Determining a Mage

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Llama
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Determining a Mage

Post by Llama »

In order to learn magic and stuff, one needs to have a certain amount of attributes. Now when a person comes up to a teacher and asks whether s/he can learn, it becomes important whether the person has enough attributes to do so.

Currently the only method of knowing is "#o what are your ESS WIL INTEL attributes?", and then comparing them with some kind of magic number (which I don't know :P), or to make the person try to enter the academy. And then you need to invent some good RP reason how the teacher knows that the person will not be able to control magic ect...

Instead I suggest, a new object, lets call it "Orb of Mages" or something like that. You give this object to a person, and he uses it. The object then calculates whether the person can learn or not, and gives a message like "You don't seem able to control the magic inside the orb"
or
"You seem to have some control over the magic inside the orb"

That way we'll have a good Rp reason to say no.
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Pellandria
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Post by Pellandria »

you want a good rp reason, how about you actually meditate and try to determ if the person has a "stronger lifeforce" as other "normal" people heave, then the students still need to give you the stats but meh.
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AlexRose
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Post by AlexRose »

Adrian, right now it goes "#me concentrates, glances at the person as if looking right through them", "#o what are your int, ess, will?", then seeing if they add up to 30 (the minimum for casting), then you can say like "Ah.. you have a very strong aura" or.. "Your aura is very weak" or "Your aura is too weak to learn" or whatever.
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Faladron
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Post by Faladron »

Not everyone wishing to learn magic has to have the "established" build to being able to master each and every spell there is.

Perhaps there are students that don't have THAT much talent while still being able to learn some runes (think of battle mages).

So this should only sense the "minimum capability" to being able to learn magic at all and not give teachers a reason to turn a "not optimal build" character down because he might not be able to learn runes beyond 2nd level.
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Post by AlexRose »

Faladron wrote:Not everyone wishing to learn magic has to have the "established" build to being able to master each and every spell there is.

Perhaps there are students that don't have THAT much talent while still being able to learn some runes (think of battle mages).

So this should only sense the "minimum capability" to being able to learn magic at all and not give teachers a reason to turn a "not optimal build" character down because he might not be able to learn runes beyond 2nd level.
Anyone can learn any runes, it's just upper end spells that lower attributed characters need more skill and better equipment to cast.
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Faladron
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Post by Faladron »

Ah my bad I thought there's an absolute minimum to being able to learn runes at all (like the 30 points thing you mentioned)

or can even a 3 int 3 wil 3 ess character learn magic (but not cast well due to obvious reasons?)
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Post by Pellandria »

Well he maybe could get the rune, but i guess noone ever tried it as you need to make a portal jsut to get the student into the academy.
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Post by AlexRose »

Faladron wrote:Ah my bad I thought there's an absolute minimum to being able to learn runes at all (like the 30 points thing you mentioned)

or can even a 3 int 3 wil 3 ess character learn magic (but not cast well due to obvious reasons?)
I guess the 3 int/3 will/3 ess char can't ever cast, but.. say Verdazar has runes and doesn't have 30 in stats, I assume if he got a wind wand and archmage ring he could cast, but still couldn't go to the academy.
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Kaila Galathil Travinus
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Post by Kaila Galathil Travinus »

I am not sure it can be done, but to change the "entrance" to the academy itself to only allow the minimal attribute might be interesting.. with a message saying "your aura is best suited for something other then magic" or something similar.
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Post by Mr. Cromwell »

Only when doors require more than strenght 3 to open, thank you very much. :P
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Pellandria
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Post by Pellandria »

Geez Cromwell can you please stop this, every topic that touches the mage system sligthly needs one useless comment from you, no matter if you are a mod, but this is spamming, you should know that.


Oh and Kaila you mean the waypoint should add a message to those who try to come trought but haven't the requiered stats?
Because if someone with less than minimum attributs actually uses the waypoint nothing happens.
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Adano Eles
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Post by Adano Eles »

If it's not changed the "entrance" to the academy is a magic statue.

