Estralis Seborian wrote:
Something else that came into my mind: When you think about the roman republic, there was a nice concept. Who had most money could buy the most votes in elections. If we rule out the election part (democracy is bs in a medieval/fantasy setting), one could become representive by paying lots of money to the NPC. Hey, before you moan "Then we are ruled by powergamers!", think twice; guilds would start to matter, for only rich guilds could afford to place their candidates. Also, this would give rise to an interesting setting that is much more fitting with the Illarion background, much more than elections, votings and all this modern stuff.
I absolutely agree with this.
Aegohl wrote:
On one hand, each city has royalty played by a GM-controlled NPC. These characters are central to the storyline of the city. They rarely show up and when they do they are used as roleplay aids. For example, when things get too out of hand the royalty steps in and fixes everything that needs fixing, but only if it's out of reach for the players to do themselves. Players have no control over who the royalty is.
If anything needs "fixing", some GM could interfere ... otherwise I don't really like the idea of an NPC-royalty.
Aegohl wrote:Then there is a group of representatives. They are voted for in an OOC way, to avoid the notion of democracy ingame. At Illarion this might be done by a script or on the boards or what have you. These representatives can be voted in and out of power over time by the players. To explain this ingame you can say that they are chosen by a magic crown, or a stick that points at the leader, or a rock that makes a noise when the true leader stands over it. Whatever you feel like.
That democracy-thing is truly nonsense in my opinion, as I already said in reply to Estralis' post. Thus, no democracy, no election, neither ig nor ooc. Some player tries to take the "throne" being "ruler", "king" or whatever, and this player decides which helpers, consultants, advisers, body-guard or whatever s/he want at her/his side.
Aegohl wrote:This allows for GM's to make sure that there is a stable, working, long-lasting government while allowing players who like politics to politick. It also ensures that leaders are always active players, because inactive players are likely to get bumped out of office.
why long-lasting? if the ruler is not accepted by a group, this group tries to overthrow him and his followers, with all consequences of course. And of course, the more active a ruler is, the less is the chance to overthrow her/him.
Aegohl wrote:Lastly, it allows the GM's to create stories involving the royal family, their enemies, their allies, the people they think are allies but are really enemies, and whatever else.
can also be done or proposed by players
Aegohl wrote:For extra fun, the King should bestow titles of nobility on deserving players, which gives players reasons to serve the royal line.
the ruler can do this as well, as s/he's the ruler
Shara Gumblin wrote:weil Briar zum beispiel hat auch probs und man kommt auf keinen grünen Zweig was aber hauptsächlich an den Spielern liegt die da Wohnen
translation first: Briar for example also has problems, does not get anywhere, which mainly is due to the players living there
and yes, this definitely is the point: it has already been said: there are a few players only who allow their chars to show/have fear.
We could try everything which is suggested here, without the players' aid we won't get anywhere, neither with nor without GMs ruling a town or not.