Magic resistance.

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Lrmy
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Magic resistance.

Post by Lrmy »

Is it still possible to gain this skill? I have fought about 50 npc mages and about 100+ spells on me, no skill in magic resistance from it...
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Nalzaxx
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Post by Nalzaxx »

Last time I checked it was bugged. And therefore unable to gain skill in.

You are however still able to cap from it :p
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Garett Gwenour
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Post by Garett Gwenour »

Markous has told me you can gain skill from it, but it is difficult or impossible to get skill from NPCs so you need to get skill from characters that are mages.
Markous
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Post by Markous »

NPCs will not train your magical resistance. Guess why?
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Gro'bul
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Post by Gro'bul »

Markous wrote:NPCs will not train your magical resistance. Guess why?
Cause they are retarted?
:?

Also I got magic resistance from being healed??
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Lrmy
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Post by Lrmy »

If powergaming is the problem(talking about markous' post). Then we should not gain fighting skill from npc monsters. Or is the object for mages to be un-beatable?
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Arameh
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Post by Arameh »

I see Lrmy's point, magic resistance is completely useless for anyone else than a mage. If you try to gain it from NPCs it dosent work, and if you get it from mage characters it takes ages and you get called a powergamer, wtf is that logic?
Or is the object for mages to be un-beatable?
I dont really see any other reason than that one
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Azuros
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Post by Azuros »

Fighters really should not be that resistant to magic, they tend to be weak minded so of course the magic will affect them greatly.
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Arameh
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Post by Arameh »

What do you mean by 'weak minded'?
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Lrmy
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Post by Lrmy »

Not if affected to it over a long period of time. Maybe if you have runes you shoulden't be able to parry or dodge?
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Azuros
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Post by Azuros »

Arameh wrote:What do you mean by 'weak minded'?
I mean that they tend to not have a mind trained to deal with magic. A mage's mind is very strong so that they can keep control over the powerful forces they use, so their mind can resist the magic and neutralize it in a way. A fighter however, does not have a mind like that, a fighter is focused on muscle building, timing moves correctly, and things such as that.

And I agree, mages really should not be very skilled in parry or dodge, but they could however, teleport away, or use a spell to block an attack
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Lrmy
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Post by Lrmy »

Do you understand the point here is NOT to be able to kill mages? I don't mind mages can kill the average player if they want. But remember, when you come across a one of the following mage NPC's with no magic skill and you can't run you will most likely die. Goblin, ogre, troll, or demon skeleton. Also, fighters should have a chance against a mage.

I am not attacking mages with this thread.
Last edited by Lrmy on Wed Dec 13, 2006 2:11 am, edited 1 time in total.
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Garett Gwenour
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Post by Garett Gwenour »

Thats just making blocks, not all warriors have 3 intell and not every mage has maxed their magic attributes. So I say no to rubens words.
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Azuros
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Post by Azuros »

I was speaking of more than attributes. A fighter would not likely be focused on training his mind to handle a spell coming at him, and a mage would not be likely to be training with his war axe at the nearest crypt.

I won't even go into the fighters vs. mages, who would win argument as this is not the thread for it.

Perhaps the NPC mages should be changed to have less powerful spells, but magic resistance should not be made for fighters
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Arameh
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Post by Arameh »

The thing is, warriors are weak agaisnt magic, but mages arent much weak agaisnt strikes. There is some sort of 'maximum damage' which make it so they can hardly be any difference between a maxed skilled warrior hitting a mage and an average warrior hitting a mage, thus no matter how much you will train your character's combat abilitys, he can never defeat a mage of a certain skill.
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Lrmy
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Post by Lrmy »

So your saying only mages could ever build a resistance to magic? Is this the Illarion team's idea of the skill? And if it is I would like an explination of why, if it isen't much trouble.
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Azuros
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Post by Azuros »

Arameh wrote:There is some sort of 'maximum damage' which make it so they can hardly be any difference between a maxed skilled warrior hitting a mage and an average warrior hitting a mage
Where did you hear of this? I had certainly not heard of it.
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Lrmy
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Post by Lrmy »

It is a fact.
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Azuros
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Post by Azuros »

Ugh, I so don't want to argue as it would kill my mood, so I'll just leave you to think as you wish.
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Garett Gwenour
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Post by Garett Gwenour »

Its true, slashing skill is primarily for landing a strike and getting past the dodge and parry skill. Stephen for instance really doesn't hit harder then azuros with same weapon, but Stephen would hit more often as Azuros would likely be parried often.

