Workshop carpentry table.

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Konrad Knox
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Workshop carpentry table.

Post by Konrad Knox »

Greetings!
I'd like to address all the carpenters of Troll's Bane, and of course, the Governor Fooser and the Builder.

I feel bad how carpenters are exhiled all the way into the far east end of the city, separate from the other crafters. I know some enjoy crafting in solemn loneliness, and quiet. But other carpenters work closely together with weaponsmiths and toolsmiths.

I do not want to take anything away, neither do I propose to move the workbenches, but rather, I would like to ask if I can add a workbench?
I am willing to build it myself for the good of the town.

How much material and money is required? I am capable of gathering up to 100 silver, wood, ore, etc.

Here is my proposed location for the new table, which would be part of our town workshop, along with all the other crafts.

~a parchment with a design sketch attached~

Image

Carpenters, are you with me on this one, yay or nay?
Cast your votes!
Indril Linwelin
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Post by Indril Linwelin »

Yay. It would be nice to be near other crafters and not so close to cow stables.
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Juliana D'cheyne
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Post by Juliana D'cheyne »

Juliana briefly glances at the parchment before shrugging and walking passed







((changed post not realizing this was in an RP thread when clicking on "view lastest posts" sorry))
Last edited by Juliana D'cheyne on Wed Feb 27, 2008 6:13 pm, edited 2 times in total.
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Lennier
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Post by Lennier »

The location of the workbenches was a decision of your former governor Lady Siltaris, changed a bit by the also former govenor Mister Cromwell.

The placement was debatetd with me. Reasons to spread the tools over the whole town, are, that the whole town should be in use by its citizens not only 1 or 2 spots.

In matter of this i also have to call for a decision about a replacement of the tailoring tools. It makes no sense to have the tailoring tools in the same room like a smelting oven, furnance and anvil. The danger, that these tools will burn sooner or later is too high!

with best regards

~Lorian MacGintish
Builder~
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Konrad Knox
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Post by Konrad Knox »

This is why nothing ever changes and people have to walk insane distances to meet with each other? That's the reason? Because the whole town should be in use?
You'd rather have crafters next to a muddy pitch with cow manure than outside a workshop?

Setting tailor tools on fire? You sure can't be serious. The building is made of brick, and it has three ovens. You can always put the workbench on distance from the shop, just not at this big of a distance. We're five feet away from the river, even the slowest person can grab a bucket and kill the fire before it spreads. I have never seen a smith to set anything on fire. Besides, there are a lot of wooden items in the shop, chairs, gemgrinder, barrels. Should we remove them too? I think it's getting a bit too cautious.

We should not force people to go places, but instead aim for convenience.
Eliza's shop IS used - for the depot and for the selling and purchase of tools and armor. Also for currency exchange.
Also that area is used for cow rental.

And it's hardly the crafters' fault that nobody uses the library, sorry, there is just nothing interesting to read in there.

Why torture crafters with the town layout when we can work out a safe solution? Put a protective brick wall next to the workshop, to protect the workbenches.

The people should make this decision, I think. If people like to craft in the far end of town, those guys can stay on the tables up north, I'm not suggesting to remove them. Let's just have a separate bench for the weaponsmiths, and we can see how many choose to craft there.

Towns are built for convenience. They are built on rivers to have convenient access to rivers, they are built close to rocks to have access to mines. Troll's Bane was founded in the middle of the island for easy access to the rest of its parts.

What do you have to overweigh convenience? I know no term of what you're trying to describe. "All parts of town used" what is this?
Whatever it is, it would be unwise to try and reach into your left back pocket with your right hand.

I mean, a tailor shop - sure, take the cloth out if you want, smiths don't work together with tailors. But carpenters are bread and water of 50% of smithing work. All tools and weapons need handles, pins need cotters, and by splitting carpentry and smithing so far apart, you are driving the weaponsmiths out of the city.
Look, Troll's Bane has no weaponsmiths. Only armorsmiths. All weaponsmiths migrated to Varshikar, Greenbriar, and Silverbrand. Is that what the aim is? To strip the town from crafters who don't like to walk back and forth 10 times a day to make some swords?
Last edited by Konrad Knox on Wed Feb 27, 2008 2:12 am, edited 1 time in total.
Indril Linwelin
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Post by Indril Linwelin »

((Not to naysay or anything but medival towns were often build for use and convenince, that is why great cities like London and Paris have bodies of water like rivers near them so that their people would have a ready water supply.. having all the crafting in one area would run in that vein in my opinion.))

If it were put to a vote for citzens I would vote for a move.
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Lennier
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Post by Lennier »

These issuses are the matter of the governor of Trolls Bane and his loyal citizens with the right to vote and to make decisions. Talk with them. Join them.

I also only give my advice and implement the ordered building stuff based on the decisions of them who have the authority.

~Lorian MacGintish~
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Konrad Knox
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Post by Konrad Knox »

Governor Fooser, I'd like to ask permission for the crafters to take a vote, please.

Results so far

Move: 3
Don't move: 0

Speak up, crafters.
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Faladron
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Post by Faladron »

I'm not citizen, but the man's word make sense.








Oh and he made me write this.
Faladron Furnir
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Juniper Onyx
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Post by Juniper Onyx »

Unlike other towns, Trollsbane caters to a wide variety of individuals and talents. It is fortunate that there are no "Craft" specific guilds running the town and that all tools are available here.

If there were guilds controlling tools, I would say that the placement would make sense for competition and rivalry.

However, there are virtually no guilds here, so the tools are 'public' and as such, should be placed according to public wishes.

