know that for sure. I will say a majority of people here have a poor perception of what evil in game is and should be.
ROFL, Malachin isn't the god most of the good people follow. Orcs even follow Malachin. Perhaps Bragon?
That's worse than saying Moshran is the god most evil people follow. As Damien said, most evil people aren't religious. Perhaps look at the other gods Julius. Maybe the fact most "good" people follow Malachin is a bad thing in game?
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Julius
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Post by Julius »

I think I already stated I was trying to throw in a small amount of ill placed irony.
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Post by Fooser »

Who is Moshran?
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Lrmy
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Post by Lrmy »

Fooser wrote:Who is Moshran?
The one Damien has an actual alter of in his closet.
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Estralis Seborian
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Post by Estralis Seborian »

Is it necessary to pick an initiative to provide fun for everyone to pieces? I look forward to see this initiative becoming reality.

Off topic: Most characters ingame are not good. Most are lame, erm, neutral. And almost none is lawful. Players worship gods only because it is cool, those few religious characters I met were an exception. It is like going to church and having no clue about the doctrines of Jesus, Sodom and the Revelation.
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Alexander Rothman
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Post by Alexander Rothman »

Estralis Seborian wrote:Is it necessary to pick an initiative to provide fun for everyone to pieces? I look forward to see this initiative becoming reality.
"Forgive them, for they know not what they do."

They are just reacting as expected when anyone presents something 'contrary'. I don't mind, and it won't hinder my efforts one bit.

@Julius - I know you're curious, but you've already made your choice. I have no use for you. Sorry, wait and see like everyone else. :D

@Vern - I thought you would think better of this idea considering how 'balanced' and 'neutral' you tend to play your characters. :D

@everyone else - In the title it says "a new kind of evil". Why do you think of old-style cultists and robbers? Most 'evil' isn't even religious as Damien said. Consider this:
"What is the definition of Insanity? - Doing the same thing and expecting a different result."

Now I ask you, why would you think I would try what has failed in the past? :roll:

I have recieved a few requests and am considering them. I will inform them in the next few days. Thanks! :D
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Vern Kron
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Post by Vern Kron »

Since I tried starting one? That would be Sundo who did that, yes I thought it was a good idea because it seemed somewhat interesting. We already have evil things going on IG, its just not so blatant. Secondly, it was not flat out 'lets go start a war'. And third, I didn't join it. Part of the reason this was a 'good' idea, is because it was during a time of -lots- of players. Now we are somewhat less in our numbers, and cutting out alot of people from an IG event because they have a new character would make it unbalanced. I learned from the mistakes of the past, go ahead and try. But it seems more like as an organized form of elitism, and evil with no real reasoning behind it besides just being evil. We -have- an evil group already, why do we need more, especially one started using ooc things and from a quest like idea. It seems just like the temple, version two.

Estralis, you ask us before about opinions on things involving the community on how they feel if they should go in and such on the proposal board. How is this different?
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