Mages

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Keikan Hiru
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Post by Keikan Hiru »

AlexRose wrote:
Talaena Landessi wrote: [...] If someone is willing to go on a quest to summon the guardians with the proper staffs and then give them the proper item; COOL!
Wtf? This isn't Final Fantasy.
That was exactly how Magic was teached a (long) while before, Alex.
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AlexRose
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Post by AlexRose »

Keikan Hiru wrote:
AlexRose wrote:
Talaena Landessi wrote: [...] If someone is willing to go on a quest to summon the guardians with the proper staffs and then give them the proper item; COOL!
Wtf? This isn't Final Fantasy.
That was exactly how Magic was teached a (long) while before, Alex.

Well it isn't the system anymore, and there's probably a good reason for that; so it's validity wavers.
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Talaena Landessi
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Post by Talaena Landessi »

Alex, re-read my post. The only qualifacation you need is your attributes, the only characteristics is the will to persue magic, and the only skill you should -have- to need is ancient, becouse I think its fruity if you dont know it and your trying to be a mage.

And for your second "Oh also":

That is how you USED to get your runes. Before they mucked everything up and came up with all this stupid teacher stuff. You had like four different staffs and you had to have the right item. You shift clicked the staff to the stone and then the guardian would pop up and it would take the item ex. RA you had to sacrifice a fire swords (They were pretty rare back then, about 5 ingots which was 250 gold (gold was the base currency too), and another example for kel you had to sacrifice a ice bird amulet (that was very rare and ran you about 40 ingots)

I dont know the reason why they did it, but abit before they whiped everyones characters magic wasnt working, then after they whiped the characters they started implementing the account systems and all the other stuff. It took them forever and a day to reimplement magic, and then they only gave it to a select few people
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AlexRose
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Post by AlexRose »

Talaena Landessi wrote:Alex, re-read my post. The only qualifacation you need is your attributes, the only characteristics is the will to persue magic, and the only skill you should -have- to need is ancient, becouse I think its fruity if you dont know it and your trying to be a mage.

And for your second "Oh also":

That is how you USED to get your runes. Before they mucked everything up and came up with all this stupid teacher stuff. You had like four different staffs and you had to have the right item. You shift clicked the staff to the stone and then the guardian would pop up and it would take the item ex. RA you had to sacrifice a fire swords (They were pretty rare back then, about 5 ingots which was 250 gold (gold was the base currency too), and another example for kel you had to sacrifice a ice bird amulet (that was very rare and ran you about 40 ingots)
Yes, Marie taught me all the items needed.

And I don't think that any tom dick or harry who acts like a prat and is a pyromaniac and wants to burn down the shop repeatedly should learn magic frankly.
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Talaena Landessi
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Post by Talaena Landessi »

Why? If its within thier roleplay then who cares? They will try and they will get killed by the tons of people who jump at the chance to kill the bad guy.

I dont know if its true, but it seems like your against anything that has to do with making magic easier to obtain. If that is the case, then id assume its becouse you feel everyone should wait as long as you did. Which, if you rped well, I think you should have deserved to have sooner.

It was still alot of work to gather all the stuff, and it could be easier combated if they would have put some kind of timer on the amount of runes you could gather and when. Even though I got all mine in a little over a week....but that was only becouse the stupid guardian ate a icebird amulet and a firesword......which the gms never refunded... *grumbles*
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Aegohl
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Post by Aegohl »

Actually, I put in a proposal for a new system earlier today, and volunteered to do it myself, and the staff has allowed me to give it a crack.

Give it some time and you might have a new magic-learning system to complain about. =)
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Samantha Meryadeles
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Post by Samantha Meryadeles »

We just finally started to teach students with the old system, now you want to change it again and maybe make everything again void we worked for and finally were able to start and beginn?

How will that new teaching system look like?

i mean...we are able now to successfully teach other chars magic...wouldnt be good if that changes again due the new system
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Aegohl
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Post by Aegohl »

If you refer to your little clubhouse as a successful system, then you don't get it.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Thats no clubhouse. saying so is either due missing informations or lieing. i dont even know the players of my teachers ooc. samantha has currently 3 students who will learn runes, and 3 who will get runes ones the first three finished their studies. i know just a single player of those ooc. i chosed them based 100 % on roleplay and IC situations.

