The fact that people can roleplay the clothes is the sole reason for why there is no real demand for clothes. I'd go as far as to assume that 60%-> of the characters don't wear anything which nearly resembles the description of the character, simply because they don't have to and because it is seen as that as completely acceptable thing.Fally wrote:If it's so easy to roleplay clothes, why is it so hard to roleplay a "set demand" of comsumer goods for your character?
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You can set up rules for clothing, but personally I think that'd cut down and kill of the last sparks of #me's and imagination (next big idea coming up, paperdolled character features?), as the last use for #me's most people nowadays know is describing their clothes and looks and you'd cut into that with a paperdoll system severely (why #me if everyone sees I am wearing my blue generic shirt anyway?).
It's about choices. You pick which one you like better:
1.) The characters will keep on wearing roleplayed clothes and the tailors will keep on earning roleplayed money. Current system. (No wide demand for tailored items, boo hiss!)
2.) The characters can start wearing real clothes, and the tailors will start earning real money. "Paperdolling" of somesort. (Demand for tailored items, yay!)
3.) Or alternatively; everyone will buy clothes at random, regardless of need. Now 'everyone' has to subside the tailors, by buying a load of stuff all the time. This system would never work unless it was somehow technically enforced. (Artificial demand/ idea detached from reality. BOO HISS!)
Don't know about you, but I think that the physical features of the character or the details of the clothes or how they are worn can be described enough for people to still have a reason to use the #me's.
Just an example.Faladron wears a light blue shirt with the collar turned upwards. The sleeves of the shirt are casually rolled up to his elbows, revealing the numerous of tattoos which cover his lower arms.. For some strange reason, he wears nothing else except for the shirt.
Someone (192938182) runs away from the strange man.
Sir Dantagon Marescot raises a brow and licks over his lips: Oh, poor man.. you have no trousers.. please, come with me to our knighthood-building, you can stay for as long as you like..
Faladron runs away from the strange man.

I don't understand why you are upset with 'having' to buy fine clothes if you want your character to have fine clothes (and otherwise just wearing the bad ones, if you don't want to or lack the money). If you roleplay having an armor and then complain for the lack of any armor-like properities when fighting, everyone would think that you're an idiot. When you decide to roleplay a nonexistant item and then become upset as the opportunity for this is taken away, and you actually have to acquire an item which closely resembles it for your character.. I guess people are free to judge you in the same manner. Just buy a nice shirt for your character if you want him to have one. Problem solved.

As a sidenote: The only 'real' bonus I would give for clothing would be, that the better clothes you wear, the less likely you would be to catch an illness. Not entirely realistic, but somehow I dislike the "blue hat +10% fishing, red hat +5% magic.."-type of proposals. Additionally, clothes should take damage on durability when you craft/mine/lumberjack while using them, just like items lose durability while fighting. I'm not exactly sure if this is the case now.
