[RECONSIDER]Usability Improvements (Client, Server)

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Miklorius
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[RECONSIDER]Usability Improvements (Client, Server)

Post by Miklorius »

Here are some client functions/ideas:

1. Dynamic opening of depots and bags!
It's quite annoying that you can't open two bags in your depot anymore. Moving items is only possible via using the bag you are wearing.
So, e.g. when I open my depot, it should appear in the left field and when I open a bag from within my depot it should appear right while the depot is still visible left.

2. Clicking should work on arrows/scrollbar to scroll in depots/bags (compare old client). I always need some tries to scroll through my depots when using mousewheel.
(Comeback of click arrows for the counter would be nice, too.)

3. The message "Du sprichst so schnell [...]" ("You speak too fast...") when using text macros should only appear, if you really press Enter to "say" that text (sometimes I open quickly my macros to find the right one and then the message is annoying).

4. When using the short form for names (I always do this), manually named characters only appear as "!"...

5. Maybe an "all"-command when selling items to a trader? "I want to sell all swords" would be easier to count the items.

6. The "pick up"-context-command should be possible when I standing on the item.

7. If you use the "use with"-context-command on non-working items, the white circle stays on these items.

8. The old fishing-animation was IMO better then the actual "I throw stones into the water" :)
Last edited by Miklorius on Sun May 13, 2007 1:58 pm, edited 1 time in total.
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Taeryon Silverlight
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Re: Client: Usability Improvements

Post by Taeryon Silverlight »

Miklorius wrote:Here are some client functions/ideas:
....

5. Maybe an "all"-command when selling items to a trader? "I want to sell all swords" would be easier to count the items.

6. The "pick up"-context-command should be possible when I standing on the item.

7. If you use the "use with"-context-command on non-working items, the white circle stays on these items.

8. The old fishing-animation was IMO better then the actual "I throw stones into the water" :)

5. Come on, don't waste the time of the devis beacuse you don't want to count.

6. No it shouldn't, because that would help noobs to steal items while other players are dealing.

7. you just have to "use" an other item and the circle fades.

8. I like the animation.
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Tann
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Re: Client: Usability Improvements

Post by Tann »

Miklorius wrote:Here are some client functions/ideas:
5. Maybe an "all"-command when selling items to a trader? "I want to sell all swords" would be easier to count the items.
Would it be possible to make this ignore anything you are actualy holding/wearing, like if you where to be selling leather gloves but were also wearing a pair, you could 'sell all' and have it ignore the equipped one... it would be nice to do this anyway without the sell all because I have sold items I have worn while a single part that I wasnt wearing was kept in my bag, which wasnt of as good quality.
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Pellandria
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Re: Client: Usability Improvements

Post by Pellandria »

Miklorius wrote: 6. The "pick up"-context-command should be possible when I standing on the item.
Let the Items you pick up stack on themself, its alot of work to put all seed into your belt or shove them together in your belt, then let the player pick up everything, not only two items at once.
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Llama
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Post by Llama »

5) This is needed a lot

Can I also add

"How many XXXX do you have for sale?"

When bulk-buying from NPCs
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HolyKnight
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Post by HolyKnight »

4. When using the short form for names (I always do this), manually named characters only appear as "!"...
edited by user for being a forum n00b and not giving credit where credit is due sorry ABC fantasy. *tosses him a cookie :(
Last edited by HolyKnight on Tue May 08, 2007 4:08 pm, edited 1 time in total.
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abcfantasy
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Post by abcfantasy »

HolyKnight wrote:
4. When using the short form for names (I always do this), manually named characters only appear as "!"...
Please Read Alexrose's post: http://illarion.org/community/forums/vi ... hp?t=23301

this should solve that little nagging problem. :wink:
Or abcfantasy's post which says the same thing and was posted before >.>

Anyway I mostly agree with suggestions 1 - 3. I think they're small changes that can be done quickly. I think.

Edit: Lol @ above! I wasn't being serious :P
Last edited by abcfantasy on Tue May 08, 2007 5:56 pm, edited 1 time in total.
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Juliana D'cheyne
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Post by Juliana D'cheyne »

abcfantasy wrote: Anyway I mostly agree with suggestions 1 - 3. I think they're small changed that can be done quickly. I think.
I want some difference between the manually named and the #i system however to know if this is the char's real name or what the char should be called.
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Post by AlexRose »

Juliana D'cheyne wrote:
abcfantasy wrote: Anyway I mostly agree with suggestions 1 - 3. I think they're small changed that can be done quickly. I think.
I want some difference between the manually named and the #i system however to know if this is the char's real name or what the char should be called.
Umm... there's a big difference.

