Powergaming (cont'd)

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Toreasa Shavonne
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Post by Toreasa Shavonne »

Beldir wrote:So we all have to crate characters in the age of 14, who have no story to tell, because they have no experiences?
It sounds like it, and it is hard to RP a char with moderate fighting skills, yet not RP them getting ghosted the first time they try to help someone that is being attacked. As far as cooking skills..... I have made sausages now for three RL days (and am NOT interested in cooking skills at all) and they weren't near as hard as that.. So, possibly bad day? If so, I think on bad days it is time to sleep. shrugs
Or you could just powergame a character to max skills in 3 weeks and then introduce yourself
Yes, and an idea some tend to try... and this is in a RP game. My entire point.

people are not asking for demon gods power

My char is RP'd as 300 years old, not old for an elf, but is suppose to know how to do nothing?


As it affects RP ig... you are teaching a new PO whose RP story is they are a Smith from the mainland. Be very careful not to ask them to Smith anything, and avoid their story of anything related to smithing for a few RL days.. possibly an entire month until they can actually do something in their craft. :(
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AlexRose
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Post by AlexRose »

So RP they've grown up in a village of just elves who are docile and never fight, so she never learned to fight. She is a woman after all, even if she didn't live in such a village the males could defend fine, and not every person crafts y'know? Maybe she comes to Gobaith and decides to learn crafting to make some money, and she's never learnt to fight before but now she's alone so she learns..

Or you could purely rp being able to fight, and never get into ctrl clicks. Just stay away from monsters and ask ooc for rp fights *shrugs*

Just don't rp a freakin' master smith if you have no skill in smithing. Is it impossible to rp an APPRENTICE smith from the mainland? They don't even have to be young, they can just be new to smithing.
Last edited by AlexRose on Wed Nov 28, 2007 3:59 pm, edited 1 time in total.
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abcfantasy
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Post by abcfantasy »

I think both sides are somewhat right.

But the question is, what can really be done for this? I can think of some solutions that may have a chance of improving it slightly (and involves some work) but I'm sure the whole problem will persist.

So what can be done?
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abcfantasy
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Post by abcfantasy »

AlexRose wrote:Or you could purely rp being able to fight, and never get into ctrl clicks. Just stay away from monsters and ask ooc for rp fights *shrugs*
That is possible but:

Since the opponent tends to have trained his/her char for quite some time, they would not want to lose against an untrained char; and I somewhat understand them.

From experience, I've always lost RPed fights (although I must say that they were quite fun).
Last edited by abcfantasy on Wed Nov 28, 2007 4:14 pm, edited 1 time in total.
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AlexRose
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Post by AlexRose »

RP fights are incredibly fun when noone wins. Will, Dom and Rankor used to rp fight all the time, and we were always lenient. We'd try to win, of course, but we'd allow the other people to get moves in. One time we ended up with Dom KO'd by a chair from Callith and Will with two swords round Rankor's neck. I let him go though ;) . Noone's ever lost anything from the fights, it usually ends that they let each other go.

<3 rp fights.
Retlak
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Post by Retlak »

What was that successful roleplaying game called where you start with a chosen amount of skill?
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Cassandra Fjurin
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Post by Cassandra Fjurin »

Yes there is a solution for this problem. Deactivating all the skills and make all people know anything.

Or you can freely create your skill on chracter creation.

We can also make another way: If you make your char older you can begin with higher skill but your attributes are limited.

So a younger char has 40 attribute points with very less skills
A old char has 25 attribute points with high skills.
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AlexRose
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Post by AlexRose »

Then Matt would make a two year old warlord and pg it to full skill in a week :P
Retlak
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Post by Retlak »

Alex, i'm capable of anything no matter what system is active.

Edit: Actually, i wouldn't even do this. Even I am too lazy to powergame when i have a better option present.
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Magdha Tiefenerz
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Post by Magdha Tiefenerz »

Hello!

I have to apologise. The word "problem" does not fit the situation, as it is not a big problem at the moment. I should have used "limitation", when it comes to start with "only" blue skills. But could we please stop painting this world black and white? I don't think that every player wants to create a jack-of-all-trades but I think that some players would like to start with one or two skills well developed to play an experienced character. I think a trade of some attributes for some skill gain wouldn't be a bad idea as the attributes decrease with age but the experience (skill) increases up to a certain point.
Are we still on topic?

With kind regards
Thorwald
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Post by Thorwald »

Jetzt auf dem Treffen in Bamberg hab ich gesagt , PG geht für mich dann an , wenn man fragen muß ab wann man PG betreibt bzw was PG ist .
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Llama
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Post by Llama »

Retlak wrote:What was that successful roleplaying game called where you start with a chosen amount of skill?
Life? :P
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Aegohl
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Post by Aegohl »

Retlak wrote:What was that successful roleplaying game called where you start with a chosen amount of skill?
Like every successful roleplaying game short of Runescape.
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Llama
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Post by Llama »

Aegohl wrote:
Retlak wrote:What was that successful roleplaying game called where you start with a chosen amount of skill?
Like every successful roleplaying game short of Runescape.
As far as I remember, Ultima Online (not meaning to advertise) would allow you a custom build giving yourself up to 60% (I beleive) of skill, with 30% of skill able to be learnt from NPCs (for coins)...
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Taliss Kazzxs
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Post by Taliss Kazzxs »

Everything seems fine to me..I say if its not broken don't try to fix it.
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nmaguire
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Post by nmaguire »

AlexRose wrote:RP fights are incredibly fun when noone wins. Will, Dom and Rankor used to rp fight all the time, and we were always lenient. We'd try to win, of course, but we'd allow the other people to get moves in. One time we ended up with Dom KO'd by a chair from Callith and Will with two swords round Rankor's neck. I let him go though ;) . Noone's ever lost anything from the fights, it usually ends that they let each other go.