And it used to only let people enter who had min. 30 points on mental attributes. Adano got in, my elf not. Of course that's been over a year ago.
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Kaila Galathil Travinus
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Post by Kaila Galathil Travinus »

I didn't know this and have never tried it with another char. If that is the case, to take prospective students to the academy would be the answer then. The trip walking however can be tedious, the gate expensive. Is there some particular reason why only cities have teleports?
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Post by AlexRose »

Kaila Galathil wrote:I didn't know this and have never tried it with another char. If that is the case, to take prospective students to the academy would be the answer then. The trip walking however can be tedious, the gate expensive. Is there some particular reason why only cities have teleports?
The transporters are used for taxes.

Anyhow: it's easier just to sense their aura.. walking to the academy is tedious.
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Faladron
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Post by Faladron »

Even Hogwarts has the singing hat to determine who's good for what.

So maybe the Gobaith academy has the "merciless doors of repulsion"? :wink:

But maybe Gm's should agree upon an absolute minimum of attributes for characters to have the chance to learn magic (this 30 points thing sounds well to me, is it also the limit to those teacher characters that can teach without the teaching room? can it be exploited by gaining acess to the academy without the student having to pass the door?).

I read the first post wrong. I thought he meant a way to see and determine which character has "perfect stats" so a full training will be worth it (maxed ess int and wil) so he can turn down people who might have only 12 int and 14 will and the like... but that's clearly not the case.
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Post by Pellandria »

Teaching without the Room itself is again not coming from the attributs but the Skill, you need an incredible high skill in one/more magic schools to teach without the room.
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Faladron
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Post by Faladron »

Okay nochmal auf Deutsch, weil Englisch kams wohl falsch rüber:

Ich würd gerne wissen ob sich die Gm's darauf einigen könnten einen absoluten Minimalwert an Attributen festzusetzen, ohne den ein Charakter keine Runen empfangen können sollte (diese 30 Punkte in den Magie-bezogenen Attributen klingt ja ganz stark danach).

Jetzt frag ich nur ob das auch von den Lehrern eingehalten wird die ohne den Raum lehren können?

Gibts einen Weg diese (30 Punkte) Türe zu überlisten und damit einem Charakter der weniger Attribute hat über den Raum zu belehren?

Weil sonst hat, weil es ja jetzt soviele Lehrer gibt, bald jeder Charakter (eben auch der 3 3 3 Typ) Runen weil er für eine Zeitlang davon überzeugt ist, Magie lernen zu müssen, und das wäre... nunja es würde Magielehrer über kurz oder lang überflüssig machen weil dann Magie einfach im Startpaket dazugeworfen werden könnte.
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Post by ogerawa »

At the moment... using the statue is a bit invalid.... since we have good/bad day... which means +/- 3 points from original magic stats.

Although on the day when the char receiving runes... the char has to have at least 30 magic stats
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Post by Adano Eles »

Can characters with low attributes even cast any spell? I mean, let everyone learn the runes, if they can't use them, their bad.

In the very - very ancient times before the wipe when rune books where available for sale from Eliza Adano used to have all runes but could only cast like three basic spells.
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Post by Pellandria »

well i think you can't use any spell if you are under the minimal requierement of the Attributs, you can have the runes yes, but they will be more likely useless.

Und Faladorn es gibt, sowet ich weiss, keinen Lehrer der ohne Raum lehren könnte, zudem gibts glaube ich ein Malus von - 1-2 Skillpunkte und das in der Region von 95% Skill, da überlegt sich jeder dreimal ober er irgendjemandne einen Rune gibtausserdem ist nur der Weg zur Akademie mit eine Attribut check gesichert, macht man ein Portal in die Akademie hinein und weiss das Wort für den Runenraum, kommt man auch so rein.

