This idea will put NPC guards outside of the town walls (real ones, not drunk ones). These guards will check anyone who enters and prevent the entry of wanted criminals and enemy NPCs. (So no more luring any golems into town and PKing a ton and a half of new players


Banning People
The person who is the captain of the guard, or any guards he 'trusts' gets access to the 'banning area', which will be accessed through the website. Over there, the person writes down the character number of the person to be banned, and the time for the ban. The person making this should also determine (as hit roleplay discretion) how 'perfect' the description is.
For example: A person who grabbed some coins and ran away wouldn't have a very good description, so there isn't much chance of catching him or her.
A person who's been wanted for months would have a 100% chance of being caught, as most guards would recognise him.
Checking for Banned People
As soon as the character tries to pass the gate, the guard checks whether the person is allowed entry or not. If the description is not 100% perfect, there is a chance of the guard letting the person in by accident, especially if its nighttime. If the person is wanted, the guards do not let him in, and he can't walk into town. For 30 minutes (real time), all guards will be on high alert against him, and so he has no chance of entering the town even by any other gate.
Remember that guards are only human
The guards are only at the gate. That means that alternate ways of entry such as teleportation, secret passages or the like aren't defended, so they might be a nice way in.
Also guards might accept a small 'donation' in order to allow the person in, although this shouldn't be allowed very often.
-
Reasons why?
I find it stupid that a wanted person just comes into town because the guards happen to be players with a social life.
I also do not like the horrible method of luring creatures into towns...
---
Erm, discuss?