<3 rp fights.
Dom hurt his knee once.
Berengar
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Post by Berengar »

I'm glad to see that some things never change :)

Being gone for a veeeeeery long time (and still just haunting the forums :wink: ) I don't think I'm qualified to comment on the subject, however, I fully agree with Aeghol :D
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Konrad Knox
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Post by Konrad Knox »

I've played on a few UO shards for the last ... 3 years of not playing Illarion, and some of them gave you a number of points at char creation that you could distribute among the skills. About 4 skills you could have fully GMed in the good balanced shards. It worked well.

Over continuous playing you have, say 1000 points of skill, and you start with 400, which you distribute permanently. Let's say 100 is a GM level (GrandMaster). You have 4 skills GMed. The other 600 are fluid. if you use them to GM blacksmithing, lumberjacking, carpentry, glassblowing, herb lore, and cooking, you have no other skills you can raise.

Say you decide you want to be a farmer too. You start farming, and specify which skill you want to unlock, to sacrifice and forget. It cannot be one of the 4 that you came with, because those are your very core skills you came with, but the other 6 skills are free to choose from. Say, you want to have medium knowledge of more than one area. You can distribute your 600 points across 12 skills, with 50% in each skill. Sounds fair enough, and you still have your "inborn" 400 points of 4 GMed skills.

So, this way, if you're a fighter, you have slashing 100, parry 100, dodge 100, tactics 100. Okay, so with the rest of your points you could do 70 there, 40 here, 20 here, 90 here, if you wanted to. Those you pretty much manually skill up and may redistribute with practice.


I've been with Illarion for a while, including both my bad and good times, my mistakes, my failed rebellions, and my numerous bans. I returned not to criticize, only to RP. I'm not going to say Illarion is bad, ever again. I travelled the Internet and realized there is no environment better in existance that Illarion where Roleplay would be pure and enforced. I don't play this game for mechanics now, only for RP. But as an idle observer, I still have a few suspicions. I think that the system I just proposed have been long in discussion among GMs, because it makes pretty good sense, and it's not difficult to implement at all. But I'm afraid Illarion will never go that way, because the fluid skill cap distribution will prevent people from GMing everything. I agree that Illarion changed a LOT, and I no longer see the former elitism, which boggled me down so much, but I'm still sure there are people around who want to be able to play Illa for 5 years and eventually have godly skills, have everything GMed. And if those players are majority - there is no reason for developers to sacrifice them.
From my experience, games where you cannot possibly be GM-everything, with the true class based system - tend to be more balanced and have good economy.
It will introduce another problem - muling. People making crafters and fighters on the same account, but muling is a better trade off for powergaming. At least you won't have leet skilled players harassing noobs.

My two cents.
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pharse
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Post by pharse »

[...]and specify which skill you want to unlock, to sacrifice and forget.
Sounds like a class system. This was discussed and rejected. It doesn't fit in Illarion's motto "You can be anything you can imagine, if you really want to."
As far as I remember.
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Estralis Seborian
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Post by Estralis Seborian »

What K also describes is a skill cap, a feature that is common among UO shards. It was brought up serveral times and the possibility for such a cap is included in a concept for a alternative skill system for Illarion:
http://illarion.org/community/forums/viewtopic.php?t=24308 wrote:The system also encourages a skillcap, meaning you have a number of skillpoints for all skills combined. If you reach this cap, the only way to raise a skill is by decreasing another less used skill. This will prevent the jack of all trades to master skills.
So, the system encourages something that prevents the freedom to choose what a char might become like. :? I assume I will never get what's so good about a skill cap...

On topic (not on Aegohl sadly not being GM anymore), my point of view remains the same as it was ever: Too many unnecessary restrictions kill fun. Sure, there has to be a certain challenge, playing a game where one becomes master of everything in a day is lame. The same holds for a game where one has to jackhammer-click thousands of times for a swirlie.
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Greisling
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Post by Greisling »

Estralis Seborian wrote:Too many unnecessary restrictions kill fun. Sure, there has to be a certain challenge, playing a game where one becomes master of everything in a day is lame. The same holds for a game where one has to jackhammer-click thousands of times for a swirlie.
- Greisling
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AlexRose
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Post by AlexRose »

You so lose your avatar for quoting Estralis and signing it as if its your own work O_O .

You are so not elite. If you'd said /signed that would've been fine but NOOOOO.
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Greisling
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Post by Greisling »

Alex, as far as I have understood, the meaning of '/signed' is identical with the action to write one's name under something; often under something someone (else) has written. In other words: to sign something. But maybe I'm wrong...

singed by
Greisling
(who likes to write trivial stuff)
Retlak
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Post by Retlak »

Greisling is right. Alex is morrowind.
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AlexRose
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Post by AlexRose »

Morrowind..?

THIS.. IS.. MODDED MORROWIND WITH BLOODMOON AND TRIBUNAL EXPANSIOOOOOOOOOOOOOOOOOON!
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Magdha Tiefenerz
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Post by Magdha Tiefenerz »

Yeah, always the same people who push a subject to off topic.
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Arien Edhel
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Post by Arien Edhel »

And that's the


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