NPC guards

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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

ogerawa wrote:Dirty way:
When the banned one tries to enter the town, they get teleported to a room then some guards spawned? When the guards all dead, either NPC guard gone, or those who were in the room has their banned lifted for a few hours. The room something like 10 x 10, 1 for each town with a fixed portal at a corner so they can still choose to run away or when they killed the guards and need to get out. When the criminal escaped without killing, the guards in the room are killed just like how the treasure thing works i think. Maybe spawn 1 to 3 guards per criminal, in case they try to break in together.

Just a thought...
I like the idea.. we could use the gatehouse as the "room"
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Llama
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Post by Llama »

So this way, banning a character only works if the character is less strong then the guards, or has less banned friends.

This totally defeats the purpose of this proposal. This proposal is to stop people going into town when there are no PC guards.

I prefer the necklace one, that way you show that the person was defeated by the guards, and has pretty much 'lost', so no going in when the PC guards aren't there.

See my point?
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

but what if the banned is so strong that he could kill the guards? ;) Like a powerful mage that would very much like to kill the guards than portal in :d
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AlexRose
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Post by AlexRose »

I bet people will get banned so they can get summoned to the room repeatedly to train :P .
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Korm Kormsen
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Post by Korm Kormsen »

the proposal was to make sure, that banned chars don't abuse the fact, that the inhabitants/guards of a town cant be online 24/7.

so, every town should have the right, to ban, whom they want. but, the capital, trollsbane, should be staff-managed.

if, for instance, caelum decides, that nobody might "trespass" on their territory, okay, let them.
all, who are angry about that, can ban the caelum folk from their countries.

and,

avalyon,

what hinders you, to build a whole town of your own, instead of only a cavern?
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Llama
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Post by Llama »

Avalyon el'Hattarr wrote:but what if the banned is so strong that he could kill the guards?
That's why I lyke the idea of the necklace. If you got beaten up by the PC guards and banned, then you shouldn't try to get into town, because you know the guards are stronger then you.

If your'e really strong, got killed by the PC guards, and still return to town to PK or do whatever, just because you're stronger then the NPC guards, that's bad - which is why I don't lyke it.
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ogerawa
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Post by ogerawa »

maybe a roulette for the guards (monsters)? :D

So... we make a list of possible spawned monsters. And say.... the guards has a dragon as pet... ^.^ Basically it's a kind of magical room that calls forth any monsters but confined the monsters in there :twisted: If they are lucky then they meet some monsters they can beat, else... they die again in the room...
Retlak
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Post by Retlak »

Just so i don't have to read the entire 3 pages, can someone sum up for me what the discussion is about up to this very post?
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Korm Kormsen
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Post by Korm Kormsen »

.... the guards has a dragon as pet...
and afterwards nobody can enter or leave the town, because a dragon is sitting in the gatehouse?
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Korm Kormsen
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Post by Korm Kormsen »

retlak,

the proposal was about this:
the proposal was to make sure, that banned chars don't abuse the fact, that the inhabitants/guards of a town cant be online 24/7.
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ogerawa
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Post by ogerawa »

Korm Kormsen wrote:
.... the guards has a dragon as pet...
and afterwards nobody can enter or leave the town, because a dragon is sitting in the gatehouse?
Well... my idea was... to make a special room that can't be entered unless it's by the teleportation (only banned people). Using the gatehouse was avalyon's idea. Else... only Bane can banned people since no other town has a gatehouse....
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Llama
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Post by Llama »

ogerawa wrote:Else... only Bane can banned people since no other town has a gatehouse....
Silverbrand, Caelum and Zzyathis have a 'gatehouse'

Get your town to build a gatehouse and you can get the guards

added: Well silverbrand and Caelum can lock themselves in. Zzyathis has a proper gatehouse. If town X hasn't decided to build a gatehouse, then its their problem isn't it? They can pay and build their own and get guards (and .: an actual USE for the walls/gatehouse)
Last edited by Llama on Sun Dec 09, 2007 6:18 pm, edited 1 time in total.
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

ok another question.. what if in case of a siege? what happens then? do we bann the ones that are about to assault the town thus making it impossible?
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Llama
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Post by Llama »

Avalyon el'Hattarr wrote:ok another question.. what if in case of a siege? what happens then? do we bann the ones that are about to assault the town thus making it impossible?
If you're going to make a siege, or the GMs are goign to create a quest or something, you tell the GMs and they disable the guards for you.
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Llama
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Post by Llama »

Sorry for double post, but I need to explain what this proposal is for.

I shall give you 3 examples of possible things that its meant to not allow:

I) I am a new player, I just log into town on my first day, I walk around a bit, find eliza's shop then get PKed by a golem which someone lead into town. (I almost got killed by a golem last week which someone placed near the bridge out of town)

II) I just got banned from town. I get really angry because I don't want to be banned from town. So I get a friend of mine, run into town and PK any guards which try to stop me.

III) I just got banned from town. I REALLY need to go sell something to eliza, or otherwise do not care about my banning. I notice that there are 3 people online, no guards; walk into town and sell my stuff to eliza and walk out.

--

I lyke the necklace idea, it'll help 'prove' that the guards are stronger then you and will prevent cheating.

