Magic Shortcut (client side I think?)
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Magic Shortcut (client side I think?)
Is it possible to make a shortcut keys for magic. Currently there are 8 slots for the client to memorize the runes. I'm wondering if it's possible to press ALT + 1, for the first memorize runes to be selected. ALT + 2, for second and so on...
Something small... but would be really helpful or so I believe....
EDIT: Currently it's press ALT, then we click 1 of the 8 slots... then click a target. The proposal is press ALT + 1, then target.
Something small... but would be really helpful or so I believe....
EDIT: Currently it's press ALT, then we click 1 of the 8 slots... then click a target. The proposal is press ALT + 1, then target.
- Cassandra Fjurin
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and because of this we should make the advantage of a wand free accessible for all with a shortcut?ogerawa wrote:well.... wand is good for mage... but for warlock who fights... the warlocks would break the precious wands really fast. Currently wands are just too rare and expensive to make (not even sure if there is someone who can make it)
The function of the wand is locking a target and stronger magic ( i think ).... which is different from the shortcut. The wand advantage should be stays the same eventhough the shortcut is implemented.
With the wand and shortcut, I imagine we would only need ALT + 1 since the target is locked. Without the wand we would still need to choose the targets and no magic boost as well.
So even with the shortcut, the advantage of using a wand is still there.
With the wand and shortcut, I imagine we would only need ALT + 1 since the target is locked. Without the wand we would still need to choose the targets and no magic boost as well.
So even with the shortcut, the advantage of using a wand is still there.
- Djironnyma
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The idea for the shortcut is actually since when we are attacking someone/something, the auto-self-target didn't work like when we weren't attacking something.Karl wrote:No Ogerawa, this won't happen. For the simple reason that magic isn't made to be powergamed as badly as you'd want it to be. I got no clue who got the idea of giving one of your chars runes, but don't complain if the current system isn't well-made for powergaming.
No idea where you get the idea that this shortcut is for powergaming... since.. if it's for powergaming, the current system doesn't need the shortcut to be powergamed... just need a wand for it....
And Karl, you are not one of developers I believe, so... please don't act like one

That's why I proposed this shortcut, since i'm not going to use wand in a fight for sure.Djironnyma wrote:thats why you cant attack with a wand, but with a sword
Anyway... it's called proposal... so it's up to the developers whether they would implement it or not... If not then... oh well... at least I tried.
Okay, how I see it.
"Boo hoo, I want to be uber at magic and fighting, so please make it so I don't have to move my mouse, cause that takes a whole 2 seconds".
You chose to be a battle mage who fights and casts, so that's your own fault. Anyway, if you did want to cast an offensive spell you'd have to do this if you were using a sword at the same time:
"Boo hoo, I want to be uber at magic and fighting, so please make it so I don't have to move my mouse, cause that takes a whole 2 seconds".
You chose to be a battle mage who fights and casts, so that's your own fault. Anyway, if you did want to cast an offensive spell you'd have to do this if you were using a sword at the same time:
- Target person to attack with sword.
- Untarget person.
- Select spell and target.
- Target person.
- You can scare people, pretending your magic does anything.
- You can slightly heal yourself.
- You can teleport.
- You can do a little bit of ranged damage.
Right... there is no way a battle mage could beat fighter in fighting or mage in magic. The shortcut is just something to make it easier to heal ourselves mostly in a fight, or at least that's what i was thinking of. Cause currently when we attack in a fight, the auto-self-target for spells is not activated. Which makes battle mage rather in disadvantage. The 2 seconds in a fight can cause death... so yea, those 2 seconds are rather important. But... seeing as you don't know anything how a battle mage do stuff... other than what you think you know of, I guess you won't see the point at all.
And... I never really think my char would use offensive spell while fighting, cause... that would be more of a suicide rather than helping. Low mana and low magic talent is the cause of it. Magic for battle mage is more of a supporting skill, at least that's how I will be using it.
Please refrain from making assumptions when you don't know what I'm thinking of. A side note, his crafting is far from good especially since his stats as you said... not as good as crafters. But I wonder why you whines so much when he's pretty much would be sucks in everything (as you said he would) rather than good in everything. Mmm.. on second thought, I prefer not knowing it, since it's pretty much useless.