Saying it is a "clubhouse" is simply not true and insulting
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Aegohl
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Post by Aegohl »

Apparently you misunderstood what I meant by clubhouse, then, and you, in fact, don't get it.
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Athian
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Post by Athian »

@ Aegohl

I usually dont' like Agreeing with Patric or PO Will but Aeghy (and i'll take my dot for this happily) shut the hell up. i'm glad your working on a new system and all and maybe it will be helpful in the future, but coming off like you know everything really does piss me off a bit. First off, i can't speak for all the magic teachers, but we have been trying very hard to make a game where there would be more mages without lacking rp quality. Yes it's taking a long time and it's not without it's flaws but ungrateful,know it all commenting like ive seen here really bugs the crap out of me. Not a single person can even give there thanks to the players that take time out of there day to try and work a system that even we as the teachers aren't always happy about.

I pray for the day when the other magic systems actually come to Illarion, right now teachers are flooded not because everyone is geniunely interested in playing a mage, but because for most players there's no other option or diversity.

Asking what you have in mind with the system is reasonable. A completely static system like we had way back when (in the days of the good old one hit kill), is just about as bad an idea now as it was then. I'd rather not trade RP quality for a bunch more mages running around. If you have an actual idea then please do share of of the details, i'd like to hear what you have in mind of a teaching system.
Last edited by Athian on Mon Apr 09, 2007 9:23 pm, edited 1 time in total.
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Vilarion
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Post by Vilarion »

Sideon has 3 students as well. And they are learning nicely ;)

As for a new system: It will not be scripted by a staff member before certain other things are done (tutorial, priests, druids, ...) If Aeghol supplys us with some ready to use scripts it might come earlier, if it is any better.
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AlexRose
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Post by AlexRose »

If William Elderberry is learning magic; it's not a clubhouse.

End of.
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Kaila Galathil Travinus
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Post by Kaila Galathil Travinus »

As an aside to the magic system, and this is painfully obvious I think for those waiting for classes... there is no alternative, or much in the crafting system, nor anything else that one can do well and be able to earn copper in except maybe to sell shoes. I don't have an answer for that, but if someone was interested also in carpentry, archery or much of anything else, a mage char could never excel in it. For those chars, it is either no longer be that char, or try to become a mage. It would be nice if there is more of an alternative for mage chars as there is for almost any other char, to be fairly proficient in more then one area. For instance, my char would like to eventually be a mage, and also to be good in archery. Hopefully the first part will eventually come to pass, but even with the difficulty of the archery skill now, and if adjusted, from what I understand, will never be good at it.
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Athian
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Post by Athian »

all that requires is people not building super mages. If you wanted that character to be good at arachery as well you should have sacrificed a few points from your magic area's and put them into your dexterity. You can't be a super mage and be good at other things too, with the attriutes you had Your character will be excellent with spells. at even skill amounts her spells will twice as strong as Athian's for example (if not a bit more). but for that you sacrificed other abilities.

So i don't agree with super mages needing th system changed so they can use combat skills like archery and such, they made there characters to excel at magic so thats how it should be. BUT i do agree that there need to be some low end crafting vocations that allow everyone to be able to make money.
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Aegohl
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Post by Aegohl »

Athian wrote:@ Aegohl

I usually dont' like Agreeing with Patric or PO Will but Aeghy (and i'll take my dot for this happily) shut the hell up. i'm glad your working on a new system and all and maybe it will be helpful in the future, but coming off like you know everything really does piss me off a bit.
Please notice that Patric's message didn't ask me what I was proposing as an alternative; it attacked any alternative to the current system.

If you want to talk to me about the system, I'm free. Not this minute, however. I have to get to work. If you want to, like Patric, bitch constantly at everything the staff or anyone else does, well, that's not helpful.
Damien
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Post by Damien »

...sais WHO ?
:shock:
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Estralis Seborian
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Post by Estralis Seborian »

Anonymous magic teacher wrote:The teaching system works, it just needs some more time (...) (My) first apprentice (...) will be ready for teaching players (...) in a month and two weeks if we (...)
Even though I liked the main idea of the pupil-teacher system, it never worked properly. I am not blaming anyone, but the system has failed as a matter of fact.

Keep in mind that there will be 4 magic schools in future - I guess you all can guess that having to search for e.g. a Zhambra priest, played by a person, to learn priest magic cannot be the way to go.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Please notice that Patric's message didn't ask me what I was proposing as an alternative; it attacked any alternative to the current system.




@Aeghol


We just finally started to teach students with the old system, now you want to change it again and maybe make everything again void we worked for and finally were able to start and beginn?