Konrad is quite correct about the need for carpenters closer to smiths, Silverbrand has figured this out a long time ago. As a frequent tradesman and visitor, I recommend to move one of the tables to the workshop.

~Chester Copperpot
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Drathe
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Post by Drathe »

I concur with Konrad whole heartedly with the addition of extra workbenches. Why anyone would want to sully good cloth with the smell of slag from the furnace and tarnish the vibrant colours of cloth with the soot of coal is beyond me. They should be replaced with wood working benches, to breed a better working relationship between the two aforementioned crafts. With the expansion of the town, why not move the cloth and tailor trader to their own shop?

People want to work, make money for bread and ale not walk the streets back and fourth to find a crafter they need for supplies. Spreading things all over the place for the sake of 'sigh seeing' is ridiculous, the only thing I am looking at when carrying a heavy bag full of wooden handles is the floor cursing at the distance it is to the smiths, having just wiped cow shit of my boots.
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Achae Eanstray
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Post by Achae Eanstray »

Achae stops to view the posts having an arm full of colored cloth with a few bolts of thread. Stopping to get a pen from her bag, two bolts of thread drop to the grass unwinding as they roll toward the road. Quickly running after them, she places them on top of the fabric going back to the board unknowingly trailing strands of thread on the way.

Having sewn quite a bit inside the workshop and used the spindle, I can say that my fabric remains clean being a fair distance from the fire. I would not want the table moved unless further back toward the wheel in the workshop or just outside in the open air. Having in the past enjoyed the nearness of the depot with my fabric, I find it is hard to carry all that I need now.

Sincerely,
Achae Eanstray

Reaching down finally noticing the trailing thread she starts to wind it back up then stops and spying the green dye stain at the hem of her skirt sighs and writes in even smaller letters at the bottom of her post.

The barrel however could be placed closer to the well, or even the river.
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Konrad Knox
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Post by Konrad Knox »

Konrad approaches Drathe with a few planks and boards in his hand, and a bucket full of pins and cotters.

"Hey, Mister Blue. Wanna grab the other side of that table and move it to the workshop?"

He looks around, rubbing his chin.

"Or maybe would you like to help me build a new table? With your carpentry expertise we can probably make it ourselves."
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kristofdeath
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carpentry

Post by kristofdeath »

this would greatly help the carpenters and the smiths to work together more and have better rp will working!
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Konrad Knox
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Post by Konrad Knox »

Konrad approached his friend Garius Stonehammer with the proposal letter. The dwarf nodded solemnly and offered his help. Together they contemplated building a new workbench rather than moving an existing one, because it would upset some of the citizens.
"Care to help me build a new one?" - Konrad asked. Garius nodded, and in abou half hour, he had a hammer, a saw, a slicer, a carving set, and 20 boards hauled over, ready to start the work.
Konrad, being a smith, took supprting role letting Garius, an experienced carpenter lead the project.
Together they measured the boards and Garius started carving the shape of the legs out of wooden planks. Once the four legs were done, Konrad provided pins and Garius started making a base for the workbench. Upon its completion, he sawn the top, and carved out four wooden braces.
Passing two of them to Konrad, together they fixed the braces to attach the top to the base, and hammered two legs to the bench.

"Not bad for a smith!" - Garius cheered. Konrad nodded.
"Do we need anything else?"
"No, I think this be it. Now I'll just try to write a letter to the town builder, so he can help us pull out this bush in the way."

Garius nodded, while Konrad, wiping sweat off his brow, started writing his letter, addressed to Lorian MacGintish, and sending it off with a hawk.
Together, Garius and Konrad pulled the prepared bench into their storage, and then they awaited for reply.


(( //edited by poster as specified by the forum rules ))
Last edited by Konrad Knox on Sat Mar 01, 2008 1:35 am, edited 1 time in total.
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Lennier
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Post by Lennier »

((sorry, But thats the RPG Board. Make a summary of your talk with other people in form of a normal letter. But stop to make quotes of your ingame logs. Remove this!))

Governor Fooser wrote me that he agrees with you. If possible, the workbenches from the shop will be replaced in near of the workshop as soon as possible.

But in same matter i repeat my warn: The twiloring tools should be replaced too. Its too much dangerous, to have a smithery and so much flammable tools and other things together in one room.

So, make also a decision about a replacement of the tools or a change in the construction of the workshop.

~Lorian MacGintish~
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Faladron
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Post by Faladron »

Nothing happened for months if not years, so why bother now,
after a proposal to facilitate and centralise working areas is being enacted?

Why put the tailors into their own corner now after the carpenters have just fought acceptance?

That would negate the effect that was wished to achieve with this,
with drawbacks for another trade besides carpentry this time,
so in total nothing would change.

If any incident of burned cloth would have been reported in the past,
you may consider this but as it is, in all the years never even the slightest incident has happened.

Why do you want to try and fix something that has been working for years?
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Lennier
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Post by Lennier »

This Task is an old. I make this warn again and again, since Siltaris was governor. Until now nothing happened - True. But i do not would repair these tools in case of a fire. Not on this place.

A simple wall to seperate them would be enough at first - propably.

Apropos, the workbenches are moved now.

~Lorian MacGintish~
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Konrad Knox
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Post by Konrad Knox »

I agree with Lorian about the cloth. It's easier to set on fire.
But I also don't want tailors to suffer inconvenience of movement.

Perhaps, we can build a small area for tailors near the depot. If you allow me, dear citizens, I can propose a sketch of what I have in mind. It should make everyone happy.

Konrad~>
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Achae Eanstray
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Post by Achae Eanstray »

That would be nice for tailors, somewhere near the depot.

Achae
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