And... I never really think my char would use offensive spell while fighting, cause... that would be more of a suicide rather than helping. Low mana and low magic talent is the cause of it. Magic for battle mage is more of a supporting skill, at least that's how I will be using it.
Please refrain from making assumptions when you don't know what I'm thinking of. A side note, his crafting is far from good especially since his stats as you said... not as good as crafters. But I wonder why you whines so much when he's pretty much would be sucks in everything (as you said he would) rather than good in everything. Mmm.. on second thought, I prefer not knowing it, since it's pretty much useless.
- Skaalib Drurr
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- Gort Greegog
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why has everyone jumped all over Ogerawa for? I have seen some stupid proposals in my time on this game, and this one actually seems to make a little sense, with the new crafting system and all.Alex, you need to lay over the steroids and calm the $%^& down. Stop with the flaming and personal attacks. Oger proposed something that, true, would help his character, but not only his. Heck, i propose the GMs play a few mage teacher chars and get some more mages on the isle to teach, since the wait is ungodly long and the list is huge. Gonna flame me for that Alex? This is a GAME. RELAX AND ENJOY. sheesh.
- Cassandra Fjurin
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In my eyes, and i cant say it often enough, the current magic teaching and learning system with the RL teachers is totally crap, its slow, its complete boring and disturbes really the gameplay and balance because magic is to rare. But this is my personal opinion and not my work to change it.Salhari wrote:Heck, i propose the GMs play a few mage teacher chars and get some more mages on the isle to teach, since the wait is ungodly long and the list is huge. Gonna flame me for that Alex? This is a GAME. RELAX AND ENJOY. sheesh.
- Mr. Cromwell
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- Kaila Galathil Travinus
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As far as the clicks and the use of magic, it doesn't matter to me how it is done, whether it stays the same, or is changed.
((post edited by me... rest is off-topic))
((post edited by me... rest is off-topic))
Last edited by Kaila Galathil Travinus on Wed Jun 20, 2007 6:34 pm, edited 2 times in total.
Umm... Will originally fought before magic came around y'know? I know about the system. And yes, I do know that you have to untarget the person, otherwise it would be stupid. How would it know if you mean to heal the target or yourself? If you really have to use magic, untarget and cast on yourself. There are 2 places you will need to fight. In an NPC place or in a duel. Against an npc, you untarget, run like hell and heal. If you're a battlemage, you DON'T duel, full stop. You'd get absolutely owned.ogerawa wrote:Right... there is no way a battle mage could beat fighter in fighting or mage in magic. The shortcut is just something to make it easier to heal ourselves mostly in a fight, or at least that's what i was thinking of. Cause currently when we attack in a fight, the auto-self-target for spells is not activated. Which makes battle mage rather in disadvantage. The 2 seconds in a fight can cause death... so yea, those 2 seconds are rather important. But... seeing as you don't know anything how a battle mage do stuff... other than what you think you know of, I guess you won't see the point at all.
And... I never really think my char would use offensive spell while fighting, cause... that would be more of a suicide rather than helping. Low mana and low magic talent is the cause of it. Magic for battle mage is more of a supporting skill, at least that's how I will be using it.
Please refrain from making assumptions when you don't know what I'm thinking of. A side note, his crafting is far from good especially since his stats as you said... not as good as crafters. But I wonder why you whines so much when he's pretty much would be sucks in everything (as you said he would) rather than good in everything. Mmm.. on second thought, I prefer not knowing it, since it's pretty much useless.
Basically, fighters cannot regain their health in a fight.
Mages cannot protect themselves in a fight.
Battle mages can hardly regain their health or protect themselves well.
