Mithril
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- Sir Giandor
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- Caranthir the great
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Giandor, that wasn't nice.
So if someone proposes a books, should I also reply 'This is not a bookstore, do we need them?'
As a note, also Orcs, Dwarves and Elves appear in the book.
Does the same rule apply to them too?
Perhaps we should remove all the rings too, because I somehow remember that the book mentioned one or two..
Instead of new metal, I would perhaps pefer to see new 'specialities' in the existing weapons.

So if someone proposes a books, should I also reply 'This is not a bookstore, do we need them?'

As a note, also Orcs, Dwarves and Elves appear in the book.
Does the same rule apply to them too?
Perhaps we should remove all the rings too, because I somehow remember that the book mentioned one or two..

Instead of new metal, I would perhaps pefer to see new 'specialities' in the existing weapons.
@Sir Giandor HA! That's a good one! This isn't LOTR so we dont need mithril? Let me tell you Mithril a metal does NOT belong to LOTR alone but many fantasy RPGs. It pervades fantasy RPG. So going from your post let us take out elves, halflings, orcs, dwarves, AND humans and be left with lizardmen because this isn't LOTR? That's a funny one I must admit...
@Aragon Perhaps this was mentioned earlier and discussed, but I don't see the harm in addressing and bringing it up again as there are now most likely new GMs and people on the illarion staff that were not here before and did not read/discuss this anyways.
@Caranthir Specialities in the weapons...that would be very nice! So axe-fighting would be separate from slashing weapons and archery separate from distance...
@Aragon Perhaps this was mentioned earlier and discussed, but I don't see the harm in addressing and bringing it up again as there are now most likely new GMs and people on the illarion staff that were not here before and did not read/discuss this anyways.
@Caranthir Specialities in the weapons...that would be very nice! So axe-fighting would be separate from slashing weapons and archery separate from distance...
- Sir Giandor
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Okay maybe it was not nice. But this is specially a thing from TLOTR. The people can use their own fantasy.
And i reacted a little bit agressive cause so many people are stealing "ideas", pictures and sentences from TLOTR.
But this is the effekt when hollywood do a film. It become to famous. And the people dont use their fantasy.
And i reacted a little bit agressive cause so many people are stealing "ideas", pictures and sentences from TLOTR.
But this is the effekt when hollywood do a film. It become to famous. And the people dont use their fantasy.
@Sir Giandor I say to you again..."mithril" is NOT a thing specific to LOTR. It is a thing that appears in many fantasies that are NOT LOTR. So you do not want people "stealing" things from LOTR...think of it not as stealing but borrowing and using it in a creative away in a different atmosphere. Again from what you say about not taking anything from LOTR then basically half of what we have in illarion would be gone because 'oh' it appears in LOTR as well.
- Caranthir the great
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- Adano Eles
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- Caranthir the great
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The search function is a useful tool.
Here is an early discussion about mithril.
Bror's last post pretty much sums it up.
http://www.illarion.org/community/forum ... 3&start=40
My thoughts are that a proposal such as this needs a few more specifics. Such as how this affects iron smithed items? Weaker but lighter? Heavier but stronger? Less useful but better looking? Harder to find, but more valuable? Or else it's just like proposing "more herbs, more spells".
Here is an early discussion about mithril.
Bror's last post pretty much sums it up.
http://www.illarion.org/community/forum ... 3&start=40
My thoughts are that a proposal such as this needs a few more specifics. Such as how this affects iron smithed items? Weaker but lighter? Heavier but stronger? Less useful but better looking? Harder to find, but more valuable? Or else it's just like proposing "more herbs, more spells".
- Sir Giandor
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Not quite correct. First mithril wa mentioned in "A Hobbit Tale - There and back again".Also from Tolkien. Just the Roleplay-Games based on Tolkien, mostely, we dont have to "borrow" all thinks from them. Here are only some species "borrowed". But they establish in this genre.
But I dont know about a reason why we need to "borrow" more like this.
Please explain your need for a new metal.
But I dont know about a reason why we need to "borrow" more like this.
Please explain your need for a new metal.
- Sir Giandor
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- Turin Ironhammer
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For the role play side of this, possibly some very rare metel which would have excellent qualities would be good for role play in my view. 1) If it had its own skill for smithing it like gold does it would incourage more player interaction because people, mostly smiths, would always be looking to by it from people.2) if anyone ever got good enough to make good weapons and armor then they could use the items mabye as a reward for completeing a quest or something. Their are many good things to adding a new metal which would be better then iron but as hard to find as gold. I think if used properly it could improve the role play/ player interaction in Illarion. But we don't have to call it mithril, I mean come on lets show some creativity here people.
- Sir Giandor
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Medoran steel ain't just plain steel... It's the result of generations of firemountain dwarfs mixing different materials into the iron to create a metal that is harder and more flexible then anything known...
And as my char is the only Medoran in Troll's Bane I would have the monopoly on it
Nevermind...
Actually, I am more for this kind of alloys or magical enhanced materials, then for some super-material. Maybe we could introduce some rare metals which can be mixed with iron to get stronger or otherwise better alloys. It could even be that different mixtures would have different effects, i.e. lighter, stronger, stainless (doesn't break as fast)...
And as my char is the only Medoran in Troll's Bane I would have the monopoly on it

