Weight bar
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- paul laffing
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- Joined: Thu Jan 09, 2003 12:01 am
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Weight bar
I am not sure if this has been mentioned yet, as i did a search and nothing related seemed to come up. I was wondering if a bar that shows how much weight you are carrying in relationship to your total weight can be implemented. My arguments for this is that in real life, you know how much weight you are carrying in relation to what your highest weight carriage is. So, if you go to a gym, and you pick up a 50 lb. weight, you roughly know if that is all you can carry, or just half of what you can carry. Since you can not "feel" things in Illarion, you would need a bar to show you.
It was just a matter of time before this was asked for...
I dont' think it will be implemented though.
You don't, in fact, know how much something weighs unless you have a scale.
I don't, in fact, know how much I can carry before I can't move. I can guess though.
This desk in front of me, for example. It's a pretty small desk, and I'm sure I could carry it around. I dont' know how much it weighs, I could guestimate 60 to 75 pounds. I don't know how much weight I could carry, I can life maybe 175 to 200 pounds, not sure. I wouldn't want to walk around with 175 pounds though.
So, I judge by how big it looks.
And, with simple experiments you could actually figure out how much things weigh in relation to each other in the game. I won't tell you how, though, that's for the reader to decide. I will ask, however, that if you do determine how much things weigh in relation to each other you don't broadcast this information.
I dont' think it will be implemented though.
You don't, in fact, know how much something weighs unless you have a scale.
I don't, in fact, know how much I can carry before I can't move. I can guess though.
This desk in front of me, for example. It's a pretty small desk, and I'm sure I could carry it around. I dont' know how much it weighs, I could guestimate 60 to 75 pounds. I don't know how much weight I could carry, I can life maybe 175 to 200 pounds, not sure. I wouldn't want to walk around with 175 pounds though.
So, I judge by how big it looks.
And, with simple experiments you could actually figure out how much things weigh in relation to each other in the game. I won't tell you how, though, that's for the reader to decide. I will ask, however, that if you do determine how much things weigh in relation to each other you don't broadcast this information.
- paul laffing
- Posts: 2189
- Joined: Thu Jan 09, 2003 12:01 am
- Location: the place where only completely serious people are allowed
Serpardum, I agree completely. There are no definate weights for each object that the character would know before picking them up so they would not know how many of each object they could lift before they were up and they would not know at which exact moment they would be unable to walk. They could try to take a few steps and realize they could or could not walk. They would not know before taking the step. If you could not walk you would put a few things down until you were able to take a step. If you wishe d to walk with greater ease you would put more things down. This is exactly how carrying many objects is in real life and there is no little bar magically implanted in your mind that says 'Ah! This is the maximum weight I can carry and not become encumbered!' You only know once you've tried to walk.
- paul laffing
- Posts: 2189
- Joined: Thu Jan 09, 2003 12:01 am
- Location: the place where only completely serious people are allowed
That's because there is a number on the weight and they're in a shape easy to carry. If you have to guestimate how many glasses half filled with water and two ice cubes that had 1 fluid oz. of persperation on the bottom half of each glass you could not give an accurate number from a guess. You would have to try and once you have done this you would remember that number for the future. You may be able to guess how many you can pick up and hold, that's one thing. But you'll not be able to guess how many you can carry for 8 kilometers. A gym is a bad comparison for this game as each object is a strange and individual shape and weight. Even two lumps of iron shouldn't weight the same in an rp mindset. You should have to learn on your own how much of each object you can carry and by doing so you'll learn each individual objects weight if you do so in a scientific manner. I wont say how either but it seems rather simple to me, then you'll know exactly how much you can carry before you are encumbered as well as how much slower each additional gram or kilogram will make you walk until you're unable to walk even one single step. A bar would only create more lag and make this more of an interface based game rather than an in character based game. You would see the game through the interface window instead of through the eyes of your own character if all details of life were marked out for you in the background window.
- paul laffing
- Posts: 2189
- Joined: Thu Jan 09, 2003 12:01 am
- Location: the place where only completely serious people are allowed