crafting makes people rip their hair out
Moderator: Gamemasters
crafting makes people rip their hair out
ok smithing has been kinda pissing me off lately. Its not really the massive jump inbetween skill level of experiance. Its more of the I DONT know if I'm getting experiance for the things I'm making.
This is why I propose that there should be an red out line or at least make the words that describe what the item is at the bottom of the window turn red when you cannot get experiance for making said item.
I think this is logical because as a craftsman you know if making somethings is going to cause you to get better. I say this because my brother is becoming a welder and he knows that he cannot get any better if he worked in a line manufactoring parts. Which is why he wants a job where he will do different things all the the time.
What do you all think about this?
This is why I propose that there should be an red out line or at least make the words that describe what the item is at the bottom of the window turn red when you cannot get experiance for making said item.
I think this is logical because as a craftsman you know if making somethings is going to cause you to get better. I say this because my brother is becoming a welder and he knows that he cannot get any better if he worked in a line manufactoring parts. Which is why he wants a job where he will do different things all the the time.
What do you all think about this?
- Estralis Seborian
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- Skaalib Drurr
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i tried pointing this out a very long time ago to the devs, i got the same answer, that crafting is being worked on, and it has only gotten worse... far worse...
not only have not level up in about a RL year, but now ingame everything i make is bad-average quality, even the most simplest of items i make very bad of, and i still fail often enough with these simple items
not only have not level up in about a RL year, but now ingame everything i make is bad-average quality, even the most simplest of items i make very bad of, and i still fail often enough with these simple items
- abcfantasy
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- Samantha Meryadeles
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How comes that your opinion about smiths is so much different of yours about mages? because you can kill a smith easily?Smithing is meant to be, it is the craft that can make you gain the highest amount of money and we dont want a lot of people to be good smiths, they are meant to be rare and thats why its hard to become a great one, only the most perseverant get there.
I do not think people play simply because it focuses on true Role Play(if that was all people wanted DnD would be what they are doing instead of Illarion). I think people play it because it blends true Role Play and elements from a normal rpg video game.
Elements in the game like smithing, warriors, mages, and their skills are something that adds to the our role play. Anyways, skill is apart of this game and it does need to be worked on. I am thank full it is and just hope it is done soon so I can enjoy it.
Elements in the game like smithing, warriors, mages, and their skills are something that adds to the our role play. Anyways, skill is apart of this game and it does need to be worked on. I am thank full it is and just hope it is done soon so I can enjoy it.
The problem with the crafting system these days as far as I am concerned is that it is too complicated, two years ago to make green cloth all I would need it a loom and some wool, now I need cabbages, buckets, knifes, mortars and god knows what else, there are too many different stages that needs to be reduced.
Not true in my case, my characters have little to no skill, Az is a leader of the Druids and his alchemy skill is less than that of a newly made playerLrmy wrote:I do not think people play simply because it focuses on true Role Play(if that was all people wanted DnD would be what they are doing instead of Illarion). I think people play it because it blends true Role Play and elements from a normal rpg video game.
Elements in the game like smithing, warriors, mages, and their skills are something that adds to the our role play. Anyways, skill is apart of this game and it does need to be worked on. I am thank full it is and just hope it is done soon so I can enjoy it.
- Korm Kormsen
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this seems like saying "I am the head mage of the mage academy, but i have no magic skills and cant teach" what would you think of this player....Azuros wrote:Not true in my case, my characters have little to no skill, Az is a leader of the Druids and his alchemy skill is less than that of a newly made player
i dont like how players think because they can imagine themselves as something, that they are that something. Some of us work really hard ingame to get to a certain level where we can consider ourselves a certain kind of character.
LOL you make that sound like an insultAzuros wrote:That shows how much you know about the druid way
no i dont know anything about druids, but you imply that druids need alchemy, so i assumed druids need alchemy.
edit:
i can use the same example as before... you can roleplay your ass off as a mage leader of a mage academy, with other people that also dont have any magic skill.Azuros wrote:edit: also, you forget that some of us work our way up through rp, rather than skill. Az did not declare himself one of the leaders, Ava chose him and Yridia
I tentatively agree with Moathia, but for slightly different reasons.
Mainly, with as many steps and things that are involved in making anything right now, it is *very* difficult to earn any kind of profit.
The in-game prices evolved in a time where, as she said, all you needed to make green cloth was wool and a loom. Now, you need some ten items, several of them resources, to try and create a green shirt... but the final product is worth the same as only one or two of those resources. Try buying, say, ten bundles of wool (the extra to account for failed attempts along the way), five or six cabbages, and two or three spools of thread, and see if you can buy all this for less than the what, ten copper you get for a completed shirt?
Of course, you could just become an expert farmer, as well as tailor and alchemist, with unlimited time to grow or gather your resources... but what fun is the game if you have to spend hours and hours collecting resources for very little gain?
The only craft you can *really* make a profit with anymore is *certain* aspects of tailoring (if you get the resources yourself), and smithing (once you get pretty good at it, and of course collect the resources yourself).
Mainly, with as many steps and things that are involved in making anything right now, it is *very* difficult to earn any kind of profit.
The in-game prices evolved in a time where, as she said, all you needed to make green cloth was wool and a loom. Now, you need some ten items, several of them resources, to try and create a green shirt... but the final product is worth the same as only one or two of those resources. Try buying, say, ten bundles of wool (the extra to account for failed attempts along the way), five or six cabbages, and two or three spools of thread, and see if you can buy all this for less than the what, ten copper you get for a completed shirt?
Of course, you could just become an expert farmer, as well as tailor and alchemist, with unlimited time to grow or gather your resources... but what fun is the game if you have to spend hours and hours collecting resources for very little gain?
The only craft you can *really* make a profit with anymore is *certain* aspects of tailoring (if you get the resources yourself), and smithing (once you get pretty good at it, and of course collect the resources yourself).
- Korm Kormsen
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only, if it's 30 sheep!Or would you rather have a system where it takes thirty different steps just to sheer a sheep.
now, after we both have overdone our point, seriously:
YES, Ma'am! that is exactly, what i want....or know some people who are good in those different skills.
my farmer sells grain, and buys bread.
my lumberjack sells treetrunks and buys plates or whatever.
and both have to interact with somebody else.
but, ok, my concept of roleplay may be wrong. - i just dont want a dramatic scene, everytime i let a char interact with others.
haggle a bit about the price, hear and tell gossip, have a drink together...
or a little fistfight...
that should be about 75 % of the rolplay in my opinion.
agreed ...Korm Kormsen wrote: my farmer sells grain, and buys bread.
my lumberjack sells treetrunks and buys plates or whatever.
and both have to interact with somebody else.
but, ok, my concept of roleplay may be wrong. - i just dont want a dramatic scene, everytime i let a char interact with others.
haggle a bit about the price, hear and tell gossip, have a drink together...
or a little fistfight...
that should be about 75 % of the rolplay in my opinion.
I recognize way too much weight on skills and skillgaining lately