Nevermind...
Actually, I am more for this kind of alloys or magical enhanced materials, then for some super-material. Maybe we could introduce some rare metals which can be mixed with iron to get stronger or otherwise better alloys. It could even be that different mixtures would have different effects, i.e. lighter, stronger, stainless (doesn't break as fast)...
- Caranthir the great
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I think that this 'Special effect' should be income of high skill + luck, and some randomizing, which would make it more likely for a master than a apprentice to create a 'Sharp dagger', yet he could not 'attempt' to create the spesific 'effect' on the dagger, that would keep it 'fun'.
Also to promote player to player trade, the quality of the item should not affect the price from eliza, so 'Uber dagger of slaying' would give the same 3 gp's than a plain dagger.
Also to promote player to player trade, the quality of the item should not affect the price from eliza, so 'Uber dagger of slaying' would give the same 3 gp's than a plain dagger.
@Dyluck Hmm, mithril was extremely light and discovered by the dwarves. And it was although light as a feather it was stronger than any known material including iron etc. etc. It was VERY hard to find and the dwarves coveted it. Let me give an example...one mithril chain coat could buy all of Trollsbane. It looked like ...shiny silver....kind of gives off a light of its own.
@Salathe Yes the whole idea is to have a higher class of weapons and armor-> artifact almost.
@Sir Giandor Why do we need anything? For RP of course!
@Turin That is exactly what I mean!
@Salathe Yes the whole idea is to have a higher class of weapons and armor-> artifact almost.
@Sir Giandor Why do we need anything? For RP of course!
@Turin That is exactly what I mean!
- Turin Ironhammer
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I'm glad some one agrees with me. But I think what we don't need right now is more metals, what we really need is more broken down skills. For example, when you first start out you have basic knowledge on every skill, you can make daggers, bags, staffs, the basic item for any job. Well how is it that if you make nothing but daggers till you can make second level items you also know how to make a new kind of shield and helmet? I mean you made nothing but daggers the whole time. I think what we need is to have an armor making skill for chain mail and plate armor, and lets say a sword making skill for daggers and swords, and a shield skill for shields. That would mean most smiths would only be able to make about to things real good. That would even more make players interact for needed weapons, armor, ect, and then even good smiths would have to buy things from other good smiths. Well thats my two cents.
- Sir Giandor
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@Elararith: We need this material not, cause for roleplaying.
If you are doing you play well you dont need those things. Everyone could destroy demons with those weapons and shields. And I think we dont need them.
But maybe you can get a spell on your weapon like a potion from a druid.
Only used 3-4 times then you has to do it again.
If you are doing you play well you dont need those things. Everyone could destroy demons with those weapons and shields. And I think we dont need them.
But maybe you can get a spell on your weapon like a potion from a druid.
Only used 3-4 times then you has to do it again.
@Turin You contradict yourself horribly. You say that we do not need a new material right now because of the hardness of skills, but then you go on to say that we should split up blacksmithing...
@Sir Giandor To enhance the atmosphere of RP changes are good. If not why do you think the illarion staff are working already so hard for many changes?
@Sir Giandor To enhance the atmosphere of RP changes are good. If not why do you think the illarion staff are working already so hard for many changes?
If your talking about new metals, why not add metals like copper or bronze or steel. Steel is (I think) an alloy of iron, copper, and nickel. Couldn't we just put these other metals in the game and let someone smelt them into steel? It would be more "realistic" (for everybody who likes realism) and add another couple of new skills out there for everybody to learn as well as adding a better metal to the game. I don't know anything about metallurgy so I don't know what else these two metals(copper and nickel) were used for. I know bronze could be (and was) used for chandeliers and candlabra(sp?). Does someone else have good ideas for these metals?
Kragmar
Kragmar
- Sir Giandor
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- Cain Freemont
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Giandor:
This metal would not get into the wrong hands so easily if it were mined in a special place, and you had to mine up around 4,000 of something else before that... the area to find it could be FAR from a depot, so it would take a long period of time just to get 1 of such a rare material...
Just my thoughts.
Personally, I like the idea of a new metal...
This metal would not get into the wrong hands so easily if it were mined in a special place, and you had to mine up around 4,000 of something else before that... the area to find it could be FAR from a depot, so it would take a long period of time just to get 1 of such a rare material...
Just my thoughts.
Personally, I like the idea of a new metal...
@Sir Giandor ...Mithril if it were in the game would have to be very rare! And hard to smith so you really would not have everyone wearing a mithril chain of armor. And now with the 10x harder skill system that would be near impossible...
@Dyluck Now, later its all the same as these are just proposals to be considered...
@Dyluck Now, later its all the same as these are just proposals to be considered...