Also, Stephen would definately raise his magic resistance, how many times he has been beaten becuase he cannot last more then 3 spells shows he would want to learn it.
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Arameh
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Post by Arameh »

Indeed, I calculated that someone with 25% weapon skill was making 61% the amount of damage of someone with 100% skill. (those calculs comes from real datas took by a tester), which means, if some n00b that trained 3 days can make lets say 60 damages, a character who is maxed (I think no fighters are without being pushed) would only make 100.
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Garett Gwenour
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Post by Garett Gwenour »

= Fighting System damage ratio needs to be adjusted.
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Korwin
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Post by Korwin »

I think the idea is to make sure magic resistance remains an uncommon skill. Even so, I know some characters are gaining it.

It just doesn't seem like there should be warriors able to turn a spell as easily as they can dodge a blow.
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Garett Gwenour
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Post by Garett Gwenour »

The way it is established you need to do it with another player. This is a good method I feel and is also effective enough, I do not know many players who are even attempting to gain MR much less master it.
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Samantha Meryadeles
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Post by Samantha Meryadeles »

The thing is, warriors are weak agaisnt magic, but mages arent much weak agaisnt strikes
um, wrong. samantha wouldnt survive long enough. also every hit of you stops her spell she is just casting. every noob could kill samantha.

samantha would need 3-4 of the biggest damage spells to kill any warrior. to cast those spells she need alot of time. if she get hit while she casts, the spell stops and she has to start again. and a mage like samantha is very weak against meleedamage. one or two noob warriors with swords are enough to kill her. if they dont behave too stupid.

a mage shouldnt learn melee fighting. and a warrior shouldnt learn magic resistance. period.

The way it is established you need to do it with another player.
doing that on purpose is powergaming and against the gamerules
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Gildon
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Post by Gildon »

Rankor ( before he died ) had an almost green magic resistance! It's pretty easy to get without breaking above rule Patric stated.
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Kevin Lightdot
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Post by Kevin Lightdot »

Samantha Meryadeles wrote:
The way it is established you need to do it with another player.
doing that on purpose is powergaming and against the gamerules
If it's the way you state it, simply training fighting skills with others, in a duel is just as much powergaming.

And without magic resistance, Kevin, who has 12 str, 12 will, and 10 and no magic resistance yet of each other stat will die in two fireballs, long not the time to even get to Samantha, only if he'd already be close, or be able to sneak up, wich of course noone exept for a few would allow rp sneaking, most'd just always see you.

But, magic should be stronger, a mage is weak alone when going up against to, but so is the standard warrior really.

But making a simple fireball kill anyone in 1 hit would leave hardly a chance to do much.
But that's the annoying fact of actual fights, it's usualy over quickly, there's no time to rp any hits or blows, expressions or screams, whatever.
But the only real solution to that'd be slow the whole game down, wich I don't expect being done soon.


I gotta go now, fysics exam tomorrow. Optics, oh how very hard... :roll:
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AlexRose
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Post by AlexRose »

The thing is, warriors are weak agaisnt magic, but mages arent much weak agaisnt strikes
Assuming you play a proper mage who doesn't run around in armour; i.e. a mage in a robe, a sword can just cut them open. They have no defense against a blade. In this way, a fighter shouldn't be able to resist a spell easily.
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Gildon
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Post by Gildon »

It really all depends on who gets first strike, and how fast the weapon the warrior wields is.
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Arameh
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Post by Arameh »

Samantha Meryadeles wrote:
The thing is, warriors are weak agaisnt magic, but mages arent much weak agaisnt strikes
um, wrong. samantha wouldnt survive long enough. also every hit of you stops her spell she is just casting. every noob could kill samantha.

samantha would need 3-4 of the biggest damage spells to kill any warrior. to cast those spells she need alot of time. if she get hit while she casts, the spell stops and she has to start again. and a mage like samantha is very weak against meleedamage. one or two noob warriors with swords are enough to kill her. if they dont behave too stupid.

a mage shouldnt learn melee fighting. and a warrior shouldnt learn magic resistance. period.

The way it is established you need to do it with another player.
doing that on purpose is powergaming and against the gamerules
Sure, 2 n00b warriors might be able to beat Samantha if they are used very well and Samantha isnt. But as I stated in some other post, damages from n00bs and experienced warriors is nearly the same, add the maximum damage to that, and there is nearly or no difference between a n00b attacking a mage or a fighter with maxed skills if using the same weapons. So if Samantha can beat 2 unskilled warriors with swords, she can kill 2 warriors with all maxed skills as easily, that is the problem I see.
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