Arrow Types
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Arrow Types
I know in an earlier post someone said that nothing would be changed about archery as there are more important things (and archery needed no changing) but here's something for thought later on:
Weapon Types. There are types of weapons that have different effects: BLUNT, for crushing and bashing; SLASHING, obviously for slashing and cutting; PUNCTURE, for stabbing and the like: DISTANCE, for damage at a distance.
Forgive me if I forgot any non-magic weaponry, but it really doesn't matter. What I'm going to suggest is not a different weapon type, but different types of a certain weapon type. Arrows, to be specific. Let me make a list:
Arrows: The generic, all-purpose arrow.
Wide-Head Arrows: Great damage, but progressively less effective against heavier and heavier armors due to the inability to penetrate.
Thin-Head Arrows: Great penetration of armors but does less area damage due to it's very thin long point.
Snake-Head Arrows: Same sort of effect as a Snakesword (normal-ish attack but adds poisoning).
Crescent-Head Arrows: Arrows with a sacred Crescent Moon (or whatever you'd like) that do special damage to undead.
Magic Arrows: I dunno! What do you want on 'em?
Blunt arrows: Blunt for "games" or friendly practicing of shooting and dodging!
Of course there could possibly be Wind-Arrow varieties of all of these.
Use all or only a couple of these, or switch them up with others or make a whole new list. The point is just having multiple arrow types to make archery more interesting, or perhaps more inviting. Anybody like this idea, or think it's even workable?
Weapon Types. There are types of weapons that have different effects: BLUNT, for crushing and bashing; SLASHING, obviously for slashing and cutting; PUNCTURE, for stabbing and the like: DISTANCE, for damage at a distance.
Forgive me if I forgot any non-magic weaponry, but it really doesn't matter. What I'm going to suggest is not a different weapon type, but different types of a certain weapon type. Arrows, to be specific. Let me make a list:
Arrows: The generic, all-purpose arrow.
Wide-Head Arrows: Great damage, but progressively less effective against heavier and heavier armors due to the inability to penetrate.
Thin-Head Arrows: Great penetration of armors but does less area damage due to it's very thin long point.
Snake-Head Arrows: Same sort of effect as a Snakesword (normal-ish attack but adds poisoning).
Crescent-Head Arrows: Arrows with a sacred Crescent Moon (or whatever you'd like) that do special damage to undead.
Magic Arrows: I dunno! What do you want on 'em?
Blunt arrows: Blunt for "games" or friendly practicing of shooting and dodging!
Of course there could possibly be Wind-Arrow varieties of all of these.
Use all or only a couple of these, or switch them up with others or make a whole new list. The point is just having multiple arrow types to make archery more interesting, or perhaps more inviting. Anybody like this idea, or think it's even workable?
- Korm Kormsen
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Precisely. An archer should be able to choose what kind of arrow he'll use by examining his opponents armor.xBaurusx wrote:#me examines his targets armor
Any good rp'er responds....
I'd be most excited about that "Crescent Arrow". Arrows are supposedly no good against mummies and skeletons, which are common training monsters, so archers would have a harder time training unless they had something that did special damage to undead. Blunt arrows would also help, as archer's could use willing friends for targets. Maybe I should change "blunted" to "padded"?
#me takes a special piercing arrow out of his bag, where he seems to have stored it for special occasions like this one, spans his bow, targets the armored opponent and releases the grip on the thin string.xBaurusx wrote:#me examines his targets armor
Any good rp'er responds....
how 'bout that?

I think it's not that hard to kill mummies with archery as long as you have someone or something that's holding the mummies away from you. As for skeletons, it's cause they don't have flesh so the arrows mostly only scratch the bones.Friendly Stranger wrote:I'd be most excited about that "Crescent Arrow". Arrows are supposedly no good against mummies and skeletons, which are common training monsters, so archers would have a harder time training unless they had something that did special damage to undead.
