Different Types of Poison
Currently the only type of poison I know of is the poison which drains your health, and the mummy poison which stops you healing (apparently)... I suggest...
1) Poison of Paralysis [reduces Agility]
2) Poison of Weakness [reduces Strength]
3) Poison of Blindness [reduces perception]
4) Poison of Stupidity [reduces intelligence]
All of these would have a certain amount of time under which they work, depending on the constitution of the victim and quality of the potion. 5 minutes isn't such a 'bad' idea.
To obtain them, either they're made using herbs ect.... or they can be obtained from a 'shady looking' Npc...
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Poisoned Food
This has been suggested soooo many times before, and the problem always was "if you poison food, it will become non-stackable...", well I have the solution.
1) Some food is non-stackable (like meals). Those should easily be poisonable
2) Lets say you poison an apple, a flag that it is poisoned (not shown to the player obviously) will turn on (or make it an integer due to the 'type' of poison). If you interact with that apple, you have a 100% chance, that you get poisoned if you eat it.
If you add it to a stack of apples, the flag will go over the group of apples. From then on, you have a (1/amount of apples) chance that the next apple you eat/pull out/throw away will be the poisoned apple.
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Comments?
Poison
Moderator: Gamemasters
- HolyKnight
- Posts: 762
- Joined: Sat Dec 02, 2006 10:52 am
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I think the poisoning system that is implemented currently needs to be adjusted first. I have a fighter with 17-18 constitution but recently I got into a fight with another character and he pwned him using poisoned blades which I assume by the way my health went down and the message of being poisoned that he was good at it. But if taking a potion during battle is looked down upon then I shouldn't be able to take an antidote until after the fight.
So the poisoning IG IMO needs to effect the character after a longer duration of time. Reasoning behind this, if you are in a fight with a person and you get nicked with a poison blade it has to have time to circulate through you body before taking effect. Plus my character has maxed constitution and if I am not mistaken that is "SUPPOSE" to make it harder to poison you and easier to recover from.
So the poisoning IG IMO needs to effect the character after a longer duration of time. Reasoning behind this, if you are in a fight with a person and you get nicked with a poison blade it has to have time to circulate through you body before taking effect. Plus my character has maxed constitution and if I am not mistaken that is "SUPPOSE" to make it harder to poison you and easier to recover from.