Questions on Alchemy and Herbs

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Deinarious
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Questions on Alchemy and Herbs

Post by Deinarious »

Okay, first up, I am playing a medicine woman, not a druid. Second, I had some questions. First off, does Alchemy work yet? Second, is there a list of herbs anywhere for this game that I could use to write a book. The list must have all the herbs and their uses, or at least come close.

Thank you for your time.
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Jupiter
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Post by Jupiter »

Alchemysystem isn't in the game currently.

And there is a list indeed and every druid knows it, but it is a IG thing which shouldn't be told ooc.

Edit: I don't meant exactly a list, but that every herb has a use, ot at least nearly every herb.

Edit 2: Well, there is a list were is everthing written on, some people have it, but thta belongs IG
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Juniper Onyx
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Post by Juniper Onyx »

Actually, a fair work exists somewhere in the dusty shelves of the Library, written by a Gnome I knew. It's called "A simplified Taxonomy of the Indiginous Species of Gobaith". Feel free to copy and update the information. I'm sure some has changed.

To find the book, go to the second floor of the Library, enter the Office, loook among the ashes in the fireplace for a handle, pull handle, and open a secret compartment behind the fireplace. Enter the code "1234" in the combination lock, immediately duck to avaoid the poison darts, then look on the lowest shelves behind the stale cherry pie and musty wine bottles to find an old manuscript.

Or just click here and scroll down to the 'work'. :D
http://illarion.org/community/forums/vi ... hp?t=25034

:lol:
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Llama
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Post by Llama »

Are those ever goign to be made into IG books? They're really good.
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Pellandria
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Post by Pellandria »

well everyone is allowed to writte their own book right, so go ahead and just copy past it?
Deinarious
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Post by Deinarious »

Is alchemy ever going to be implemented?

Just wondering.
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Nitram
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Post by Nitram »

Alchemie? Its not planned yet.
Druidism is planned.
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Post by Deinarious »

Just out of curiosity, what are the differences between the two disciplines?
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Estralis Seborian
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Post by Estralis Seborian »

Alchemy=Craft
Druidism=Magic

For an art of magic holds, that one can learn only one (arcane magic OR druidism OR bard magic OR priest magic). One can learn countless crafts
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Miriam
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Post by Miriam »

Früher konnte man doch Tränke brauen? Wird das wieder der Fall sein?
Oder eher nicht?

Was "alchemie-ähnliches" wäre denn möglich?
Ich kenne nur:
Stoffe färben oder Backen und Kochen oder Bier brauen.
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Lillian
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Post by Lillian »

Ja sicher wird man wieder Tränke brauen könne, ohne Tränke wäre ein Druidensystem kein Druidensystem.

Ein Alchemiesystem ist, wie Nitram schon sagte, nicht geplant.
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Bellringer
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Post by Bellringer »

Problem with making books is they have to be in two languages. I have written three to five books on word, but haven't added them due to the language restrictions.
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pharse
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Post by pharse »

Lillian wrote:Ja sicher wird man wieder Tränke brauen könne, ohne Tränke wäre ein Druidensystem kein Druidensystem.

Ein Alchemiesystem ist, wie Nitram schon sagte, nicht geplant.
Jeder Depp wird Tränke zusammenmixen können. Aber nur Druiden werden sinnvolle Mixturen herausfinden können. Gibt er alle Zutaten und ein Rezept dem Depp, kann auch er denselben Trank brauen. Die Macht der Druiden liegt im Wissen.
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Miriam
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Post by Miriam »

Die Macht der Druiden liegt im Wissen.
Das klingt sehr nach dem derzeitigen Magie-System, in so fern, dass man einen Lehrer finden muss um etwas zu lernen.

Ist das so Gedacht?

Oder kann man (jeder Depp) dann beim Tränke zusammenkippen auch zufällig die richtige Kombination erwischen?
Und dann ein Rezept dazu schreiben?

Worauf beruht die Druidenmagie?
Wenn sie nur auf dem Tränkebrauen beruht sehe ich ein, dass die Druiden eine Art Vorrecht auf solchen Wissen haben.

Wenn nicht, dann fände ich es schön wenn man doch eine Art Alchemist spielen könnte, der beruflich halt irgendwas (unter anderem auch sinnvolle Sachen) zusammen brauen kann, aber mit Magie und den typisch druidischen Dingen aber nichts am Hut haben muss.
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Achae Eanstray
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Post by Achae Eanstray »

Juniper Onyx wrote: To find the book, go to the second floor of the Library, enter the Office, loook among the ashes in the fireplace for a handle, pull handle, and open a secret compartment behind the fireplace. Enter the code "1234" in the combination lock, immediately duck to avaoid the poison darts, then look on the lowest shelves behind the stale cherry pie and musty wine bottles to find an old manuscript.

Or just click here and scroll down to the 'work'. :D
http://illarion.org/community/forums/vi ... hp?t=25034

:lol:
A wonderful link, thanks!
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Pellandria
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Post by Pellandria »

Sadly most herbs in there... have no "use" even while ig they are allready used.
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Jupiter
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Post by Jupiter »

Zerbrecht euch nicht jetzt schon den Kopf wie das System aussehen wird.

Mir ist so zimelich egal wie es wird, denn es wird auf jeden Fall besser sein als garkein System zu haben und asuserdem habe ich genug Vertrauen in die Entwickler, dass die schon was sinnvolles auf die Beien stellen können :P
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Nerwin Weidenwind
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Post by Nerwin Weidenwind »

Jupiter wrote:Zerbrecht euch nicht jetzt schon den Kopf wie das System aussehen wird.