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Yeah, I see the sense in that. I guess I used the word "supposedly" wrong in my last post up there. I know arrows sort of "whistle through" the bones, but where I got the idea for the crescent from was old Japanese ceremonial arrows. Here's a link or two:ogerawa wrote:I think it's not that hard to kill mummies with archery as long as you have someone or something that's holding the mummies away from you. As for skeletons, it's cause they don't have flesh so the arrows mostly only scratch the bones.Friendly Stranger wrote:I'd be most excited about that "Crescent Arrow". Arrows are supposedly no good against mummies and skeletons, which are common training monsters, so archers would have a harder time training unless they had something that did special damage to undead.
http://www.bugei.com/product_1155_detailed.htm
http://www.bugei.com/product_1161_detailed.htm
http://www.bugei.com/product_1156_detailed.htm
That wouldn't exactly whistle through as much (I hope).

Asesino wrote:#me takes a special piercing arrow out of his bag, where he seems to have stored it for special occasions like this one, spans his bow, targets the armored opponent and releases the grip on the thin string.xBaurusx wrote:#me examines his targets armor
Any good rp'er responds....
how 'bout that?why can't you rp the fights if you rp the examination?
Dude if it was up to me. This game would 100% rp. screw fighting system id like to see more of
billy dashes toward his opponent, just a few feet before he reaches his target and unsheaths his gleaming longsword and Swings it in an upward motion toward bob
Bob draws his sword at an equal speed just feet before his target reaches him. with one swift motion he blocks the attack as well as take a counter attack to the knees
Billy jumps over the falling blade but just a second to late as the blade clips his left leg causing him to fall to the ground
Bob thrust his sword at the victoms neck, stopping just inches before it.
Yeah that would rock.
- abcfantasy
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I tried that. It kind of works. The times that I've had cooperation were few, but amazingly fun. However, I always lost. Seems like people find it hard to accept a loss. Mostly because they trained their char for hours while mine was untrained, so they'd feel irritated for that reason. (my char was a temporary char whom I soon planned to perma kill, so pointless spending hours training).xBaurusx wrote: billy dashes toward his opponent, just a few feet before he reaches his target and unsheaths his gleaming longsword and Swings it in an upward motion toward bob
Bob draws his sword at an equal speed just feet before his target reaches him. with one swift motion he blocks the attack as well as take a counter attack to the knees
Billy jumps over the falling blade but just a second to late as the blade clips his left leg causing him to fall to the ground
Bob thrust his sword at the victoms neck, stopping just inches before it.
Yeah that would rock.
Back on topic, trying to spice up archery a little might encourage more to train in it. But then again, I think there are other things with a higher priority to work on.
- Richard Cypher
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Dont feel bad I have lost to people i coulda pwned without blinking thanks to RPing a loss, it is more fun to lose occasionally it spices things up and adds more RP. Plus, they get all shocked then when that person or so actually tries to kill me for some reason say robbing him or her or killing their loved ones they dont RP and just try to kick my ass and get owned then go what happened???abcfantasy wrote:xBaurusx wrote: billy dashes toward his opponent, just a few feet before he reaches his target and unsheaths his gleaming longsword and Swings it in an upward motion toward bob
Bob draws his sword at an equal speed just feet before his target reaches him. with one swift motion he blocks the attack as well as take a counter attack to the knees
Billy jumps over the falling blade but just a second to late as the blade clips his left leg causing him to fall to the ground
Bob thrust his sword at the victoms neck, stopping just inches before it.
Yeah that would rock.
I tried that. It kind of works. The times that I've had cooperation were few, but amazingly fun. However, I always lost. Seems like people find it hard to accept a loss. Mostly because they trained their char for hours while mine was untrained, so they'd feel irritated for that reason. (my char was a temporary char whom I soon planned to perma kill, so pointless spending hours training).
Back on topic, trying to spice up archery a little might encourage more to train in it. But then again, I think there are other things with a higher priority to work on.