[RECONSIDER]Archery Targets
Moderator: Gamemasters
[RECONSIDER]Archery Targets
These are two suggestions for 'static' items which can be bought for a building.
One of them aims at helping archers practice, while the other is to help them compare skills.
Archery Practice Target
Archers are already at a disadvantage to other fighters, because not only must they lose money to obtain their arrows, but also because they can't duel with other fighters ((Its frowned upon that you shoot arrows at a person, looks ugly)).
Buying the Archery Practice Target for your building will allow archers to train on it. The skill increase isn't as fast as attacking an NPC (should be a replacement for skeletons in terms of skill gain).
In reality, the target will be an unmoving NPC with invunerable health which can be shot at in order to gain experience. Obviously there needs to be a way to make sure that melee` fighters don't use it.
Archery Contest Target
This is another static object. When attacked, it makes a caclulation based on (25% random), the skill of the archer, the distance from the target, and the relative attribute. It then 'speaks' a number from 0 to 100.
Obviously, this represents an archery target being shot at :
"The arrow hits the target and strikes very near to the bullseye (75%)"
"The arrow misses the target completely (0-15%)"
"The arrow hits the target, hitting the bullseye (95-100%)"
This would allow archery contests to be held, similar to how duelling contests between fighters take place.
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One of them aims at helping archers practice, while the other is to help them compare skills.
Archery Practice Target
Archers are already at a disadvantage to other fighters, because not only must they lose money to obtain their arrows, but also because they can't duel with other fighters ((Its frowned upon that you shoot arrows at a person, looks ugly)).
Buying the Archery Practice Target for your building will allow archers to train on it. The skill increase isn't as fast as attacking an NPC (should be a replacement for skeletons in terms of skill gain).
In reality, the target will be an unmoving NPC with invunerable health which can be shot at in order to gain experience. Obviously there needs to be a way to make sure that melee` fighters don't use it.
Archery Contest Target
This is another static object. When attacked, it makes a caclulation based on (25% random), the skill of the archer, the distance from the target, and the relative attribute. It then 'speaks' a number from 0 to 100.
Obviously, this represents an archery target being shot at :
"The arrow hits the target and strikes very near to the bullseye (75%)"
"The arrow misses the target completely (0-15%)"
"The arrow hits the target, hitting the bullseye (95-100%)"
This would allow archery contests to be held, similar to how duelling contests between fighters take place.
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- Lord Arcia
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Anyone remember the tournement, there was an npc target, as soon as you shoot on him we got the message "arrow hit the third ring, player gets 3 points" or something..
An for meele figthers won't abuse it, just make water tiles around it, but guess this would only be possible for a archer trainings camp or something.
An for meele figthers won't abuse it, just make water tiles around it, but guess this would only be possible for a archer trainings camp or something.
Better idea. Make it like:Hadrian_Abela wrote:(And give it maxed out magic resistance or some mage will move it from there)...
WWWWWWWWWW
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WHHHHHHHHHHHW
WHHHHHTHHHHHW
WHHHHHHHHHHHW
WHHHHHHHHHHHW
WHHHHHHHHHHHW
Code: Select all
E
^
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N<----+---->S
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v
W
H=hedge W=wall T=Target,
This way to blow the target out would be a rule break, as you're not allowed to blow it through a wall and you can't target it anywhere else. Fighters can't attack it, mages can attack it but it has high resistance and infinite hp so this is irrelevant. Archers can hit it.
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Of cause its no problem!
We just put some monsters ( that looks allready extremly ugly ) into a area of some hedges, give them infinite health ( what requires changes in the fighting system, every magic spell script that causes damage and in every other script that causes damage in any way.
Then there is a way needed to set the monster up after a nuke or a server restart.
And after this, of cause there is a huge part missing for fighting system that makes the shooting on that targets possible. At the tournament that was done easy. But that easy way, causes as result that there is no skillgain if you shoot at this targets.
That needs to be changed to.
So please, never say "that shouldn't be a problem" if you know nothing about the technologie behind.
At the end:
There are MUCH more importaint things to do then this.
We just put some monsters ( that looks allready extremly ugly ) into a area of some hedges, give them infinite health ( what requires changes in the fighting system, every magic spell script that causes damage and in every other script that causes damage in any way.
Then there is a way needed to set the monster up after a nuke or a server restart.
And after this, of cause there is a huge part missing for fighting system that makes the shooting on that targets possible. At the tournament that was done easy. But that easy way, causes as result that there is no skillgain if you shoot at this targets.
That needs to be changed to.
So please, never say "that shouldn't be a problem" if you know nothing about the technologie behind.
At the end:
There are MUCH more importaint things to do then this.
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