Basically, you're trying to play a mage-fighter-crafter. Hence, IT WILL BE CRAP AT EVERYTHING. Seriously, stop complaining that you can't use magic efficiently and stop trying to multi-multiclass. You chose a battle mage, it was a rubbish idea. You use armour, you can't cast properly. You use a sword, you can't target properly. You use a wand, your magic is terrible. Now stop trying to make up for the fact that you just realised the character you've been powergaming oh so hard for this time is a piece of rubbish who will never be very skilled in magic, fighting or crafting. You want a fighter-mage combo, get a fighter character friend or a mage friend. Don't get a battle mage. The attributes and systems are so dependent that if you don't use extreme values you cannot be good.
i.e. you want to be good at magic, have a mage character. You want to be good at fighting, have a fighter character. You want to be good at crafting, have a crafter character. You're lucky you're good at powergaming, or your character would be even worse.
@Salhari: Two things.
1. Oh yes, great idea, let's get the devs to waste their time writing a system for 3 people because they chose crap attributes.
2. If you think that stating my opinion logically is angry then I'm ANGRYYYY. Otherwise I'm sitting in a room, looking sarcastically at a thread which seems like a complete waste of space, not angry, (or on drugs



- Dantagon Marescot
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Many people rp their character using magic without a wand. And actually, this makes more sence as there is no point in drawing a wand, expecially for simple things. Wands are really only useful if you want to direct your magic and should make it stronger. I have to agree with Oger on this one. I don't see why some simple spells can't be done without a wand. Screw powergaming. You guys just want an excuse to go against the idea.
@ Alex: Do yourself, and us, a favor. Shut the hell up.
@ Alex: Do yourself, and us, a favor. Shut the hell up.
I love how you make assumptions about things you know nothing of. the major problem thats addressed here is how many commands can you get the server to accept at once. It is actually rather easy to cast persay healing on yourself while targetting someone during a fight. if you'd like i'll come beat you up and prove it.Umm... Will originally fought before magic came around y'know? I know about the system. And yes, I do know that you have to untarget the person, otherwise it would be stupid. How would it know if you mean to heal the target or yourself? If you really have to use magic, untarget and cast on yourself. There are 2 places you will need to fight. In an NPC place or in a duel. Against an npc, you untarget, run like hell and heal. If you're a battlemage, you DON'T duel, full stop. You'd get absolutely owned.
Basically, fighters cannot regain their health in a fight.
Mages cannot protect themselves in a fight.
Battle mages can hardly regain their health or protect themselves well.
The major issue with it is that your not going to swing your weapon and heal at the same time, obviously. One will happen then the other with a bit of delay between either one, it's more a technical limitation and i there is no reason for any type of change to accomdate it. Battlemage class will have flaws thats all there is to it, and griping especially (considering i give fair warning to everyoone who wants to play it) is annoying as hell.
Even with the little limitation, whith higher skills and better timing( as it's a skill reliant class to begin with ) you hardly have any trouble getting of one or two spells between blows. So honestly no need for an interface change on something so trivial...
p.s. alot of simple spells can be done without a wand,Oger your skills are just rediculously low right now

Maybe you should read the post. He wants a way where he can cast without having to move his mouse basically. Where the **** did you get this "wands" thing from? All I said on wands was that they target people; what you're saying is nothing to do with the topic at hand.Dantagon Marescot wrote:Many people rp their character using magic without a wand. And actually, this makes more sence as there is no point in drawing a wand, expecially for simple things. Wands are really only useful if you want to direct your magic and should make it stronger. I have to agree with Oger on this one. I don't see why some simple spells can't be done without a wand. Screw powergaming. You guys just want an excuse to go against the idea.
@Athian: You told me I know nothing of what I was arguing, then stated my point in fewer words.
- Dantagon Marescot
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I didn't say wands were off topic, but what you're saying is nothing to do with the topic at hand. We were discussing how wands allowed you to target people, and the fact you can't use a sword and magic at the same time is the WHOLE POINT. You went off on about how battle mages should be able to use spells without wands... which they can.Dantagon Marescot wrote:Actually it does as the topic strayed towards wands at a point and I wanted to get my two cents in on that. Plus it was you who mentioned wands, so if you are complaining that I am off topic, you are the one who mentioned it first.
You only know the fighting system without magicAlexRose wrote:Umm... Will originally fought before magic came around y'know? I know about the system.
