~ Building Rules / Bauregeln ~
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Ok, I will make it more clear. I go to you and say "Hi Lennier give me discount plz" and you respond with "Yes!!!!". That sound good?Lennier wrote: @Fooser: I do not know what you mean. Have to ask for a more detailed explanation. Noone has to pay other prices since we have the rules. Only the rules can change.
- Korm Kormsen
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- Location: Illarion nordpol, wenns den gibt...
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
it is not.
but i hope, that the nordmark will get the same treatment in this aspect, as the other settlements got.
in case that you stressed:
in case, that neiter the upper nor the lower thought of mine are on track, i would strongly advocate the introduction of beasts of burden.
but i hope, that the nordmark will get the same treatment in this aspect, as the other settlements got.
in case that you stressed:
we will gladly accept a TB depot as gift...Where is written that we sell Trollsbane Depots outside of Trollsbane?

in case, that neiter the upper nor the lower thought of mine are on track, i would strongly advocate the introduction of beasts of burden.
I am a bit overloaded with your building projects. Please do not fear that i could forget anyone of you, but i have to do other things too, like to study in the week. And i am also a player who wants to play, not only to construct your houses the whole day.
I try to keep the row like your orders come to me. But some projects need more time than other to solve them. You allways get an answer sooner or later (within a week) and a time period when we can solve the tasks.
I try to keep the row like your orders come to me. But some projects need more time than other to solve them. You allways get an answer sooner or later (within a week) and a time period when we can solve the tasks.
- Korm Kormsen
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Lennier,
so just for your timetable....
if brick-making will not be introduced before, i calculate, that we could need you in two weeks for the nordmark.
the only things, we still need, are 17 saplings, about a thousend bricks and 50 or 100 silver for depot(s)
if your timetable says later, so later it must be.
korm
so just for your timetable....
if brick-making will not be introduced before, i calculate, that we could need you in two weeks for the nordmark.
the only things, we still need, are 17 saplings, about a thousend bricks and 50 or 100 silver for depot(s)
if your timetable says later, so later it must be.
korm
Get the bricks yourself. Go to the ferry, buy them from the npc and carry them to a depot. It may take ages, but that's what Caelum does and it works just fine.Korm Kormsen wrote:Lennier,
so just for your timetable....
if brick-making will not be introduced before, i calculate, that we could need you in two weeks for the nordmark.
the only things, we still need, are 17 saplings, about a thousend bricks and 50 or 100 silver for depot(s)
if your timetable says later, so later it must be.
korm
- Korm Kormsen
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Dear Mr. Bannister the Barrister,
that is exactly, how we got thousends of bricks allready.
but if i look ad your picture, that what Caelum does, seems to let the involved age very prematurely.
because i am about forty years older than you, i dont want to spend a lifetime building.
sincerly your's,
korm kormsen
that is exactly, how we got thousends of bricks allready.
but if i look ad your picture, that what Caelum does, seems to let the involved age very prematurely.
because i am about forty years older than you, i dont want to spend a lifetime building.

korm kormsen
Well it is unfortunate that people DON'T DONATE ENOUGH!!! yes.Korm Kormsen wrote:Dear Mr. Bannister the Barrister,
that is exactly, how we got thousends of bricks allready.
but if i look ad your picture, that what Caelum does, seems to let the involved age very prematurely.
because i am about forty years older than you, i dont want to spend a lifetime building.
sincerly your's,
korm kormsen
I have a corious feeling if i take a look at the guild board and count the members of our new guilds and look for the links of these chars. Why single chars are member of 2 towns and maybe 3 different guilds?
Sorry, but it seems i have to take up much more strict rules for building houses. It can not be - in my view, that 4 chars lead the same 2-3 guilds and think, that they can build 2-3 guildhouses for this - like each member would have a single house in result of it.
The aim was, that these houses are for more or less autonom groups. But i really have a bad feeling, if i take a look at single player chars, their wish to be owner or co-owner of a private house, but they also are members of sometimes 3 or more groups, which want to build too.
The aim was to have active settlements with more or less active players. How they can handle 3 buildings in 3 different places?
Sorry, but it seems i have to take up much more strict rules for building houses. It can not be - in my view, that 4 chars lead the same 2-3 guilds and think, that they can build 2-3 guildhouses for this - like each member would have a single house in result of it.
The aim was, that these houses are for more or less autonom groups. But i really have a bad feeling, if i take a look at single player chars, their wish to be owner or co-owner of a private house, but they also are members of sometimes 3 or more groups, which want to build too.
The aim was to have active settlements with more or less active players. How they can handle 3 buildings in 3 different places?
- Kevin Lightdot
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- Juniper Onyx
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Lost of new and old guilds want to build or expand their existing houses. For those i hope, that this new formulation of the rules is much more clear. The main point is, that you have to make sure, that your group is self-contained enough, so that i can count it than a real group.