Mir ist so zimelich egal wie es wird, denn es wird auf jeden Fall besser sein als garkein System zu haben und asuserdem habe ich genug Vertrauen in die Entwickler, dass die schon was sinnvolles auf die Beien stellen können :P


/signed
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Magdha Tiefenerz
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Post by Magdha Tiefenerz »

Jupiter wrote: And there is a list indeed and every druid knows it, but it is a IG thing which shouldn't be told ooc.

Edit: I don't meant exactly a list, but that every herb has a use, ot at least nearly every herb.

Edit 2: Well, there is a list were is everthing written on, some people have it, but thta belongs IG
Is this list official?
Nitram wrote:Alchemie? Its not planned yet.
Druidism is planned.
There is something that I don't understand. We have some potions, all kind of empty bottles/flasks and a whole bunch of herbs in the game. The only thing that seems to be missing is an alchemy table. Why not finish something first, that already has so many "ingredience" in the game before starting something completely new such as the druid system?
Is the missing alchemy table the reason that alchemy is not planned yet, or are there other reasons?
I think that the alchemy system would have a much greater impact in the game than the druid system, as it would not just help the ones using it, but the herb collectors and bottlemakers, as well.
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Pellandria
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Post by Pellandria »

I don't know what you understand under alchemy , but alchemists didn't work only with herbs, they used alot more minerals to their disposal and the druid system is allready in work, you would need to start some kind of alchemy system from zero, if you want that now.

There is even an alchemy table, or atleast its something that could be used as one.

To but it simple
Druids: Using herbs and all kinds of naturall(forest) ressources
Alchemists:Use some herbs, but minerals/ores and other things.

Druids are the main potionbrewer in illarion, sure maybe the molotov was created by a goblin alchemist or something, but the fact that druids always were potionbrewers remains, guess you simply mixed something up there.
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Magdha Tiefenerz
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Post by Magdha Tiefenerz »

Well, the following statement confuses me, then.
Estralis Seborian wrote:Alchemy=Craft
Druidism=Magic
This sounds like, as if alchemy is the craft to make potions, while Druidism is some form of magic similar to the magic system we already have. But I would be glad if some dev could clarify that.
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Post by Keikan Hiru »

From what I have heard:
Alchemy = Druidism
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Aegohl
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Post by Aegohl »

Right. Nitters was just confusing you with the technical side of it. Druidism is the magic ability to make potions from herbs. What Nitters was attempting to explain is that it's a magic ability because you can only learn one magic ability, whereas you can learn multiple crafts. That is to say, once you learn Druidism to make potions, you can't be a mage, or a bard, or a priest. However, that's getting into the technical nitty gritty and this is the newbie forum. =P
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Magdha Tiefenerz
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Post by Magdha Tiefenerz »

Well, that's a pitty, because it means in order to make potions you have to follow Druidism. But in my point of view Druidism is much more than "just" brewing potions. I would have expected that druids get some form of "direct" magic that lets them influence nature, e.g. they could help grow plants/animals faster or let them pass away slower or faster.
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Achae Eanstray
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Post by Achae Eanstray »

Part of the old alchemy system was placed in game already under a different craft, the rest was saved for Druid magic if I am understanding correctly. Yet even in the old system the idea was to make potions you needed to be a Druid. That is why the system didn't work, too many others also knew how. Druid magic is suppose to be a combination of making potions along with other ideas the dev and players who sent in some ideas previously have as far as the control over "nature".
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Lillian
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Post by Lillian »

Before criticizing a system that isn't even implemented and currently worked on, why not wait for it to be completed, implemented and fully discovered?

That's the real pity here, that you criticize something without knowing what it really is and without having the slightest glance on it.
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Magdha Tiefenerz
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Post by Magdha Tiefenerz »

If it is stated that making potions is going to be the druid system then it will be like I stated, Lillian. But I didn't mean to criticize but to just state my opinion. I was hoping that making potions would be separated from Druidism, which doesn't seem to be the case. I'm still waiting for a dev to shed some light on the druid system. And I'm still looking forward to see it implemented be it whatever it may be in the end.
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Pellandria
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Post by Pellandria »

Illarion always had 4 magic systems magic, druid, bard and priest saying that everyone can brew potions is, atleast in my view, a bad idea, as the system won't just have one or two, but very much potions(as long as I heard), furthermore different druids produce different effects with one and the same potion, means a newbie druid could very much poision your char with a bad produced potion.

Giving anyone acces to the potions would just result in the same thing as giving everyone magic, everyone will just jump on it and not only destroy the rp, remind you druids rp their system allready since years, but it will destroy the ig atmosphere aswell "Lols I don't know what this plant does, but d'uh system says it belongs in some potion so it must be good" yeah..go ahead and chew away on the donfleave.
Last edited by Pellandria on Mon Oct 27, 2008 1:04 pm, edited 1 time in total.
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Aegohl
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Post by Aegohl »

I think you're being a bit harsh on the girl, Lil and Pell. Also, Lil, way back when there was a working druid system on the old client that worked just like so, so some of us know what it's like.

That being said, it never really bothered me, but I also never had the interest to make potions. The intent of the system, however, is to make it so people can't eat potions willy nilly to solve all their problems.
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Lillian
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Post by Lillian »

Aegohl wrote:I think you're being a bit harsh on the girl, Lil and Pell. Also, Lil, way back when there was a working druid system on the old client that worked just like so, so some of us know what it's like.
Oh I know exactly how the system back than worked, Mitch :wink: and I know that the new system will have some components of the old one (brewing different potions) but slightly different and amazing in my eyes. I really look forward to the introduction of the new system.
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