wounded instead of clouded?

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Post Reply
User avatar
pharse
Posts: 1787
Joined: Wed Oct 04, 2006 9:33 pm

wounded instead of clouded?

Post by pharse »

I already posted it in the other topic about the IG death but I feel like it´s a bit inappropriate there...

So this topic is ONLY about the suggestion of the "wounded" system.

Here we go again:


I am not a fan of the current "clouded" system. I would prefer instead a "wounded" system. You are wounded when you reach 1HP (or whatever it´s called here) or would drop below it.


Being wounded means:

**your char is marked e.g. with a red cross on the torso so everyone can see you´re wounded

**you can´t attack or perform any magic.

**dropping items/bags like it is now with clouding

**only whispering possible

**you are freezed for 10sec or so (enough time for bandits to steal the items), after this you can take your items (if still there ;) ) and move again, but with 0.5 speed or so.

**everytime you are attacked when you´re wounded you drop your bag, nothing else. But you can´t drop below 1HP.

**you can´t heal yourself e.g. with potions.

**skill reduction (like it´s now with the "clouded" system)


"Recovery" means:
HP increases from 1 to 2, another Spell (or potion of your own, since you´re not "wounded" any more) is needed to get back more HP.

How you can "recover":

**someone else performs a healing spell on you

**after an amount of time (2 server cycles?)

**near the cross the time is reduced (1 server cycle?)


Being wounded is easier and mor logical for RPing. So you can´t die unless there is e.g. a quest group A against group B and both leaders agree OOC that if one group is defeated the leader has to die --> perma (of course with the help of GMs).

There should also be another restriction: being wounded the 2nd time within 5(?) server cycles gets your char "wounded" for 1RL hour. This would prevent constant wounded-->recovery especially with mages.


I think the main problem now is that people can´t handle with the current system. It´s illogical to "die" i.e. become a ghost then get resurructed and this again and again. It´s hard to roleplay especially for newbies. The "wounded" system would simplify it and would offer possibilities for "easy" RP for newbies (noone has to be upset that they reacted wrong) and for "advanced" RP for more experienced players at the same time.

Additionally - concerning the current discussion about good vs evil - an "evil" group can raid a whole town i.e. they can threaten the people and they cooperate or if they defend their town at all costs the "evil" group can, theoretically, fight them untill they are all wounded. Now it´s like: death->resurruction->death->resurruction... No chance for equivalent roleplay. (of course quests with NPC monsters have to be very balanced)
User avatar
AlexRose
Posts: 4790
Joined: Sat Oct 22, 2005 8:18 pm
Location: Megajiggawhat?

Post by AlexRose »

You said this in the OTHER TOPIC! What's the point in making a NEW TOPIC! People didn't like it in that topic, why would they suddenly like it now?!??!
User avatar
pharse
Posts: 1787
Joined: Wed Oct 04, 2006 9:33 pm

Post by pharse »

two people didn´t like it (if it was concerning my suggestion...or the actual topic?).

And in the other topic a flaming parade has been started...
User avatar
Rasteel Olin
Posts: 192
Joined: Sun Jan 14, 2007 5:08 am

Post by Rasteel Olin »

Alex, stfu and be nice..
User avatar
Lrmy
Posts: 1263
Joined: Fri Jun 02, 2006 4:42 pm

Post by Lrmy »

This is a poor idea considering..if you happened to be attacked by an NPC or n00b you have no chance.
User avatar
Dantagon Marescot
Posts: 1948
Joined: Mon Sep 04, 2006 8:38 am
Location: Illarion Public Library

Post by Dantagon Marescot »

Personally, I like that idea. That way people can stop claiming they die when ever they go to the cross. In my opinion you don't die when you go to the cross, you run, wounded, and pray to the goddess to preserve your life. It would make it more fair that way. Though when 'wounded' we should still have some skill loss. I also think they should drop their bag and what is in their belt. If just the bag, people could get smart and hide their money on their belt before they get 'wounded.'
User avatar
Kevin Lightdot
Posts: 2849
Joined: Sun Oct 16, 2005 8:17 pm
Location: Green again

Post by Kevin Lightdot »

Being wounded has a point, but it also screws up a few facts:
If one is wounded, he could never be killed, and that sucks.
One could not kill a wounded man.