and remember, in real life - at least in Germany - apprenticeship/education for a job takes at least 2, mainly 3 years


Any discussions about the current crafting system are completly useless, since the new, improved system is nearly done.
And it will be much better, trust me
( at least after we found all bugs ^^ )
And in addition i have to aggree with Korm. Why does every character do everything on his own? Every miner is a smith too. Every smith mines too.
While i'm reworking the system i could limit the skills you are allowed to get in the crafting part, to one or two.
^^
Nitram
And it will be much better, trust me

And in addition i have to aggree with Korm. Why does every character do everything on his own? Every miner is a smith too. Every smith mines too.
While i'm reworking the system i could limit the skills you are allowed to get in the crafting part, to one or two.


Nitram
- Samantha Meryadeles
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I think the reason for that is simply...a new smith has not the possibility to earn enough money so that he can buy his rawmaterials. same with carpenters and other trades. you simply can't pay for the materials at beginning.Why does every character do everything on his own? Every miner is a smith too.
As long as you are not like the dwarves. now any new smith may learn from Thorwald and Guran, and may get the rawmaterials from the town. But for other races thats not really possible.
Samantha hit the nail on the head. As I said in my earlier post, it is simply impossible to afford the materials needed until you are a fairly high level. You *have* to gather them yourself. If you want to discourage that, raise the prices paid for crafted items. (And yes, I know the idea is for people to trade with each other, but really, who is going to buy a few thousand pairs of shoes, or plates, or needles?)