Poisons

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Richard Cypher
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Poisons

Post by Richard Cypher »

I want to propose an idea about antidotes concerning poison. When you fight spiders they kill you way too fast because of their poison. I once used three healing potions after I used an antidote and was still killed from spider poison. My idea is that make antidotes have a set time they work for. So say you want to go fight a spider you drink the antidote, it lasts for 5 minutes lets say, and then when you fight the spider you can not be poisoned. This prevents unnecessary deaths. Comments please anyone.
Executor
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Post by Executor »

sounds okay to me. But more importantly make the poison skill a little more accessable. Its impossible to get high.
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Taeryon Silverlight
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Post by Taeryon Silverlight »

Executor wrote:sounds okay to me. But more importantly make the poison skill a little more accessable. Its impossible to get high.
You need nothing but some nice weed for that :wink:
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Juliana D'cheyne
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Post by Juliana D'cheyne »

I am wondering if this would make the spiders too easy, how about just reducing their poison level, or increasing the antidote level?

IMO, you shouldn't have to take a health potion as an antidote.. I used to take one antidote for two spiders, lately I had to take an antidote and a health potion.. was something adjusted with them?
Retlak
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Post by Retlak »

Nothings changed, Richard is just a noob.

If you finish fighting a spider and you find your health slowly lowers, drink 1 antidote and tadaa, you are healed and your health bar will rise as normal.
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Taeryon Silverlight
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Post by Taeryon Silverlight »

That's not exactly right. Taer got poisoned and I used four YEG SIH. He still was infected. So I drank an antidote. Tadaa, I still was poisoned. When I drank a second antidote, I finally was cured, tough.
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AlexRose
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Post by AlexRose »

Maybe you got poisoned 6 times then.

We went to dragon cave and Dom needed like 8 sih yegs, but griv only needed 1.
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Gro'bul
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Post by Gro'bul »

They stack, obviously. Haven't fought a spider since the last age of illarion, so I don't know but, do you get poisoned if you parry/dodge? If not, might want to team up so that you got a highly defensive person, and one/more heavy hitters. Generally I don't think this creatures should be your standard mobs, I have no idea what they drop.
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Llama
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Post by Llama »

They drop a bottle of poison ;)
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Garen
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Post by Garen »

Taeryon said:
You need nothing but some nice weed for that
man, donnt we all wish for some?
*passes the bong to him*
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Lrmy
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Post by Lrmy »

I'm not sure if they do stack.

I do like the current poisoning system. Why do GIANT spiders to high poison damage? Well, aren't some normal sized spiders quite poisones? Anyways, we do not need many people running around with really high poison skills. That would be bad.
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Estralis Seborian
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Post by Estralis Seborian »

Hadrian_Abela wrote:They drop a bottle of poison ;)
Anything wrong with the drops of spiders? I am working ->right now<- on the script, last chance to suggest changes.
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Llama
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Post by Llama »

To be honest, I can't think of anything RP-wise that would fit for giant spider drops, but they deserve a small boost...
Executor
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Post by Executor »

How about more than one poison per spider? (they might do drop more than one, as ive never fought them heh)
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Furacur
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Post by Furacur »

Thread?
Pelts?
Executor
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Post by Executor »

Thread isnt worth anything... Neither are pelts I think.
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Noradur
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Post by Noradur »

Executor wrote:Thread isnt worth anything... Neither are pelts I think.
needa money in the fastlane, killing spiders for the cashgame...


...

Push the drops, raise the skills...

i say MORE NERFING
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Estralis Seborian
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Post by Estralis Seborian »

Basically, ~50% of the time I spend on the drops right now is to remove nerfs that "jeglicher Grundlage entbehren" - that are completely unfounded.

I am not planning to do any changes on spiders, but if anybody has a good idea, just post it.
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Korm Kormsen
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Post by Korm Kormsen »

mark the spider's drops for future use.
when the druids/alchemists get on the way again, you can let the spiders drop ingredients for something.
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Llama
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Post by Llama »

Or make poison only obtainable through them...

(it'll make poisoned weapons more expensive and sought after, so more people will go hunting them)
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Mr. Cromwell
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Post by Mr. Cromwell »

Let them drop spidersilk.

That is useful for something.. stupid.
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Yridia Anar
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Post by Yridia Anar »

Korm Kormsen wrote:mark the spider's drops for future use.
when the druids/alchemists get on the way again, you can let the spiders drop ingredients for something.
Bad Idea Korm.

Simple reason : A druid respect the nature and wouldnt kill an animal for this, could be possible that some Druids refusing such an ingredients... Druids don't force killing animals or harm the nature.

Furthermore the most Druids haven't fighting skills.
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Llama
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Post by Llama »

Mr. Cromwell wrote:Let them drop spidersilk.

That is useful for something.. stupid.
Perhaps some 'special' armour which is very light and yet protective? Hmm, silversteel... :twisted:
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Mr. Cromwell
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Post by Mr. Cromwell »

Actually, I was thinking more something like "spider silk armor" for the tailors or something equally retarted.
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Pellandria
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Post by Pellandria »

Mr. Cromwell wrote:Actually, I was thinking more something like "spider silk armor" for the tailors or something equally retarted.
Good for orks..they always carry some proviant with them..hmm...flys..
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Korm Kormsen
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Post by Korm Kormsen »

Bad Idea Korm.

Simple reason : A druid respect the nature and wouldnt kill an animal for this, could be possible that some Druids refusing such an ingredients... Druids don't force killing animals or harm the nature.
did not think about that. i stand corrected.


Furthermore the most Druids haven't fighting skills.
that would be no reason. they could send a fighter.
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Lrmy
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Post by Lrmy »

Korm Kormsen wrote:
Bad Idea Korm.

Simple reason : A druid respect the nature and wouldnt kill an animal for this, could be possible that some Druids refusing such an ingredients... Druids don't force killing animals or harm the nature.
did not think about that. i stand corrected.


Furthermore the most Druids haven't fighting skills.
that would be no reason. they could send a fighter.
Would they hire some one to kill things for them? -,-
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Pellandria
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Post by Pellandria »

you pay people to get ressources...you pay people for swords/food/and so on, why wouldn't you pay for ingredients?
There aren't only "good" Druids as there are not only "good" mages, there are some potions which should be hard to make and even have ingrediens of death monsters in them.
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Lrmy
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Post by Lrmy »

First off...there are certainly not evil druids. At least not evil in the sense of harming creatures or nature in any way. That would be an oxymoron.

Anyways, I see nothing wrong at all with anything in the poisoning system.
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Lennier
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Post by Lennier »

Sorry for this Interfere:

The identity of a "druid" is a very theoretical thing. Why druids are the friends of nature and like to huge trees and flowers like elves? Why they can not / do not want to kill something?

Thats too much of limitation. And that's why i hate to call Lennier "druid" like you want to see a druid has to be.

An "old" man, who like to explore the world and its secrets in his freetime, in a kind of a "hobby" of a rich man. A kind of a religious scientist, an alchimist, who try to mix some things for the own benefit. Druids are too much clean for me... sounds like a holy angel at earth without any bad side in its soul.
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