Ah well.
Maybe i drop in my opinion in here now.
The action including Samanthas house not a test. It was the introducing of a new system the developers created. Every new development have to me introduced, else the player do not know about the new systems.
So if you speak about "Test" you are wrong from the very beginning on.
The fire spreading script was tested and balanced on the testserver. Its easily possible to stop the fire with so a pretty small damage is created.
The fire spreads every 30 seconds. And with a possiblity of 25% it starts a fire on another burnable item.
The strength of the fire as pretty strong, but Samantha should be able to put one flame out with two of her putting out spells. Since there is a area variant of that spell, a so called archmage surely knows its not problem for her to put the fire out even if it spreaded allready 4 or 5 times ( would be 2min - 2,5min ).
Furthermore it was said that is was without any warning or preparation. That of cause completly wrong since the character Samantha Meryadeles was warned ingame some time before. By a character who wanted to sell a protection against a burning in the house. The reaction of the character Samantha Meryadeles showed clearly that the character knew that something was wrong with that character from the very beginning on.
So she got warned that something will happen.
Anyway. After the fire launched at 00:46:49 at the 16th of May, it took Samantha about one minute to react on the fire. According to the script the fire spreaded at this time, 2 times so there are in the worest case around 10 flames around that go on spreading every 30 seconds.
So Samantha roamed down to the floor of the building and started to put out flames.
At this point i want to add that it took nearly one minute, to went from the first floor to the ground floor. I sadly can't say why it took that long since there are only a few tiles she has to move.
Anyway, she started casting down there, a moment before the next script cycle started and then of cause she had to comment the happenings OOC first. That took around 30 seconds again and so the next cycle happend.
While this time to fire spreaded up to to the first floor ( i think after the first cycle allready )
So the fire started to get out of controll and the funiture of the building ( let is coast 100 silver ) burned nearly completly down.
The whole session was of cause interruped by random ooc comments.
To say it after all, it was possible to avoid the damage by a variouse possibilities.
1. Pay the Character that offered the protection
2. Be on guard after that clear threat
3. Act a little faster after the launching of the fire ( 1minute to went down there is really alot )
4. Spending time in putting out the fire then typing ooc comments.
Then it was said that Samanthas house was chosen because we wanted to test it.
Wrong in a couple of matters. First of the script was tested on the testserver. We do not have that second server for nothing. And second the house of Samantha was chosen because she was online. She had a chance to reakt on this. It would be more then mad if we burned down the house of Merunes Harbes ( or something like this

) instead, since he was not online at the time the things started and wasn't able to do anything against.
Samantha was online and able to put out the fire pretty fast due her magic. So she had the best chances to put the fire out before it causes to much damages.
Then their was poined out what the staff wants. A motivated community? Sure. But what do the players want? A motivated staff and motivated developers maybe?
The staff offers the community the possibility to play. But how to keep the developers motivated. The Devs motivate themselfs by trying to step over certin boarders of possibilities. That motivates the staff. To write things that require rather less scripts and server code by and lots of thinking and theoretical work. Thats the motivating of the staff. Things like that fire or the cold are such borders. We are checking out the limits of our scripts and thats the fun for a developer. Yes. Fun. Our developers develop Illarion because its fun for them.
We are motivating ourselfs by writing such scripts and show them. Maybe some of the players do not like those things. But since the community is not able to motivate the staff in the way that would be required to go on working, its needed that the staff motivates themselfs. That self motivating results in actions like the cold and the fire.
And be sure. Topics like this will not chance anything at this point.
Then it was poined out that Samantha had no fun at this quest. The character lost the funiture of the building ( something that could be replaced by a small part of the money of the character ). But it seems it was impossible for the
player to get along with that situation. The ooc messages showed that. While playing along with the situation without ooc and the try to solve the point with the known creators of the introducing in a exchanging of private messages was just impossible for the player. Something like this could have solved the whole matter much more player friendly.
But as i said that was not possible. PO Samantha already moant while the fire OOC in the game and after she logged out she directly started that post.
Its pretty sad that Patric thinks that he has to complain instandly in the way he did with that post. Without trying to speak with the gms. Sadly. Really.
Nitram