! Fred
'Fred'
Fred

All different.
Miklorius wrote:Here are some client functions/ideas:

1. Dynamic opening of depots and bags!
It's quite annoying that you can't open two bags in your depot anymore. Moving items is only possible via using the bag you are wearing.
So, e.g. when I open my depot, it should appear in the left field and when I open a bag from within my depot it should appear right while the depot is still visible left.

2. Clicking should work on arrows/scrollbar to scroll in depots/bags (compare old client). I always need some tries to scroll through my depots when using mousewheel.
(Comeback of click arrows for the counter would be nice, too.)

3. The message "Du sprichst so schnell [...]" ("You speak too fast...") when using text macros should only appear, if you really press Enter to "say" that text (sometimes I open quickly my macros to find the right one and then the message is annoying).
1. Agreed.

2. Urgh... I don't see why people use the mousewheel. Click on the arrows and drag the mouse left or right, the depot will move. This way you can drag to the end of your depot in a second flat by moving it all the way to the side of the screen, or move it a tiny little bit with ease.

3. I don't think they should change the client because you can't be bothered to wait a second longer. Okay, it's annoying that they don't come up IMMEDIATELY, but a 1 second wait isn't too bad.
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Miklorius
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Post by Miklorius »

Clarifications/statements:

1. ... is most important, IMO. It was possible some client versions ago.

2. AlexRose, I know the way with holding mouse button and then moving the mouse, but that works as good/bad as the mouse wheel scrolling (on the counter it is good)!

3. If it's easy to realize, then there is no argument against changing it (and it is more realistic because I do not actually say that text before hitting Enter).

4. Didn't know the abcfantasy way :) (I use context menu seldom), but maybe I want to know that I named characters and for that I use "!". So maybe there could be a automatic check: "If first letter of a name is a !, then show also the next word". Well, it is not very important.

5. I don't know if it's good to add "all" for buying from NPCs (or "how much do you offer"), because then some players will just buy always "all" from them...
Tann: Maybe "all" should only works on the items in your bag and your belt.

6. Pellandria: Yes, the auto-stacking can be improved.
Taeryon Silverlight: You mean when thiefs just walk on an item on the ground and take it? Maybe every character should be able to take an item if someone is standing on the same tile. And RP-ish: If someone steal this way an item, it is obviously that he is the thief.

7. Taeryon Silverlight: This point is really minor, but the could be a check to auto-disable the white circle.
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Post by AlexRose »

@Point 6: It was okay when you did ctrl+click+drag, but now it's click and drag, say you were moving coins to the next square, would it move the coins or the character?
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Post by Tann »

Miklorius wrote:Clarifications/statements:
Tann: Maybe "all" should only works on the items in your bag and your belt.
That's what I was getting at
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Nop
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Re: Client: Usability Improvements

Post by Nop »

Miklorius wrote: 1. Dynamic opening of depots and bags!
It's quite annoying that you can't open two bags in your depot anymore.
Not a client matter. The server decides where to open a bag or depot.
Miklorius wrote: 4. When using the short form for names (I always do this), manually named characters only appear as "!"...
I do not get your point? Where do those "!" come from?
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Post by Pellandria »

Nop, he means, when he is using !name 79498579 Dagobert Duck and pressing only f12 once, to see the forname, he is getting only " ! " above the named Char, instead of "!Dagobert Duck".
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Miklorius
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Re: Client: Usability Improvements

Post by Miklorius »

Nop wrote:Not a client matter. The server decides where to open a bag or depot.
Good for you... Then tell the server scripters to change it :D.
Nop wrote:I do not get your point? Where do those "!" come from?
When I manually name a person with "!name [number] [name]", the name was/is "! [name]" in the <names.tbl>.
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Post by Estralis Seborian »

1-4: Agreed 100%

5.: Graphical, menu supporting traders are the way to go. Speach commands should be complementary, only. An "all" command (script sided) would help alot and isn't that hard to script.