In the next time the new text get added to the webpage.
Wo darf ich bauen?
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Where i can build?
In the next time the new text get added to the webpage.
Wo darf ich bauen?
- Einzelpersonen und offene Partnerschaften dürfen in Übereinstimmung mit Regierungen in den offiziellen Siedlungen kleine Häuser bauen, nicht aber in der Wildnis.
- Die Siedlungen sind:
- Troll's Bane
- Varshikar
- Silberbrand (nur Untergrund)
- Greenbriar
- Tol Vanima
- Alle anderen ingamen Territorien gehören Gilden und werden als solche behandelt.
- Gilden/Klans, die seit mindestens 3 Monaten am Gildenboard aktiv geführt werden, dürfen überall neue Gebäude bauen. Die Gruppen müssen aber unabhängig von anderen Gilden sein (Bürger von den Siedlungen sind nicht betroffen). Das heißt die Führung und mindestens 4 Mitglieder dürfen keiner anderen Gruppe angehören. Gilden/Klans dürfen sich zu gemeinsamen Bauzwecken zusammenschließen.
- Der direkte Bauplatz ist mit dem zuständigen Gamemaster abzusprechen. Questbezogene Plätze dürfen nicht verbaut, der Zugang nicht behindert werden.
- Einzelpersonen und Partnerschaften können ein Grundstück von 100 Feldern bebauen.
- Gilden/Klans können ein zusammenhängendes Baugrundstück in Größe abhängig zur Mitgliederzahl bebauen und ausbauen.
Es gelten: 700 Felder + 50 weitere Felder für jedes Mitglied oberhalb der Mindestanzahl von 4. Folgendes ist hier mit anzumerken: Es werden nur Chare gezählt die keiner anderen Gilde angehören und kein eigenes Privathaus besitzen oder mit unterhalten. - Infrastruktur und Wehranlagen werden in den genannten Siedlungen von ihren Regierungen und in Zusammenarbeit mit der Bevölkerung gebaut. Sie haben im Verhältnis zur Aktivität und Bedeutung der Siedlung zu stehen (darüber entscheiden die Gamemaster)
- Ästhetische und inhaltliche Mängel in der Planung werden von zuständigen Gamemaster abgelehnt.
- In Stadtgebieten ist ein Grundstückspreis an die örtliche Regierung zu zahlen, sofern diese eine erhebt.
- In der Wildnis wird eine Prämie zur Urbarmachung des Landes fällig, die der Baumeister erhebt. Es gelten pauschal 20 Kupfermünzen pro Feld.
- Das Öffnen von neuen Höhlen/Kellern im Untergrund oder in einem Berg kostet 100 Kupfermünzen pro Feld. Der Boden wird aus natürlichen Felsgestein bestehen, ebenso die Wände.
- Ein Charakter zählt als inaktiv wenn er zwei Monate nicht mehr im Spiel war.
- Die Häuser inaktiver Charaktere gehen in den Besitz der Stadt in der sie stehen über. Diese Stadt kann dann für den Wiederverkauf sorgen.
- Sollte ein Gebäude keinen neuen Besitzer finden verfällt es.
- Sollte eine Gilde inaktiv und weniger als 4 Mitglieder besitzen, kann ihr Gebäude von einer anderen Gruppe genutzt werden oder es verfällt.
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Where i can build?
- Single persons and unofficial partnerships can build little houses in towns and villages, but not in the wilderness. An agreement with the local goverment is needed.
- The official settlements are:
- Troll's Bane
- Varshikar
- Silverbrand (only in the underground)
- Greenbriar
- Tol Vanima
- All other ingame territories are owned by guilds.
- Guilds and clans, which are official guilds at the guildboard for at least 3 months, can build everywhere. But the groups has to be autonom of other guilds (citizens of the official settlements are not included). That means that the leadership and at least 4 members are not in any other guild or clan. Guilds and clans can found partnerships to build.
- The building place has to be agreed with GMs. It is not allowed to build in places related to quests. The entrance has to be free for all.
- Single persons and open partnerships are allowed to build at an owned area of 100 fields.
- Guilds and clans can build and expand their houses at their land without limits. But the size of the land depands on the number of members and is sized with at least 700 fields and 50 more for each member obove of the minimum limit of 4. Following must be pointed out here again: Only chars get counted, which are not member of any other guild or which are not owner and co-owner of a private house.
- The infrastructure and military buildings for protection of the towns can be built by their goverments and in cooperation with their citizens. Their size has to stay in good relation to the activity and importance of the settlement (GMs decide about it).
- Aesthetic and content mistakes within the plans will be rejected by the GMs.
- Within the towns you have to pay for the land to the local rulers if they raise a tax for it.
