Having no Opinions other than others. Is this Right?
Moderator: Gamemasters
Having no Opinions other than others. Is this Right?
upon lokis Request im deleting the following topic to make a new one.
Accourding to many T becoime mature by Accepting the Standard and View and Opinions of Roleplaying gmaes by the Gm wehter they are right or Wrong and mature by not having no opinion of my own other that that is allowed. Being an American This Maturing by disregarding my own soul is a bit wierd to me. Please Explain the why this is Right.
Accourding to many T becoime mature by Accepting the Standard and View and Opinions of Roleplaying gmaes by the Gm wehter they are right or Wrong and mature by not having no opinion of my own other that that is allowed. Being an American This Maturing by disregarding my own soul is a bit wierd to me. Please Explain the why this is Right.
Last edited by Zemron on Thu Jan 09, 2003 7:25 pm, edited 1 time in total.
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Edit: Due change of Zemrons posting not longer actual.
What do you want with that !?
I realy hope this post will be deleted soon, if you dont do it by yourself.
Without greetings,
Loki
What do you want with that !?
I realy hope this post will be deleted soon, if you dont do it by yourself.
Without greetings,
Loki
Last edited by Loki Feuerhaar on Thu Jan 09, 2003 7:31 pm, edited 1 time in total.
Zemron you're only showing your immaturity by making these pointless postings about how you were not accepted. You should instead be thinking long and hard for what a correct answer would be, or finding a new game where your current answers would allow you to play and fit in. Currently your playing style and thoughts of roleplaying are not the same as those of the creators of illarion, who make this game for people who think like themselves and not for every single nice person in the world. Don't blame Fleariel for your own misunderstandings and poor answers as to what roleplaying stands for and how to accomplish it. It is Fleariel's job to keep the immaturity and annoying behavior from Illarion. There is not a single answer for what you should say in response to those questions, there are an infinate number within a relatively small window. Illarion was created for the people who see through this window, and right now Zemron you're staring at a wall. You can either keep searching for the window or take the door back to where you came from and look for another community. This sounds harsh and I suppose it is, but please grow up.
Also this is a Deisscusion board a Place I feel we are allow ed to talk and discuss issues. Unless that has change and there is a limit to our being allow to speak in these boards. If so how many times am I allows to speak on these boards Damien. Its hard for me to Diejest this being a Free American. InIlarion am Im Free or Im Im bond by a set of Opinions and predjuce. Of All the Things posted on the RPG board not one Really make the piont of what an RPG is only opinions stated as though religious fact.
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- Caranthir the great
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Zemron nobody asked you to play Illarion in the first place. If you don't like the way the game is designed or how it was created by roleplayers for other roleplayers then you should have left a long time ago. Now with your constant complaining and insulting of the ones who LET you play at THEIR expense, they have taken away their GIFT to you of LETTING you play for FREE. Good luck finding a game that better suits your playing style.
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Damien a name for the devil ? Not really lol...
Well, take it that way : If you have different views about what roleplaying is than the creators of this game have, then you're simply in the wrong type of roleplaying game. To explain these things a little :
Roleplaying game. Started with things like early "D&D" games, single player BOOKS, etc. They were simple, and based upon telling an interactive story where the "reader" or "hearer" (later "hearerS" -> players) could decide what to do.
Then, different character types came into it. The rules became more complex. The players now were several people, with one game master or storyteller. Games usually played, were AD&D and DSA for example. Note that these games were NO computer games ! Game Masters had a rule book and a story book, players had a character paper, a rubber and a pen (for hitpoints, skillpoints etc)
On computers, there started simple adventure games. The most were text based, then text and picture based (no animations of course).
Later, some games on the computer got elements known of roleplaying games : Character attributes and skills. There were different types of these games : Some focussed on telling a story, some on riddles and quests, some on fighting monsters (called Hack&Slay games).
Diablo, for example, is a PURE Hack and Slay game. The quests there are all solved by fihting, fighting is the center of the whole game, with skills and attributes and items that are all fight-based.
Illarion is thought to be a different type of game. In illarion, fighting skills are not absolutely necessary. Storytelling stands in the center of the view. Ilarion is a storytelling centered type of roleplaying game ! That means, it does not really count if your character looses or wins a fight, what counts is if you can ACT your character in a way that it fits the world background setting. Roleplaying in illarion is more ACTING that killing monsters and gaining skills.
If you prefer the other game type, and if the server rules don't fit your type of play - simply play something else.
Well, take it that way : If you have different views about what roleplaying is than the creators of this game have, then you're simply in the wrong type of roleplaying game. To explain these things a little :
Roleplaying game. Started with things like early "D&D" games, single player BOOKS, etc. They were simple, and based upon telling an interactive story where the "reader" or "hearer" (later "hearerS" -> players) could decide what to do.
Then, different character types came into it. The rules became more complex. The players now were several people, with one game master or storyteller. Games usually played, were AD&D and DSA for example. Note that these games were NO computer games ! Game Masters had a rule book and a story book, players had a character paper, a rubber and a pen (for hitpoints, skillpoints etc)
On computers, there started simple adventure games. The most were text based, then text and picture based (no animations of course).
Later, some games on the computer got elements known of roleplaying games : Character attributes and skills. There were different types of these games : Some focussed on telling a story, some on riddles and quests, some on fighting monsters (called Hack&Slay games).
Diablo, for example, is a PURE Hack and Slay game. The quests there are all solved by fihting, fighting is the center of the whole game, with skills and attributes and items that are all fight-based.
Illarion is thought to be a different type of game. In illarion, fighting skills are not absolutely necessary. Storytelling stands in the center of the view. Ilarion is a storytelling centered type of roleplaying game ! That means, it does not really count if your character looses or wins a fight, what counts is if you can ACT your character in a way that it fits the world background setting. Roleplaying in illarion is more ACTING that killing monsters and gaining skills.
If you prefer the other game type, and if the server rules don't fit your type of play - simply play something else.