Zudem brauch teine Magielehrere unglaublich viel Zeit, niemand lehrt unnütz irgendwelche Runen.
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Post by AlexRose »

Faladron wrote:But maybe Gm's should agree upon an absolute minimum of attributes for characters to have the chance to learn magic (this 30 points thing sounds well to me, is it also the limit to those teacher characters that can teach without the teaching room? can it be exploited by gaining acess to the academy without the student having to pass the door?).
The 30 thing is already ig, you can't get to the academy without 30 in attributes, and you can't cast anything then. I'm not sure if you can if you have uber equipment and 29 stat. Kevin is a teacher, but he can't teach even with the room, due to his low stats. (He has above 30 though). Very few mages can teach outside of the teaching room because you need extremely high skill and it drains your skill. The door to the acaedmy is a statue you need to shift click, only people with 30 stat can enter, but EVERYONE with 30 stat can enter.
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Post by Faladron »

... nochmal.

Gibts IRGENDEINE Restriktion dass mein Charakter (mit weniger als 30 punkten in den magischen attributen) sich nicht auf einmal denken könnte "Hey, ich will ein paar Zaubersprüche können" und, wenn er einen Lehrer findet der das mitmacht dann auch ein paar Sprüche lernt?

Wenn ich mich recht entsinne war das einer der Mängel am alten System bei dem sich jeder mit etwas Kleingeld die Runen kaufen /erjagen konnte und daher jeder Charakter zumindest ein oder zwei Sprüche aufsagen konnte, so wie Adano erzählt.

Ist dem ein Riegel vorgeschoben oder hängt das nur vom Ermessen der Lehrer ab?

So wie du's gerade sagtest kann also jeder, wenns der Lehrer ermöglicht, Runen lernen. Das verheißt bei einer Vorgeschichte wie sie Elderberry mit seinem Ancient Lehrbuch hatte (musste da nicht mal irgendwas zurückgesetzt werden weil er jedem dem er über den Weg gelaufen ist die Sprache beigebracht hat?) ja tolles...
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Post by Taeryon Silverlight »

Nein. A) brauchst du mindestens 13 Intelligenz um Ancient zu lernen, B) kannst du mit weniger als 30 Punkten in den Magieattributen keinen einzigen Spruch anwenden. Selbst wenn du alle Ruenn hast
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Post by Pellandria »

Soweit Oger vorhin geschrieben hat, muss man 30 Punkte haben um eine Rune zu bekommen, d.h. man kann 28 oder 29 Attribute haben und mit viel Glück an einem Tag 30 Punkte haben um Runen zu bekommen. Jedoch wirst du dann lediglich ein zwei Sprüche können, wenn du dazu noch sehr gute Ausrüstung hast.

Also könnte dein Char mit Glück runen lernen, aber das heißt nicht das er auch die Runen sprechen kann.
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Post by Faladron »

Dann zieh ich mich diesmal aus der Diskussion zurück.

Schönen Tag noch :P
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Llama
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Post by Llama »

Yaaay, german hijacking... -_-
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Post by Nitram »

Yaaay, english only started topic... -_-
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Post by Faladron »

I used german because Pellandria understood my english writing wrong.

I asked if there's a minimum requirement in place for a character to be able to learn a rune.

I got answered that technically every character can LEARN runes but only those with magical attributes (wil int and ess) of (combined) 30 or higher will be good enough to be able to cast anything, which is good as this way not every character will be able to learn and cast as it was a problem in ye olde days.

And now that I said this where's my damn helicopter?
Ahwell.. *releases thread* there and tell them I treated you well...
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Post by ogerawa »

mm... it's the other way around.... you can't learn unless you have minimal of 30 magic points.... You can cast below 30 magic points down to a certain magic points... which i'm not going to say... ^^
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Post by Llama »

Nitram wrote:Yaaay, english only started topic... -_-
I beleive that when a person who can only speak english starts a topic, it should remain in english, so the person who started the discussion can actually UNDERSTAND whatever it is they're discussing about his/her proposal.

Not too much to ask is it?
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