- In the wilderness you have to pay money to the worker for reclaiming land. The price is 20 coppercoins per field.
- The Creation of new caves/cellars in the underground or inside of mountains costs 100 coppercoins per field. The ground and the walls will be made of natural rock.
- A character counts as inactive, if it wasn't loged in for two months
- The houses of inactive players, become the ownership of the town, where it is build in. They have to search for a new use.
- If a house get no new owner it degenerates.
- If a guild has less then 4 members caused by inactivity, the whole guild is inactive and the building of this guild is free to get into the ownership of another guild. If this doesn't happen the building degenerates too.
- Juniper Onyx
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No, these rules sound great to me.
Guilds should be able to stand on their own. Even though I believe a person could serve several guilds equally well, It is a conflict if the guilds compete with each other for whatever reason.
You've excepted the settlements, which is good. In my opinion, settlements aren't really 'guilds' but bigger. They catch all the people who don't want to be part of a Guild, but something like a Home town. It is where a character 'resides' and calls Home. The guilds are like a 'workplace'.
But as a Guiild or several guilds combine and form a town, it becomes a settlement too.
Maybe this will commit people somewhere, both in a settlement and a guild.
Thanks
Guilds should be able to stand on their own. Even though I believe a person could serve several guilds equally well, It is a conflict if the guilds compete with each other for whatever reason.
You've excepted the settlements, which is good. In my opinion, settlements aren't really 'guilds' but bigger. They catch all the people who don't want to be part of a Guild, but something like a Home town. It is where a character 'resides' and calls Home. The guilds are like a 'workplace'.
But as a Guiild or several guilds combine and form a town, it becomes a settlement too.
Maybe this will commit people somewhere, both in a settlement and a guild.
Thanks
- Skaalib Drurr
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They sound good, I had generated a lot of interest in the miners guild (a guild that could truly support itself), but due to the inevitable delays in building, some of that interest has dulled, and people are forgetting.
Some of the PO's are very fickle sometimes, I must say; unless you have something to offer now, many just don't want to know.
Some of the PO's are very fickle sometimes, I must say; unless you have something to offer now, many just don't want to know.
Lennier wrote: The Creation of new caves/cellars in the underground or inside of mountains costs 100 coppercoins per field. The ground and the walls will be made of natural rock.
Website wrote: The Creation of new caves/cellars in the underground or inside of mountains costs 80 coppercoins per field. The ground and the walls will be made of natural rock.

I fail to see what a house has to do with a guild, one is a private operation, and one is a co-operative operation. So persons in guilds must choose between having a home and being part of a guild? Thats certainly nonsensical, most people certainly do not live at the place that they work.Lennier wrote:Following must be pointed out here again: Only chars get counted, which are not member of any other guild or which are not owner and co-owner of a private house.
I thought about it yes. To have to chose: private property or guild. But currently i disagree with it. Propably the most of you too.
The rule says, that members of groups (guilds, clans, whatever) can have private houses. Of course. But they do not get counted than members, who can take care for the guildhouse. They dont get counted within the calculation of the size and recalculation of expansions.
It is not clear enough? If not, find a better formulation please. English is not my language like you know.
@Fooser: Yes

The rule says, that members of groups (guilds, clans, whatever) can have private houses. Of course. But they do not get counted than members, who can take care for the guildhouse. They dont get counted within the calculation of the size and recalculation of expansions.
It is not clear enough? If not, find a better formulation please. English is not my language like you know.
@Fooser: Yes
I think I understand.
4 chars from unique accounts = guild thread on guild board
But these 4 chars must not own a house or be apart of another guild to be able to build a guild building or something? I think that we have too few players to facilitate this sort of thing, but whatever. And what about additional furniture, tools, ect to existing guildhouses? Or is it that they cannot claim anymore tiles?
4 chars from unique accounts = guild thread on guild board
But these 4 chars must not own a house or be apart of another guild to be able to build a guild building or something? I think that we have too few players to facilitate this sort of thing, but whatever. And what about additional furniture, tools, ect to existing guildhouses? Or is it that they cannot claim anymore tiles?
- Juniper Onyx
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And what if the city is helping to build the guild, hmm? We have situation like that in Greenbriar, in which the citizens are helping to build the guild, and in so doing, they will benefit from the sheep and cows too. It's a mutual benefit.
I believe more guilds should spawn in cities, where the people are, rather than off in the wilderness where there is nobody. What's more discouraging than visiting a guild, and never finding anyone there?
And then if the guild becomes inactive, the city could find another use for the building, rather than let it 'deteriorate' in the wilderness.
I believe more guilds should spawn in cities, where the people are, rather than off in the wilderness where there is nobody. What's more discouraging than visiting a guild, and never finding anyone there?
And then if the guild becomes inactive, the city could find another use for the building, rather than let it 'deteriorate' in the wilderness.