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- HolyKnight
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- Konrad Knox
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Yes and no.Sssari wrote:I'm a bit confused...will this show the armor on your characters? finally making everyone look different?
It will display your (and other characters/monsters) names in different colors, indicating the weapon class they are wearing.
And by "looking at" a character (and later also monsters), you will see what they wear (also in their hands).
Martin
- Kaila Galathil Travinus
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- Mr. Cromwell
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- Tanistian_Kanea
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i think aging characters would be good. also don't whine about making new ones. only 25 ig years have passed. in seven years of illarion. that means you can have even a human character for about 21+ years in RL. if you are dwarf that is about 40+ years and an elf is about... 240 RL years. this will only help with what race you choose. right now elf isn't much better then human because the have basically the same attributes. but if humans die and elves don't, then elves can get better at whatever it is they choose to do because they live that much longer. AND before you complain that this is unfair, this is the reason why in many stories elven equipment is always the best, the elves making it have practiced the same thing for 1000 years or more. you are bound to get better then any human could in mere 100 years. so if all you have is human characters boo woo for you, suck it up.Konrad Knox wrote:aging real time would be overkill. remaking chars when they get old and die.
- Sundo Raca
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wel since we are on the subject of aging
i would only agree with aging characters if their stats adjusted as they aged.
young chars would have higher physical and lower menta, and as they age their mental increases as their physical slowly decreases
for a human
-1 str and -1 agi at say..at age 60, but +1 int and +1 willpower
then at age 70 maybe it shifts again
-1 con -1 dex +1 int +1 ess
and so forth until the characters body fails and dies
but do we really want this level of realism? i vote ...no
i would only agree with aging characters if their stats adjusted as they aged.
young chars would have higher physical and lower menta, and as they age their mental increases as their physical slowly decreases
for a human
-1 str and -1 agi at say..at age 60, but +1 int and +1 willpower
then at age 70 maybe it shifts again
-1 con -1 dex +1 int +1 ess
and so forth until the characters body fails and dies
but do we really want this level of realism? i vote ...no
if you vote no why did you even write this all out just dont write itOlive wrote:wel since we are on the subject of aging
i would only agree with aging characters if their stats adjusted as they aged.
young chars would have higher physical and lower menta, and as they age their mental increases as their physical slowly decreases
for a human
-1 str and -1 agi at say..at age 60, but +1 int and +1 willpower
then at age 70 maybe it shifts again
-1 con -1 dex +1 int +1 ess
and so forth until the characters body fails and dies
but do we really want this level of realism? i vote ...no
- Tanistian_Kanea
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- Tanistian_Kanea
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and what would proper weight be for someone 10 inches?Achae Eanstray wrote:A couple of links in English for those resetting their height/weight:
http://www.halls.md/ideal-weight/met.htm
http://dietbites.com/article1023.html
http://www.navycs.com/navyheightweightchart.html


Severely underweight = less than 16.5
Underweight = from 16.5 to 18.5
Normal = from 18.5 to 25
Overweight = from 25 to 30
Obese = from 30 to 35
Clinically Obese = from 35 to 40
Morbidly Obese = above 40
Work it out.
1850/703 = 2.63
2500/703 = 3.56
A healthy 10 inch fairy would therefore be about 3lb, but then if you take into account they also have wings.. well, this is up to you, do you imagine your fairy with butterflyish wings or flappy wings?
- Pellandria
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Oooh exciting, this is where we find out everyone has left their height and weight stats at the default resulting in a large number of very short underweight people.
The look at feature sounds awesome too, and yeah, I would love to see the 'hood' idea implemented now. Though this creates great opportunities for zones where drawn weapons are prohibited.
Though, not wanting to sound ungrateful, but is there any news on the static light development that is, as I understand, in progress?
The look at feature sounds awesome too, and yeah, I would love to see the 'hood' idea implemented now. Though this creates great opportunities for zones where drawn weapons are prohibited.
Though, not wanting to sound ungrateful, but is there any news on the static light development that is, as I understand, in progress?
- Pellandria
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- Briggi Blumenkind
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- Mr. Cromwell
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Not having numbers makes it extremely difficult to identify people, which is good! But i suggest having every character make a very short sentence to identify them. Limited by 25 or so characters.
For example, Salathes line would be "Scarred Lizard".
My problem is that i saw 3 people defined by the same description. Which makes it very difficult to follow a conversation when all the names are identical. I would ask there names, but that is out of salathes character.
Also... how do we !name people now?
For example, Salathes line would be "Scarred Lizard".
My problem is that i saw 3 people defined by the same description. Which makes it very difficult to follow a conversation when all the names are identical. I would ask there names, but that is out of salathes character.
Also... how do we !name people now?
- Tanistian_Kanea
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- Sundo Raca
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