Magdha Tiefenerz wrote:Well, let's see.
Once upon a time there was a dwarven kingdom, called Silverbrand. .......And then came a dwarf called Chester Copperpot. He was a dwarf of the new language and quite eager to change something. But instead of joining and helping Silverbrand he decided to found a new settlement and proclaiming himself chief...
So Juniper Onyx increased the number of chiefs in Illarion and now he want to tell us, that we need more indians. Sorry, I don't buy it.
I see nothing helpful with your post. It is fueled by mistrust and some unreasonable hatred of my intent. I already 'politely' emailed you why English Dwarves had trouble entering Silverbrand. Not to mention that the internal board you speak of is written almost entirely in German. Goldburg (Location and initial start) was in "Cooperation" with Silverbrand, not against it. It was supported and is still supported by your King. My first post 'recruiting' dwarves was biased against Silverbrand, but once a GM explained to me how much Thorwald really does to help dwarves, I changed my opinion. I've done what Thorwald is doing, and I can empathize. After that, my intent was to help his efforts to help dwarves, German or English. As far as I am concerned, they are one and the same. The only reason I am chief is that someone has to start things going, I don't plan to stay chief. Chester's not a 'King' is he? Our charter provides for elections. Think about it. You can buy what you want, but let's not discuss this anymore. I am sure everyone else is tired of these posts about "Goldburg" vs "Magda Tiefenerz".
Faladron wrote:Thing is... the average character / newer player / every person with common sense will not sell for example wood for 2 copper pieces when he sees that a piece of armor or a bow sell for several silverpieces.
Of course he will think "Hey I can do that too!" and start to practice a craft on his own.
You missed the point of the idea, sorry. The secondary character is not 'ambitious'. Actually a peasant wouldn't have that outlook and "Independent" thought we take for granted, it's so 20th century! Most peasants grew up and learned the trade or task of their families. It was very "caste" oriented. A Farmer will teach his children farming, not smithing. As the children grow up and begin working for a local Lord, they will do what they know, or are expected to do. Peasants would know their 'place' in the world. They wouldn't dare rise above it, they often had families to support.
Playing a Peasant character like this is intended to 'serve' the game, not create slaves. There are too many people who think, "Oh, my character can cook, Mine, Smith, Carpenter.....oh yeah and fight and cast magic too!" C'mon, peasant characters should only be limited to 2-3 skills at most. They don't have to be farmers, but can be (Middle Class) craftsmen, butchers, cooks, Tailors, etc instead, whatever you are comfortable and enjoy doing. They are intended to collect and provide the 'basic' things like food, logs, bricks, stones, arrows, etc that many 'Main' characters consider a waste of time once they get to a higher level of skills. Peasants/Middle Class should be 'one' profession and stay there. Multi-skill with your Main character.
We need simple 'peasants'. It is voluntary, altruistic and a noble cause I think. If you think a peasant should 'Make money", I ask you to don't play one. Yes, they can make enough to live, but for this to work and actually 'help' the game, I believe one should play it to 'enhance' a settlement. You shouldn't expect any compensation for this. ((The GM's and Dev's don't and look how much work they give us!))
If you have fun with RP, I say great, but the idea is to help. As many 'leaders' know, it's hard to even 'buy' the building materials you need because 'everyone' else is collecting, not selling. The only option many have had, was to collect everything themselves, which is counter-productive as I explained earlier.
I like Eli's view that the Lord should 'support' the peasant with a room, food, even clothing for their work. This may help pull 'some' money away, which was the point of the other topic that started this.
Good posts however, I like the discussions. If this idea doesn't work, I guess I'll start scripting NPC peasants (I will, but it will take time from those who depend on Chester). I don't know what else we can do to 'balance' these "Chief"-Heavy Settlements and Guilds. Maybe I am naive to think that players could solve this ourselves, but it's always worth a try. I'm optimistic. There's lots of good players out there that can see the bigger picture.
PS: A Peasant character isn't intended for New players. They will eventually multi-skill their first character anyway, so why make them peasants? I think a 'peasant' character should only be played by those who are having fun with a Main character already.