non rp'ing theifs
Moderator: Gamemasters
non rp'ing theifs
i noticed alot of theifs are not rp'ing very well, some do but others do not, is scamming theivery? because if it isnt some hobbit scammed me out of 7ingots saying he was selling some 1600 ore. to my knowlage theifs are supposed to be sneaky and stealthy and secretive, and i think he logged out when i was chasing him behind a building, (didnt find him,could be he got away)i like to stock up on ore just incase i need some tools and such.
- Caranthir the great
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The thing that is bad for the thieves is that they cant say they are someone else cos someone would just say ((#i)) otherwise they wouldnt trade, which kind of blunts the rp of thievery. Like one human woman who stole from me, I had her name till the server changed and all my names were erased.
What I am getting at is that it is hard for thieves to rp fraud as they could in real life as they couldnt lie about their name.
What I am getting at is that it is hard for thieves to rp fraud as they could in real life as they couldnt lie about their name.
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- paul laffing
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They are not going to fraud someone who they know. I don't see your point. If you are saying that the person would know the frauder's number, then that is realistic, because you would recognize their face, like in real life. What do you think police artists do? They draw scetches based on a witnesses description of the murderer's face.Hermie wrote:getting at is that it is hard for thieves to rp fraud as they could in real life as they couldnt lie about their name.
He is not talking about faces...
I think he means when people are going to do a deal. The thief can't tell a fake name. The person in the deal might say ( I won't do the deal unless you #i ), thus giving them a name .. that is bad rp because the thief could be called MrThwopscum, but he couldnt pretend to be MrDancefloordeaver.
I think he means when people are going to do a deal. The thief can't tell a fake name. The person in the deal might say ( I won't do the deal unless you #i ), thus giving them a name .. that is bad rp because the thief could be called MrThwopscum, but he couldnt pretend to be MrDancefloordeaver.
Since RP'ing and thieving are being discussed here I came across something interesting ingame. A thief stole an item and evaded capture for ten minutes within the town limits. When the thief was caught they wouldn't give back the item as they claimed not to have it. I actually witnessed the storing of the item due to the fact they used a #me stores "The item" at the bottom of "their" depot, type message. The victim was all for killing the thief but I must admit the thief had a point. If you evade capture for a certain amount of time it is more than likely that the item would be hidden away. So my questions are, what do you all think of this? What would be a reasonable time limit? And last but not least how do you "catch" a thief so it's fair to both parties? I hope this isn't seen as hijacking the topic, I just thought it relevant. Oh and it all ended nicely with no blood, though more by luck than judgement.
thats alright this topic was fairly dead anyway, i think if you catch a theif and they still have the item (they will probobly sell it as fast as they can) they should give it back if you kill them. I still think trapping a ghost in a corner and putting them in "jail" for as long as it takes a vase or chest to disapear is good enough punishment, but this wouldnt be rp'ing because bodyless spirits should be able to walk through walls.
The whole purpose in a thief giving back an item that was stolen when the thief is killed was to be more realistic. If the thief is killed, naturally they cannot stop the victim from taking their item back. But as of now there is no way to loot a dead body so in order to be realistic the dead thief should give up the item.
But if the thief has had time to hide or sell the item before being caught or killed, then I suppose they wouldn't have to give it up.
But if the thief has had time to hide or sell the item before being caught or killed, then I suppose they wouldn't have to give it up.
- paul laffing
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What if there was some way to knock someone unconcious, so that you could put them in a "jail." But then you would need the skill to lock doors. But what if you can have doors that lock only from the outside that will act as a jail. That is realistic because the theif's accomplice, if they have one, can free them.