Silas Farron wrote:However, I'm looking forward to how Illarion will go on. I think it's a bit sad that "unrighteous" governments have absolutely no chance to survive in most cases, but yeah, life is hard.
No, No. You got that wrong *gg* .. It ssould be "I think it's a bit sad that any government has absolutely no chance to survive in most cases"
To be honest I was waiting for a "magic is overpowered lawlz" post...
In ye olde days, you got banned from town, you wait until the guards log out, you go in and PK someone
In these days, you get banned from town, you wait until the guards log IN, and you take over the town.
Hadrian_Abela wrote:To be honest I was waiting for a "magic is overpowered lawlz" post...
In ye olde days, you got banned from town, you wait until the guards log out, you go in and PK someone
In these days, you get banned from town, you wait until the guards log IN, and you take over the town.
THIS is just what Illarion needed..
You don't even have the slightest clue of what your talking about. I don't think any bandit wanted to log in when Taliss was around. He could take anyone on the opposing side in a fair one on one duel, heck, in some cases 2 on one.
First off: We didnt do emotes? Wtf? I saw plenty... When thats said, it was indeed horrible RP, but Illa isnt made for these huge battles. The rp during war time should be before and after the battles, cause during the battle everything will just be confusing. Doing the battle again might be a good idea I think, giving everybody a little more time. But if we are doing it again, I suggest we meet on a big open field. That makes rp easier, and the generals can hold some nice speaches before the two armies clash.
Executor wrote:First off: We didnt do emotes? Wtf? I saw plenty... When thats said, it was indeed horrible RP, but Illa isnt made for these huge battles. The rp during war time should be before and after the battles, cause during the battle everything will just be confusing. Doing the battle again might be a good idea I think, giving everybody a little more time. But if we are doing it again, I suggest we meet on a big open field. That makes rp easier, and the generals can hold some nice speaches before the two armies clash.
No offense, but a big open field makes no sense for in game reasons. More people will likely get clouded that way. No one will be able to run. ALSO, the force with less manpower won't go to an open battle field because it is simply stupid. That is why we attacked from the opposite side of where we knew where the majority of people were in Troll's Bane. Tactical efforts in real wars were there for reasons.
Julius wrote:Well, the structure of that sentence in no way resembles a joke. And even if it does, I don't see that much humor in it. Dry?
I found it amusing.
See.. in the past, people would just wait for the guards to log out, pk some citizens and claim the town. The reason we gave notice was exactly this.
And yes.. I thank you all, I expected flaming, and yet we have apologizing and mutual understanding, even compliments to the attackers! It feels a lot more mature than the usual rants.
Technically the time planning was short enough to be quite unfair.
If players cannot plan such conflicts in a way that gives every involved party time for a reaction, rules for such conflicts will have to be made from staff side.
Please avoid this and announce wars at least a week in advance.
Group Caelum suddenly deside "lets fight tonight!"
Group Caelum announce this on the forums minutes later.
Group Trolls bane Have little time to prepare and it's unfair?
Group Caelum had the same amount of time to prepare.
This can only BE fair for each side.
If it was unfair, the scenario would be; Caelum plans to attack Trolls bane in three weeks, they post it on the forums a week before the attack. Bingo.
If people are online, and at one point, there are coincidentally many of Caelum players online. They meet and since they are many, they decide to attack. That is not necessary with Troll's Bane. Many might have been unable to attend, etc... etc...
I suggest that the staff keeps their sticky fingers as far away from such events as possible. Such historical events as the torching of Northerot were basically announced regressively ("hey, bastards.. We caught you with your pants down, kicked your behind and burned your vile hamlet! In your face! ..in case some of you are wondering about the rubble and ruins."). Interventions from the staff-side are only going to guarantee that wars are going to be permanently screwed up for forever.
I think that in the case where the war is being planned for real there should be hinting towards such event and then announcement one or two days before. This time, the attack came too soon for sure, but the point of war should not be that the defending side is given time to stock up with potions, equipment and gear up to the maximum state of alert (whats the point of otherwise keeping any guards, equipment or trying to be somehow prepared for that option? Being a wimpy democracy should have its downsides too). That's going to only ensure that the Powers-that-Be (or alternatively, borings-that-be) are going to stay such forever, further disencouraging any real change in the already (till now) stagnated, uneventful, liberal-democratic and nauseatingly boring political scene we have had for a long time. The times should be long enough for players to gain knowledge and attend.. but not to ensure that everyone's character is put on the same level (what would be the unavoidable consequence of that kind of action. Even if the attack was a complete surprise IC, OOC everyone would have prepared their characters in a way that otherwise was impossible, and that's not fair for sure either). Two days should be more than enough for that.
Last edited by Mr. Cromwell on Tue Sep 04, 2007 7:59 pm, edited 1 time in total.
And like I said: Two days. Hmm.. Possibly more, if it's during the week. I stand corrected in that respect. More importantly, both sides should make a proper stand during the attack, which *was* the case this time. There were fewer of 'us' online than 'them', short notice or not.
If people are online, and at one point, there are coincidentally many of Caelum players online. They meet and since they are many, they decide to attack. That is not necessary with Troll's Bane. Many might have been unable to attend, etc... etc...
We didn't attack cos we were many. We have more than that a lot of nights, it just happened that it was a weekend and Caelum is active. May I remind again that TB had more forces than us? The reason we won was mages, to be honest.
Plus, this way we didn't get the usual army of inactives logging in just for the war and disappearing forever.
so at least the flaming starts slowly...
not about the battle, but about time.
my cents: if these (short) hours had be used and not wasted, maybe trollsbane had won.
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a town has been conquered. so what?
it would be no problem, if not for the fact, that he, who owns TB, owns gobaith.
here i don't even mean the fact, that nobody can travel from west to east or north, without passing TB land.
i mean the fact, that no player can evade, to send his char into TB, where the infrastructure is, that can be found nowhere else.