Larger game play screen
Moderator: Gamemasters
- Drathe
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- Joined: Fri Dec 07, 2001 9:46 pm
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Larger game play screen
Is it a viable possibility to increase the actual game play screen diameters so that the character can see more of the area around them? What about increasing the size of the whole game client window. (I am not talking tapping the full screen button.) Thus enlarging both the game play window and making the layout a little more comfortably seated inside it?
I do think the client window at present is adequate and the layout and features are well implemented and placed, don’t get me wrong on that.
But IF this is a possibility, lets discuss the pros and cons and if it is worth the effort. I personally would like to see more of the world around me I find it a little claustrophobic such a small window into the world. The extra space would also give a little more room to the active text space. Sometimes when the RP is flowing the text box can become the sole focus and with a few descriptions or actions thrown in the text quickly slides into the ‘dead area’ to be scrolled to and read over to catch up.
An in game character benefit would be to give archers their advantage! Distance to aim and shoot advancing enemies. Just a couple of thoughts, add subtract you own.
I do think the client window at present is adequate and the layout and features are well implemented and placed, don’t get me wrong on that.
But IF this is a possibility, lets discuss the pros and cons and if it is worth the effort. I personally would like to see more of the world around me I find it a little claustrophobic such a small window into the world. The extra space would also give a little more room to the active text space. Sometimes when the RP is flowing the text box can become the sole focus and with a few descriptions or actions thrown in the text quickly slides into the ‘dead area’ to be scrolled to and read over to catch up.
An in game character benefit would be to give archers their advantage! Distance to aim and shoot advancing enemies. Just a couple of thoughts, add subtract you own.
The minor problem is, that the client does not know the map outside of the screen. So the server would have to send a bigger map. But its hardly possible to make the layout smaller in general. It would be only possible to increase the resolution of the client. That would kick a few players, including me, out of the game ( since my laptop is not able to work with a bigger resolution then 1024x768 ). With the bigger map the server would have to send, the amount of data that has to be transfered increases and the hardware requirements of the client increase, since it has to work with the bigger map.
I fear the changes, exspecially in the client are pretty major. And i doubt that the needed work is sufficient to the afford we gain. Exspecially since we kick out some players with this.
Nitram
I fear the changes, exspecially in the client are pretty major. And i doubt that the needed work is sufficient to the afford we gain. Exspecially since we kick out some players with this.
Nitram
- Thanseus Valerian
- Posts: 270
- Joined: Sat Feb 15, 2003 7:43 am
- Location: Nichts ist drinnen, nichts ist draußen, was drinnen ist ist draußen, was draußen ist ist drinnen.
ich kanns zwar nicht auf englisch schreiben aber wie wärs wenn man in eine richtung schauen kann und somit weiter guggn kann?
zB ich stehe auf der wiese und drücke auf einen knopf unter meinem chatfenster...
dann geht das sichtfeld ein paar schritte nach vorne aber mein chars bleibt da stehen wo er ist.und somit kann ich mehr vor mir sehen als normal
ich glaub wenn man das spielfeld kleiner amcht tut man sich schwer was zu erkennen und es wäre sicher unangenehm in soeiner ungewohnten sichtweise zu spielen
zB ich stehe auf der wiese und drücke auf einen knopf unter meinem chatfenster...
dann geht das sichtfeld ein paar schritte nach vorne aber mein chars bleibt da stehen wo er ist.und somit kann ich mehr vor mir sehen als normal
ich glaub wenn man das spielfeld kleiner amcht tut man sich schwer was zu erkennen und es wäre sicher unangenehm in soeiner ungewohnten sichtweise zu spielen
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
Question slightly related to this, concerning the map. Minimap in particular.
Is it possible to make the minimap clickable? Walking long distance can be a chore, but the right click on the tile ahead of you is helpful. I like how the character picks shortest path already, that's good.
It would be need if you could click a point on the minimap, and the character would plan a path to it.
Does the map need to be fed to do this? Or is it possible to plan the route ahead of actually loading the map to the client? Or maybe do calculations necessary for path planning as soon as the new map data loads?
Is it possible to make the minimap clickable? Walking long distance can be a chore, but the right click on the tile ahead of you is helpful. I like how the character picks shortest path already, that's good.
It would be need if you could click a point on the minimap, and the character would plan a path to it.
Does the map need to be fed to do this? Or is it possible to plan the route ahead of actually loading the map to the client? Or maybe do calculations necessary for path planning as soon as the new map data loads?
- Konrad Knox
- Posts: 381
- Joined: Thu Nov 15, 2007 4:17 am
- Location: Anchorage, AK
What about calculating on the fly? Updating the calculation, say, every 10 tiles, as new object data comes in? It would probably result in a pause every now and then, but still.
You can already calculate tile bearing (treasure maps is a good example), so if you could figure out how to update the object map, you could probably implement this feat if you find it appealing of course.
You can already calculate tile bearing (treasure maps is a good example), so if you could figure out how to update the object map, you could probably implement this feat if you find it appealing of course.