If we have the guards needing to be cleared before the person can come into town, that blocks of II and III for strong characters, which are usually THE problem. Sure people can handle a midlevel fighter if they gang him up, but would you stop an expert fighter?

Hope this clears stuff up.

obviously if the GMs decide they need a dragon entering town or something, the guards could be disabled.
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Juliana D'cheyne
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Post by Juliana D'cheyne »

This wouldn't be so bad if there were still Trolls Bane depots available in all towns as previously. However, even if there were, it is similar to the idea of the automatic send to jail, which I understand a variation has been tried before, both can be subject to abuse. It could also lead to more flaming in the forum especially about banning.

My char got banned from Nordmark, if this was in place she could never go to town to use the depot again (which would be hard not to and fight gnolls). There was a good RP reason why the ban however ooc.. she got banned simply because she and a member of Nordmark sparred. Also, only a few even knew her name... if she went back and "looked" slightly different... gave a different name etc. how were they to know?
Another "banned" char of Nordmark frequently went back to spar. Dain was banned for up to 12 dwarfen weeks for simply writing on the wall to Eliza's.

This also discourages the RP of a shady char. We talk of a mechanical way to a RP game of enforcing an ig RP similar to the idea of a temporary ban/freeze on a char that has gone to the cross to prevent them from RPing coming back to fight. Is that what everyone wants... to have the mechanics ig to "enforce" RP giving no other option?
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Llama
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Post by Llama »

In the ideal case we wouldn't NEED something like this...

As it is... we need Mechanical thingies to sort the problems...
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Fianna Heneghan
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Post by Fianna Heneghan »

I think it's a good idea as long as it can be randomized. I mean, a banned character should be able to enter town in disguise or bribe a corrupt guard. As long as the possibility for a banned character to enter town is not zero ... maybe closer to 50% ?

Also, the guards should make mistakes sometimes and not let unbanned characters enter. A new guard could make a mistake after all and not recognize the king, governor, jarl...

We do all want to keep it fair, right?
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Llama
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Post by Llama »

That's a good use for willpower ;)

How much the guard recognises you...but then we'd have a few problems, like a governer not being allowed in, while some mass murderer gets allowed...
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Fianna Heneghan
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Post by Fianna Heneghan »

Hadrian_Abela wrote:...but then we'd have a few problems, like a governer not being allowed in, while some mass murderer gets allowed...
Yeah, that would be unfun for the players of the characters not allowed in town. :roll:

Good for one, good for all, I say.
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Llama
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Post by Llama »

They COULD obey the laws you know.. and not have to get banned...

As it is, they need to be out so the rest of us feel safe ;)
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Juliana D'cheyne
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Post by Juliana D'cheyne »

Hadrian_Abela wrote:They COULD obey the laws you know.. and not have to get banned...

As it is, they need to be out so the rest of us feel safe ;)
Sort of defeats the purpose of a shady char doesn't it? Wonders how you would RP a shady char to be shady only outside town
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Llama
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Post by Llama »

Again i repeat that the purpose of the suggestion is to stop people who are banned from getting in.

If you don't want your shady character banned, then make sure he doesn't get caught, don't do stupid things lyke Pking people. I'm sure guards won't force-mechanicwise out a person who just RPs it...
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Vern Kron
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Post by Vern Kron »

Except role playing that you attackd the person still means you attacked the person and would have to be banned.
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Fianna Heneghan
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Post by Fianna Heneghan »

I'm all for making town guards. I think it sounds like a fun addition to the game. However, I object to players being boxed into a certain kind of roleplay.

I don't think the game mechanics should enforce any particular style of roleplay. If guards are activated I would have no problem taking my chances with Fianna being stuck outside. I would hope others would have the same sense of fairness.

Or... maybe we could make it so that only 'bad' characters have bad days? Or make 'bad' rp zones? Perhaps near all the portals and town gates? All the 'good' characters would be trapped in town.
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Rosendil
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Post by Rosendil »

Fianna Heneghan wrote: ...
We do all want to keep it fair, right?
WE do want to keep it fair, but most of the banned characters seem not to be fair, otherwise this proposal would be useless.

For me, it seems to be a lot of development work for a function that could easily could achieved with a new rule:

New rule: Banned characters are not allowed to enter towns where they are banned. Punishment: If a banned character is seen in town, the other players are encouraged to use the !GM command to inform the staff. The banned character's PO is banned in this case.

There is a chance for the banned character to enter the town unrecognized - so it's fair enough.
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Order of the Flame
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Post by Order of the Flame »

You are mixing OOC and IC, ain't you?
Harald Hradradr
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Post by Harald Hradradr »

Why not developing a GM played Guard. When a citizen is calling for a guard - why should a banned charakter not be able to sneak into a town? He needs to hide away and better hopes not to be seen in town by a guard calling citizen - and no player Guards are around or not able to handle the banned one by themselves he will appear and take care of whatever evildoer is doing his...ughm...evil thingies. ;D
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Korm Kormsen
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Post by Korm Kormsen »

i don't think, that those, that sneak in and hide are the problem.
they add to the atmosphere. the problems are those, that march in, and kill (nearly) everybody, they encounter.
Harald Hradradr
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Post by Harald Hradradr »

And exactly therefor a gm played guard would be great. A banned one is spottet, no other or only weak guards are around, so the citizens call for a guard and he, the gm guard, shows up to manage the situation.
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