This proves that you don't know how a battlemage fight. Battlemage don't need to stop fighting (untarget) to heal themselves or others, although when healing he will be delayed for a moment and can't attack during that moment.AlexRose wrote:And yes, I do know that you have to untarget the person, otherwise it would be stupid. How would it know if you mean to heal the target or yourself? If you really have to use magic, untarget and cast on yourself. There are 2 places you will need to fight. In an NPC place or in a duel. Against an npc, you untarget, run like hell and heal. If you're a battlemage, you DON'T duel, full stop. You'd get absolutely owned.
The proposal is made originally cause of the default of auto-self-target doesn't work in a fight, which I expands it further. It should make the game more user-friendly as well. It benefits mages as well and might be able to be used for other class in the future such as the bard magic system, priest, etc. So... it won't be just for 3 people. And it's not a whole new system, just something in the client ( I believe ) to recognize the shortcut. I don't think it would take that long, unless there is a conflict within the client.AlexRose wrote:1. Oh yes, great idea, let's get the devs to waste their time writing a system for 3 people because they chose crap attributes.
PS: The rest from Alex's post that's not quoted are irrelevant to the topic. I'm wondering if you actually know what the proposal is all about... but again, no need to answer it, since I don't really care much whether you do or you don't.

@ Athian: the delay would of course stays, just that when we would be slowed down cause of clicking back and forth from the spell book to target that's rather unnecessary. As for the wand, I doubt when my char is in a fight he would ever use a wand. The physical damage would be too low, just for a slight boost in magic which the char is not so good at. Although when my char is only as a supporting char such as helping to heal other chars when they are fighting (basically a healing mage role), the wand would be really useful.
I had a duel immediately after receiving PEN to test the effects, actually.ogerawa wrote:You only know the fighting system without magicAlexRose wrote:Umm... Will originally fought before magic came around y'know? I know about the system.
When Griv and Will have been attacking demon skeletons and we decided to make a campfire every now and then for rp, I when I forgot I was switched onto axe and targeted onto Grivijak, when I cast MES PEN it did not heal anyone. Even when I held alt, clicked the MES PEN combination and selected myself it did not heal. Maybe I'm incorrect in saying this, but this is how I recall it.This proves that you don't know how a battlemage fight. Battlemage don't need to stop fighting (untarget) to heal themselves or others, although when healing he will be delayed for a moment and can't attack during that moment.AlexRose wrote:And yes, I do know that you have to untarget the person, otherwise it would be stupid. How would it know if you mean to heal the target or yourself? If you really have to use magic, untarget and cast on yourself. There are 2 places you will need to fight. In an NPC place or in a duel. Against an npc, you untarget, run like hell and heal. If you're a battlemage, you DON'T duel, full stop. You'd get absolutely owned.
User-friendly? There are barely any mages; user-friendly doesn't matter. People who have magic aren't powergamers (up until nowThe proposal is made originally cause of the default of auto-self-target doesn't work in a fight, which I expands it further. It should make the game more user-friendly as well. It benefits mages as well and might be able to be used for other class in the future such as the bard magic system, priest, etc. So... it won't be just for 3 people. And it's not a whole new system, just something in the client ( I believe ) to recognize the shortcut. I don't think it would take that long, unless there is a conflict within the client.AlexRose wrote:1. Oh yes, great idea, let's get the devs to waste their time writing a system for 3 people because they chose crap attributes.

I'm very much literate, but here: I'm going to give an example referring to a video game, (Super Paper Mario) as a metaphor. Keep up, it's not off topic, just a metaphor. In this, there is the standard original Mario game, however you can turn the camera round to reveal the 3d bit behind it; there's a lot more than meets the eye. In the same way, you're seeing this in 2D, that only the MAIN point is up for discussion, but the points this brings with this, the 3D, perhaps less of the main goal, are still important.PS: The rest from Alex's post that's not quoted are irrelevant to the topic. I'm wondering if you actually know what the proposal is all about... but again, no need to answer it, since I don't really care much whether you do or you don't.![]()
Course you wouldn't use a wand. The whole point of a battle mage is to use a damaging weapon. Wands don't cause any damage, so if you used one you'd effectively be an extremely weak mage. I think this is rather obvious. As for healing, you don't really need a wand, get one of these cheapo mage staffs which everyone has 100 of due to their wands being replaced at the new crafting system. Much cheaper and it targets for you. But still, if you choose to be a battle mage, don't expect to be efficient in magic in any way, shape or form.@ Athian: the delay would of course stays, just that when we would be slowed down cause of clicking back and forth from the spell book to target that's rather unnecessary. As for the wand, I doubt when my char is in a fight he would ever use a wand. The physical damage would be too low, just for a slight boost in magic which the char is not so good at. Although when my char is only as a supporting char such as helping to heal other chars when they are fighting (basically a healing mage role), the wand would be really useful.
