Recruiting
Moderator: Gamemasters
Recruiting
I think getting more players, and more good roleplayers could be combined. It is just a matter of who we tell about the game.
I think all countries have rpg organisations, wich have forums. At these forums mainly the good old dice and sheet rpg's are discussed, but allso computer rpgs. If everybody could do a quick search for the organisation in their country, and leave a message at their board, explaining and recomending the game, I would greatly apreciate it. I am sure we will at least get some more players this way, and they will probably be good roleplayers. These forums are usualy where people search somone to play rpg games with. Many do not find anyone... This was the situation I was in when I first found this game, and I was very pleased with what I found.
I think all countries have rpg organisations, wich have forums. At these forums mainly the good old dice and sheet rpg's are discussed, but allso computer rpgs. If everybody could do a quick search for the organisation in their country, and leave a message at their board, explaining and recomending the game, I would greatly apreciate it. I am sure we will at least get some more players this way, and they will probably be good roleplayers. These forums are usualy where people search somone to play rpg games with. Many do not find anyone... This was the situation I was in when I first found this game, and I was very pleased with what I found.
- Pellandria
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I like the idea of peaks of 100 players too.AlexRose wrote:Yeah, 100 would be great. /sarcasm.
You count yourself in?AlexRose wrote:A. It'd be 100 bad rpers, and we all know it.
Only the fact that you know bloody nothing about the source of the "dies" excuses that line.AlexRose wrote:B. Our server dies from 50 people with 20 people in one place, think of 100 with 40 in one place!
The server has not even a slightly problem with 50 players online. And if 50 players are at one place the server has not problem too. The only problem at this point is YOUR connection, since the amount of transfer volume increases with every player on your screen. For the server its unimportaint where the players are. The real source of the lags are the logouts of players. And it is sadly this way, that more players online mean more logins and logouts.
But about the "recruiting" of new players right now, i need to say that it would be pretty worse right now.
If we start to promote Illarion really, we will make many persons looking at Illarion and trying it. The player amount WILL increase alot. But since the server (logout stuff) is not stable enougth to keep them, the most of them will leave again. And we can do that promotion just one time. The second time won't work.
So that "recruiting" stuff has not wait until the server runs stable for more players.
Nitram
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Alex... I have played online, on various sites and boards and chatrooms and whatnot, for over fourteen years. For the majority of those, Illarion didn't exist, and let alone had I heard of it. Is my 'way of rping' mutually exclusive to Illarion? Hardly, it was a dream come true for me. Did it take a period of adjustment? Of course. But any RPer worth his salt is perfectly capable of morphing his style of RP to fit a new game/situation.
Also, I think Cuthalion was talking about Role-PlayERS assocations... not the boards for existing Role-Playing GAMES.
However, server stability is absolutely necessary before we start a major 'advertisement' drive. Also (and this is something no one seems to mention)... the client is VERY picky. In the past few weeks, I have tried to bring in FIVE new players. Of those five, only one got the client to work the first time he tried it (and it bears mentioning that that was on my old computer). Of the remaining four, one finally got it to where it will start, but it is too laggy to actually play yet, one thinks she got it working finally (but hasn't had the time since to try it out), and the other two gave up.
In other words, two out of five people gave up before ever even getting into the game, because of how picky the client is, on what machines and settings it will run. That's forty percent! It isn't due to server lag/freeze, it isn't due to bad experiences as a newbie, it isn't due to any of the reasons people keep harping on. Forty percent of the newbies I tried to introduce left because the client wouldn't run on their machines without a struggle.
So no. I don't think advertising in this nature is a good idea right now, much as I would like to see more players.
Also, I think Cuthalion was talking about Role-PlayERS assocations... not the boards for existing Role-Playing GAMES.
However, server stability is absolutely necessary before we start a major 'advertisement' drive. Also (and this is something no one seems to mention)... the client is VERY picky. In the past few weeks, I have tried to bring in FIVE new players. Of those five, only one got the client to work the first time he tried it (and it bears mentioning that that was on my old computer). Of the remaining four, one finally got it to where it will start, but it is too laggy to actually play yet, one thinks she got it working finally (but hasn't had the time since to try it out), and the other two gave up.
In other words, two out of five people gave up before ever even getting into the game, because of how picky the client is, on what machines and settings it will run. That's forty percent! It isn't due to server lag/freeze, it isn't due to bad experiences as a newbie, it isn't due to any of the reasons people keep harping on. Forty percent of the newbies I tried to introduce left because the client wouldn't run on their machines without a struggle.
So no. I don't think advertising in this nature is a good idea right now, much as I would like to see more players.