Dispelling the confusion.
Moderator: Gamemasters
Dispelling the confusion.
Sometimes in our game, there is an accident. A character is ghosted. Some say the person is dead and returned to life. Some say this character is simply injured. Some say knocked out, and some say the person is actually fine and just needs to rest and pray.
Can we please get a little clarity here, or suggestions?
Can we please get a little clarity here, or suggestions?
Totally dependant on the situation in my eyes. the severity of the attack is what i usually consider.
For example, two people get into a bar fight and one goes down. Low risk of death and likely rp'd as unconcious
a fight in armor with swords i put at about 50/50 odds of death. left up to the players involved to decide, but if not discussed i generally look at it as i knock out.
Get toasted by a mage, dragon, npc mage or npc monster i generally look at as either a very brutal knocking out or a death that is revived by the power of the cross.
in 2 or 3 injures should be rp'd or at least some kind of short term weakness in character.
thats just my personal opinion
For example, two people get into a bar fight and one goes down. Low risk of death and likely rp'd as unconcious
a fight in armor with swords i put at about 50/50 odds of death. left up to the players involved to decide, but if not discussed i generally look at it as i knock out.
Get toasted by a mage, dragon, npc mage or npc monster i generally look at as either a very brutal knocking out or a death that is revived by the power of the cross.
in 2 or 3 injures should be rp'd or at least some kind of short term weakness in character.
thats just my personal opinion
It's one of those things where you can call it anything, and players won't care less, it won't even disturb anyone's roleplay.
if anyone gets clouded i roleplay it all the time as "Dead, coming back to life" even if it's a silly little thing.
All that concerns people is: Is it a perm death? or Are the injuries played out properly?
if anyone gets clouded i roleplay it all the time as "Dead, coming back to life" even if it's a silly little thing.
All that concerns people is: Is it a perm death? or Are the injuries played out properly?
- Estralis Seborian
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Refer to "it" as getting clouded and everything is fine. All this unconscious-heavly injured-stuff isn't backed up by the client.
http://illarion.org/community/wiki/index.php/Death
http://illarion.org/community/wiki/index.php/Death
- Pellandria
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- Konrad Knox
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I built my character's personality over this client limitation, learning from lessons of the past. He is no killer, no assassin. Rather a peacekeeper, and when danger arises, I roleplay as knocking someone's weapons out of their hands and hitting them to the neck, temporarily disabling them, and in character I refer to such things as clouding. Hitting someone with so much force that their body dissolves.
Instead of deaths, battle in Illarion are basically a series of punishments and bumps, that keep denting your essense until by yours or GMs' discretion, your essense supply runs out, and you can no longer rise.
This makes balance of guilds possible. When guild wars occur, it's all about spiris and powers. Way of the sword is tightly interconnected with way of the spirit. When a guild leader is clouded, he does not die, unless his spirit can no longer rise, he just gets knocked a few energy levels down, and his clan becomes weaker in the social chain.
It's like a chess game of supernatural immortals to me. As long as crosses are around, your life force and you are one.
Instead of deaths, battle in Illarion are basically a series of punishments and bumps, that keep denting your essense until by yours or GMs' discretion, your essense supply runs out, and you can no longer rise.
This makes balance of guilds possible. When guild wars occur, it's all about spiris and powers. Way of the sword is tightly interconnected with way of the spirit. When a guild leader is clouded, he does not die, unless his spirit can no longer rise, he just gets knocked a few energy levels down, and his clan becomes weaker in the social chain.
It's like a chess game of supernatural immortals to me. As long as crosses are around, your life force and you are one.
I think it is indeed a problem that there is no official death guideline. So sometimes different parties have different views of what ghosting it what leads to RP/OOC conflicts.
Personally I play ghosting more death than just injury (see Estralis' posting).
Nice: With Nitram's latest fighting system addition (I didn't see it in action yet) the accidently killing can be minimized. And it is some kind of long-wanted knockout system: If the "blow of mercy" (which seems not to be the correct english term) is not executed, you are injured - otherwise "dead".
Personally I play ghosting more death than just injury (see Estralis' posting).
Nice: With Nitram's latest fighting system addition (I didn't see it in action yet) the accidently killing can be minimized. And it is some kind of long-wanted knockout system: If the "blow of mercy" (which seems not to be the correct english term) is not executed, you are injured - otherwise "dead".
- Sundo Raca
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