- Avalyon el'Hattarr
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Course you wouldn't use a wand. The whole point of a battle mage is to use a damaging weapon. Wands don't cause any damage, so if you used one you'd effectively be an extremely weak mage. I think this is rather obvious. As for healing, you don't really need a wand, get one of these cheapo mage staffs which everyone has 100 of due to their wands being replaced at the new crafting system. Much cheaper and it targets for you. But still, if you choose to be a battle mage, don't expect to be efficient in magic in any way, shape or form.
You just continuously enjoy putting your foot in your mouth I see. Using a wand it merely another tactic to ones gameplay. if a battlemage player wants to use a wand then they can use one if they so desire.
Also your comment about being inefficent in magic is a completely relative idea. Of course there efficent in magic. they just aren't perfect. I see nothig wrong with that. What i do see wrong is you attempting to dicate the way a class should be played to suit your own desire. If you want a Battlemage played a certain way, make one play it that way and then maybe offer your opinion. Otherwise keep your mouth shut.
This topic was about a feature of the game not your own personal place to rant on your nonsense. so Everything that doesn't have to do with the topic at hand stop blathering about or just leave it be
Seriously, it's called "proposal" which means it doesn't have to be implemented straight away. As for why it's me who came up with it, probably just cause I have more time than them to think since I practically doesn't have anything else to do other than illa currently and one who bothers to post. As for your last sentence from the quote, I guess you are just another person who likes to pretend that you are in charge and the all-mighty person. Basically speaking, you are not one who decides it, so... please don't act as if you are the one who decides it (but of course, you are just an actorAlexRose wrote:User-friendly? There are barely any mages; user-friendly doesn't matter. People who have magic aren't powergamers (up until now) either, so they don't care about minor inconveniences. There isn't even a finalized bard magic system THEORY yet, and for many a month there will be no priest system. The only battle mages I can think of are you, Athian and Pellandria, and honestly I've not seen any sign of them caring. It seems out of every mage; you, the newer one who joined like a month ago is the only one who wants a different system. e.g. a system for you which will make powergaming magic easier, since it is not a system designed for that at all. "Something in the client" with a function not implemented is a new system. Basically, there's no need to implement something just cos 1 person can't be bothered moving their hand.

I wonder how you ended up from a shortcut into such a larger scale as a new system. We already have the client capable of memorizing the runes. The shortcut is basically something that's just choosing which of the slot, which I think would only be adding some lines of codes for recognizing the shortcut. Hardly a new system at all. But... I guess all you can do is exaggerate things.

As for the powergaming crap you have been talking about, the shortcut is not needed for powergaming at all, since the current system has supported it (as for the "bright" Alex, even without the need of wand or staff). But again, even after I explained it regarding to Karl's post, you won't understand so I guess I will just leave it as it is.
But I guess even if there is a battlemage who would ended up stronger than your own char, you would call him/her a powergamer. Some people are enjoying the game as a game and not only as a place for RPing, but guess what you would call them powergamers. Some chars just like to work and practice, but I supposed you would call it powergaming again. Just because you are lazy to play the game as a game, don't use yourself as a comparison whether someone is powergaming or not. Oh, you might want to consider to stick around with pen and paper rather than a "game".
EDIT: regarding the wand, you just basically states the same thing I did in a not really nice way I guess. As for the healing part, really... stop trying to be so smart when you don't even have the slightest clue what I was talking about. But again.... you are just another delusional kid who just know what's in your head rather than trying to understand what other people are saying.
- Skaalib Drurr
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