6. Needs server changes - I cannot tell if this feature is worth the effort.

7. "Use with" should become unnecessary and absolete IMHO. I cannot think of any system that really requires this clumsy feature.

8. The current animation is a default animation, there is no specific fishing animation AFAIK. One is needed.
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Nop
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Re: Client: Usability Improvements

Post by Nop »

Miklorius wrote:
Nop wrote:Not a client matter. The server decides where to open a bag or depot.
Good for you... Then tell the server scripters to change it :D.
You labeled the Topic "Client", so I guess it's your job to talk to the right people.
Miklorius wrote:
Nop wrote:I do not get your point? Where do those "!" come from?
When I manually name a person with "!name [number] [name]", the name was/is "! [name]" in the <names.tbl>.
Well, that is a bug that has been in need of fixing for a year then. Never tried that, I have no idea though why anybody would want to type that long number if he doesn't have to. Maybe the best solution would be to remove the obsolete server command. :-)
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Re: Client: Usability Improvements

Post by AlexRose »

Nop wrote:
Miklorius wrote:
Nop wrote:Not a client matter. The server decides where to open a bag or depot.
Good for you... Then tell the server scripters to change it :D.
You labeled the Topic "Client", so I guess it's your job to talk to the right people.
Miklorius wrote:
Nop wrote:I do not get your point? Where do those "!" come from?
When I manually name a person with "!name [number] [name]", the name was/is "! [name]" in the <names.tbl>.
Well, that is a bug that has been in need of fixing for a year then. Never tried that, I have no idea though why anybody would want to type that long number if he doesn't have to. Maybe the best solution would be to remove the obsolete server command. :-)
If someone talks to you then leaves the room quickly and you can't 'give name' in time, or are standing somewhere you can't pinpoint due to walls etc, !name is very handy.
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Post by pharse »

If someone talks to you then leaves the room quickly and you can't 'give name' in time, or are standing somewhere you can't pinpoint due to walls etc, !name is very handy.
Then edit the names.tbl
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Post by AlexRose »

pharse wrote:
If someone talks to you then leaves the room quickly and you can't 'give name' in time, or are standing somewhere you can't pinpoint due to walls etc, !name is very handy.
Then edit the names.tbl
Some of us don't have the time to go screwing around in chatlog/names tbl to match names to numbers, and when someone meets you at the start of the day and you play a few hours, when you come off you don't think "Oh, I must edit my names.tbl file". !name is there for a reason and that is convenience.
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Post by Llama »

pharse wrote:
If someone talks to you then leaves the room quickly and you can't 'give name' in time, or are standing somewhere you can't pinpoint due to walls etc, !name is very handy.
Then edit the names.tbl
That could be dangerious, you could end up corrupting it and ending up with mistakes...
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Post by Miklorius »

Hadrian_Abela wrote:That could be dangerious, you could end up corrupting it and ending up with mistakes...
I would backup the names.tbl (or better your whole character directory) from time to time.
The risk of corrupting names.tbl is quite low, because it is a plain and simple text file editable with every text editor like Notepad.
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Post by Nop »

Handling of !name is improved in V1.01. It will show the name in the same way as if you used the menu feature.
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Miklorius
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Post by Miklorius »

Nice! :)

But I recently renamed my "! [names]" in the name.tbl by hand to "'[name]'" and will use the very easy and cool context-menu-naming in the future.

Another thing (don't if it's server or client):

The message that I can't work here, when I click on my tools to open the crafting-menus and don't stand in front of a static tool should appear when I really click on an item to make it (like it was before the update - I can't check what I can craft when I am not in front of a static tool).
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Post by Lrmy »

Estralis Seborian wrote:1-4: Agreed 100%

5.: Graphical, menu supporting traders are the way to go. Speach commands should be complementary, only. An "all" command (script sided) would help alot and isn't that hard to script.

6. Needs server changes - I cannot tell if this feature is worth the effort.

7. "Use with" should become unnecessary and absolete IMHO. I cannot think of any system that really requires this clumsy feature.

8. The current animation is a default animation, there is no specific fishing animation AFAIK. One is needed.
#7..."use with" is also "shift(hold)+ shift" I use this quite often right now in game, but if there will be more changes on this in the future maybe I won't..
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