Proposals

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Dantagon Marescot
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Post by Dantagon Marescot »

Richard Cypher wrote: Secondly, RP should not affect skillgain. It is something that we incorporate when we train i.e. #me slashes parries dodges etc, but it should not hinge upon it. RP is fun in itself, but only for that reason. People who do not train and bust their asses once should not becom a Master fighter. Man 1: Yeah, I am a Master fighter. Man 2: How did you get so strong what did you fight? Man 1: What is this fighting you speak of? I #me'd until I got enough skill points to become a master fighter.
First off anyone who says in rp that they #me'd enough to gain skill points shouldn't be rping in the first place as they obviously can't seperate OOC and IC to begin with and shouldn't be rped with. Second, who's to say you can't still train even with a system like that? Why can't we have both and do both at the same time? Why can't I say that one of my characters trains often and pretend he is training when I am off-line. Wouldn't that be good rp? I don't want to take a pause in homework only to do more work. I want to rp.

I do not understand why you are so against using rp or length of time actually doing something other than skill gain ig. You are playing this game to rp, right? So why are you so against role play?
martin wrote: We want them to be
* More intelligent
* Better educated
* More patient
* Better playing
* More experienced
* Older
* More mature
than Tibia players, so Tibia would be a lower bound. Obviously, some of these conditions are not fulfilled.

Martin
In your dreams, and only in your dreams. If you want to be worshiped by Tibia players then go work for Tibia. You need to learn to take what you get and work your way up. Don't like it? Well... sorry. Get over your self and learn to deal with it.

@ Estralis

Thank you for the refreshing views and your understanding. So far I have felt that none of the developers, gms, and some of the other staff members have understood the problem the casual players, as you call them, are trying to bring up. I understand that programing is a complex system. Even though my dad is (was?) a computer programmer, I have never understood it myself. If the devs are able to make a beta of a system they think will impress both sides, I would be willing to help beta test. I am sure we could get a mixed group of people together to do so to see if it will work out well. Second the economy idea is a good idea. being able to buy and sell certain things in certain towns would definately boost the economy and would possibly create more trade between towns.
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Estralis Seborian
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Post by Estralis Seborian »

The thing is, everybody can have ideas. Good sounding ideas, complex ideas, simple ideas, good ideas, bad ideas. But getting things done is the problem here. Our devs have a huge and long list of things to do and they do what they are most motivated to do and what promises the most gain with low effort. Modifying the economy in a way that pleases everybody is close to impossible, so lots of effort. And, I think I can say this for the devs, writing long price lists is nothing that requires a dev with skills in various programming languages. So, I assume the motivation to redo a working, yet unsatisfying system like the current NPC-economy, is not very high. Note that we HAVE NPCs that buy and sell stuff, but we DON'T have priest magic, a newbie island and whatever the devs are currently working on.

So, the initiative has to come from non-dev-persons. But in the end, you have to rely on the devs to provide the technical aspects. For NPCs, much is prepared, as I stated, we have working NPCs. OK, they need a tweaking here and there and graphical menus would be cool 8), but nobody has to start from scratch. Also, I have found a way to simplify the scripting of traders so you just have to fill in some numbers into a list and the NPC is done, except his dialogues. Everyone who can operate a text editor can do this.

What I suggest: Those who are really willingly to spend the effort to improve the Illaconomy should form some sort of task force and request the necessary data and ressources from the devs. Then, work out what you want to do and then, do it. The last part is the hardest and will require the most effort and time. Sadly, the past has shown that many volunteers loose their motivation just before things got finished. Again, I offer this "task force" everything I have done in the past, all my ideas and concepts as well as my opinion as crusader for the casual gamers. But I cannot be the one who initiates all this for I have other tasks on my ToDoList.
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