Server update: Failures

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

User avatar
Tanistian_Kanea
Posts: 646
Joined: Mon Aug 14, 2006 2:22 am

Post by Tanistian_Kanea »

Lollarion wrote:
AlexRose wrote:
Hybryd wrote: You lose 20 Cool points for that post!
...

Who would imitate Karl? Lame. It was lame enough when HE did it.
You're just ticked off you were so annoying and arrogant you never got any.
/signed
User avatar
Pellandria
Posts: 2604
Joined: Fri Oct 04, 2002 6:06 pm
Location: Running around
Contact:

Post by Pellandria »

could you just be quiet allready, goddamm its unbelievable how much spam and bull**it is written here.
User avatar
Salathe
Posts: 1741
Joined: Tue Dec 31, 2002 3:42 am
Location: the magical land of narnia!
Contact:

Post by Salathe »

i got my icebird from killing a demon general who tried to destroy the island, (first icebird put into game since wipe) i dont get to keep mine?
User avatar
Jupiter
Developer
Posts: 3477
Joined: Sun May 28, 2006 11:23 am

Post by Jupiter »

Salathe wrote:i got my icebird from killing a demon general who tried to destroy the island, (first icebird put into game since wipe) i dont get to keep mine?
Did you kill the demon general during a quest? if yes there would be a chance that you get the amulet back from a nice gm.
Lets take a look at the hp:
IllarionHP wrote:If you lose skills or items due to server crashes or bugs they will not be replaced. Quest items are the only exception.
But I am not sure if this means a item which has a use inside a quest, or every special item you get, is meant.
The first icebird is a special item, even if it is shown as a normal ice bird.
User avatar
AlexRose
Posts: 4790
Joined: Sat Oct 22, 2005 8:18 pm
Location: Megajiggawhat?

Post by AlexRose »

IllarionHP wrote:If you lose skills or items due to server crashes or bugs they will not be replaced.
Last edited by AlexRose on Mon Jul 23, 2007 7:54 pm, edited 1 time in total.
User avatar
Salathe
Posts: 1741
Joined: Tue Dec 31, 2002 3:42 am
Location: the magical land of narnia!
Contact:

Post by Salathe »

it was part of a quest, but the amulet has no use in the quest any longer, since its over
User avatar
Jupiter
Developer
Posts: 3477
Joined: Sun May 28, 2006 11:23 am

Post by Jupiter »

AlexRose wrote:
IllarionHP wrote:If you lose skills or items due to server crashes or bugs they will not be replaced.
Damn. Right.
Ambrosine
Posts: 246
Joined: Sat Jun 16, 2007 4:35 pm
Location: City of Dis

Post by Ambrosine »

I still think there's something wrong with the workbenches. Every time I log in and use them the server freezes. It may be a coincidence that every time I do so the server freezes... but it's really hard to dismiss 13 times a coincidence... ~_~
User avatar
Cassandra Fjurin
Posts: 2248
Joined: Sat Jun 05, 2004 3:25 pm

Post by Cassandra Fjurin »

the current problems are not the workbenches or something like this. We had an update of a newer compiler which optimizes the code better. But ... erm ... sometimes it optimizes the code to good so it destroyes variables which the server needs to check a state. If someone has done parallel or multithreading programming before he knows what i mean.
User avatar
Cassandra Fjurin
Posts: 2248
Joined: Sat Jun 05, 2004 3:25 pm

Post by Cassandra Fjurin »

i think the most worse failures should be solved. Now i let the debugger running to look if there are other hidden ones. ;)
User avatar
Jupiter
Developer
Posts: 3477
Joined: Sun May 28, 2006 11:23 am

Post by Jupiter »

Cassandra Fjurin wrote:i think the most worse failures should be solved. Now i let the debugger running to look if there are other hidden ones. ;)
Thank you Cassandra! Thank you²
User avatar
Sun Long
Posts: 871
Joined: Sat Nov 10, 2001 6:02 pm
Location: Shi Long Monastery
Contact:

Post by Sun Long »

Meine Illa-Uhr hängt zwei Stunden hinterher.
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Post by Nitram »

Wie was?
User avatar
Sun Long
Posts: 871
Joined: Sat Nov 10, 2001 6:02 pm
Location: Shi Long Monastery
Contact:

Post by Sun Long »

Ist mir gerade wieder aufgefallen *g*

Früher war die ingame Uhr (die unter dem Einstellfenster für die Mengen) immer gleich der Realzeit... eine angenehme Kontrolle der Schlafengehzeit. :wink: Jetzt hängt die Uhr (immer noch) der Realzeit um zwei Stunden hinterher.
User avatar
Xandrina
Posts: 75
Joined: Thu Dec 28, 2006 9:05 pm
Contact:

Post by Xandrina »

bei mir net, da past es :-)
User avatar
Sun Long
Posts: 871
Joined: Sat Nov 10, 2001 6:02 pm
Location: Shi Long Monastery
Contact:

Post by Sun Long »

Seltsam... es gibt aber auch keine individuelle Einstellmöglichkeit dafür... oder?
User avatar
Xandrina
Posts: 75
Joined: Thu Dec 28, 2006 9:05 pm
Contact:

Post by Xandrina »

keine Ahnung, ... da muss ich wieder an die "Mehrwissenden" abgeben ;)
Post Reply