


Moderator: Gamemasters
It's not that it's not desired that you use the NPCs, it's just that it's more desireable for players to trade with each other. This helps the game economy, helps player's roles, helps promote role play, etc...Marduk Kurious wrote:hmm i can see your point serp, but the only thing i'm confused about is, if you didn't want us using the npc's why are they still there?
Well, you should desire not to get PKed in the first place. This does make getting killed worst, which you should not want to do in the first place. It was actually planned for a number of other changes to take place to make being killed less desirable, but this seems to have done it all on it's own.Marduk Kurious wrote:And it gets harder and harder for people to actually get their skills up, take belrog for instance, he's gotten pked alot lately, he'll never have the skill he used to have.
You can always still buy from NPCs. And you can always still make money even as a low level blacksmith. Daggers, for instance, are fairly easy to make and are probably the lifeblood of many lower level blacksmiths.Marduk Kurius wrote:What if the town gets attacked and people lose their skills, then the economy would be in ruin.
Some good points, but I know, personally, 2 people that went to play the game and immediate left because it was too easy.Marduk Kurius wrote:I can see the point in play interaction with each other. But think of the new people, most of them will get bored thinking the game is too long, increasing is good and all, but 10 times i think is way too much... but back to the actual subject, i think that inflation does occur in real life, but everyone is going to be extremly broke, especially if their unlucky and can't find players that are merchants.
Uhm... who said it was Serpardum's choice? I believe that this was probably a decision made final by Bror. or rather, a collaboration of all the GMs and such about skill difficulty. I honestly don't believe that Serpardum made this choice himself, whether or not he agrees with it. Am I right?Kringin wrote:Ok serpardum keep it the way you want to, but dont say I didnt warn you.
When you're right you're right.Cain Freemont wrote:Uhm... who said it was Serpardum's choice? I believe that this was probably a decision made final by Bror. or rather, a collaboration of all the GMs and such about skill difficulty. I honestly don't believe that Serpardum made this choice himself, whether or not he agrees with it. Am I right?
Real life.And what the heck is "RL"?
I think that making eveything by yourself is hardly going to increase roleplaying. Quite the opposite, since Player to player trade gives much more possibilities to it and requires less time than selling to Eliza.This would also encourage roleplaying incase you havent notices always you se a person working and rarely relaxing.