How will that new teaching system look like?

i mean...we are able now to successfully teach other chars magic...wouldnt be good if that changes again due the new system
Reading is an ability which you should use more detailed
Last edited by Samantha Meryadeles on Mon Apr 09, 2007 11:31 pm, edited 1 time in total.
Damien
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Post by Damien »

Keep in mind that, for this system to really run properly, we need more mage teachers. Which was said when we started the system. It CANNOT work YET because all the apprentices who will become teachers later are not finished YET.
ALL of Samanthas apprentices want to teach later, my first apprentice wants too and will be finished in a month or two, and my second (Saril) also spoke about perhaps teaching later.

@aegohl : This "little club" will grow and grow and grow. That is the concept.
Every mage teacher can have three students. Most of them will most likely always become teachers too. NOW we have few teachers, but the numbers of mages AND teachers will drastically increase with every generation of mages who finish their apprenticeships. In a while, mage teachers may even SEEK for apprentices. ;)
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Cuthalion
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Post by Cuthalion »

Sounds to me like there soon will be way too many mages. Not too few.
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Azuros
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Post by Azuros »

I think that if the mages are good roleplayers, there is no problem with a large number of mages.
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Cuthalion
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Post by Cuthalion »

Patric is a good roleplayer I supose, but i wouldnt like having 30 samanthas runing around.
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Aegohl
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Post by Aegohl »

Samantha Meryadeles wrote:
Reading is an ability which you should use more detailed
English is a language you should abuse less often.


Now, I don't believe that the system that I proposed will be replacing that system. It's simply an alternative, because many players have complained that this system doesn't fit in with their character concept. For example, a mad genius would have trouble learning from a teacher, but that's one character concept that we could easily see as looking over old tomes and doing unholy rituals to learn magic.

Anything I tell about the actual method to the system I'm proposing would simply give it away, so I'll refrain from that for the time being, but rest assured I'm only supplementing what's already going on, and not erasing and drawing over it.
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Taeryon Silverlight
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Post by Taeryon Silverlight »

Aegohl wrote:
Samantha Meryadeles wrote:
For example, a mad genius would have trouble learning from a teacher, but that's one character concept that we could easily see as looking over old tomes and doing unholy rituals to learn magic.
What's wrong with a mad genius? Duchan is some kind of mad genius, too and I'm sure he would take a good played mad one as an apprentice.

And also, just like the others allready mentioned, we will have about 20 teachers or so, in about two or three months. That makes 60 apprentices possible, which really is enough. Just wait thoose two or three months and you will see, that the current system is fine, instead of making a new system, which won't work for half a year or even longer, again.

Ps: I know that the grammar and everything completely sucks in my massage, but I just woke up, so don't blame me :P
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AlexRose
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Post by AlexRose »

Taeryon Silverlight wrote:
Aegohl wrote:
Samantha Meryadeles wrote:
For example, a mad genius would have trouble learning from a teacher, but that's one character concept that we could easily see as looking over old tomes and doing unholy rituals to learn magic.
What's wrong with a mad genius? Duchan is some kind of mad genius, too and I'm sure he would take a good played mad one as an apprentice.

And also, just like the others already mentioned, we will have about 20 teachers or so, in about two or three months. That makes 60 apprentices possible, which really is enough. Just wait those two or three months and you will see, that the current system is fine, instead of making a new system, which won't work for half a year or even longer, again.

P.s: I know that the grammar and everything completely sucks in my massage, but I just woke up, so don't blame me :P
No we won't. Theoretically we'll have 24, but that won't be so because A. Not everyone will receive BHONA and B. Not everyone will stick around to the end of their training. Oh and C. Not everyone will want to teach.

I reckon there'll be around 15 or so teachers left. That's still 45 however.

The current system is FINE; some may feel jealous currently, but half a year, there'll be LOTS of new places.
Keikan Hiru
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Post by Keikan Hiru »

A online game is not a waiting game.
We can't make players wait a half year for their turn in the waiting queue.
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Llama
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Post by Llama »

For priest magic a system lyke this is OK... since it SHOULD be something special

But for mages, this system fails...

I say keep this system, and add something else for those who want to learn on their own

Then you can have mages (studious, intelligent) and sorcerors (just, found it inside them)
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Taeryon Silverlight
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Post by Taeryon Silverlight »

Well, waiting a half year, for the possibility that almost everyone will be able to learn magic then, is better then waiting a whole year for a new system, isn't it?
Keikan Hiru
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Post by Keikan Hiru »

First of all, who said it takes a whole year?
Secondly, its planed as an addition.
Thirdly, a game has to come up with rewards, especialy in the early stages when a new player begins the game.
The magic-teaching-"system" does not support it, not at all, therfore it needs to be altered.
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