And on another point:
Why only whisper?
He can scream in pain due to his wounds for a little while atleast, while he still has energy.
And why on earth should you ever disable #me's?

Plus you are forcing perma death on people, wich might not be wanted by all, especialy because in Illarion, fighting is very common.

Sorry, I don't like the idea, though being wounded is nice, it brings much more illogical parts then being clouded.

I think we should just get some set rules on clouding, something like being 'dragged' by the gods, being held alive.
Then at the cross, where the gods wish it to be, regaining some strength, but still being wounded. (Unlike some who don't rp being wounded at all..))



Good night now.
User avatar
pharse
Posts: 1787
Joined: Wed Oct 04, 2006 9:33 pm

Post by pharse »

hm...just to set it right:

my suggestion doesn´t restrict #me´s. Of course, they have to be enabled!

ok, "only whispering" can be changed, no big thing.

it wouldn´t force people to a perma death, unless they WANT to die (uh?). I meant that the only death would be a perma one and it would most likely come along within a quest with the help of a GM who can disable the "protection" of dropping below 1HP.

OK, it doesn´t need to be a perma death but a GM is needed in any case. (for example a quest that one char is killed by a bandit and a priest resurrects him)
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Post by Nitram »

Plain and simple. I don't like the idea.

Its basically exactly like it is not, but the possibility to get alive again, after a while without doing anything.

And you ask for a graphic with a red cross or something, and this would require ALL characters graphics another time in the client. This is crap too.

Also i don't like this, that everyone just get wounded and not killed, not even by monsters.

All in all i can't see anything good at this point.

my 2 cents

Nitram
User avatar
Mr. Cromwell
Posts: 1876
Joined: Wed Oct 11, 2006 6:20 pm
Location: All over the place.

Post by Mr. Cromwell »

I'll be sure to post my vastly superior idea later.. :wink:
User avatar
Rasteel Olin
Posts: 192
Joined: Sun Jan 14, 2007 5:08 am

Post by Rasteel Olin »

Cromwell reminds me of Alex but in 30 years older.
User avatar
U/\/known
Posts: 133
Joined: Sat Jul 08, 2006 4:11 am
Location: Behind you!

Post by U/\/known »

To be honest, I think this idea is better in someways, like the stupid cross thing being taken away. But, its okay as it is.
User avatar
pharse
Posts: 1787
Joined: Wed Oct 04, 2006 9:33 pm

Post by pharse »

Also i don't like this, that everyone just get wounded and not killed, not even by monsters.
But this is exactly the problem. There is a discrepancy between roleplay and software. The software forces us to "die" but I think most people roleplay this "death" as they were badly wounded. At the moment this is the best solution because it becomes even more complicated if you consider the two deaths ingame: the "normal" one I mentioned and the "ultimate" death which means a deletion of a char e.g. perma ban (therefore there are special resurrection quests, so it´s difficult to explain ingame why there is no need for such a ritual - only the "yellow cross").

The recent discussions about good vs evil, resurrection-abuse etc. leads one to assume that the death-system has to be updated in some ways.
But if this happened, why not adapting roleplay and software? It would also offer more logical reasons for the needed restrictions to avoid constant "reviving".

But first of all this proplem has to be solved:
And you ask for a graphic with a red cross or something, and this would require ALL characters graphics another time in the client.
This is of course a serious problem I didn´t considered...but I´m sure there will be a solution.
I don´t know if possible: is the software able to do...some kind of "graphic overlay"? So that there would be only one additional graphic (e.g. the red cross).
Another possibility: when I attack someone there appears this red circle, perhaps when one is wounded there could appear the same circle in another colour, e.g. yellow or green. This object is already implemented so there is no need for another graphic (or maximal one more)
All in all i can't see anything good at this point.
You can be sure, there are good arguments for the "wounded" system! But it´s difficult to describe them in a written text AND in English (at least for me...)
So I ask only for a little patience. Thank you in advance.
Post Reply