Ok, well maybe it is just me then, but my fairy, 22 agility, is outrun by everything and anything. And maybe you should think of not making an assasin, I don't know how much employment there would be...... ....ok, plenty of jobs, but maybe not for an unskilled fighter
Oh no, I was wrong , she only has 10 agility
Last edited by Skaalib Drurr on Tue Nov 28, 2006 9:23 pm, edited 1 time in total.
Remember this people, on pavement no matter how encumbered your char is or low in agility they will always run around the same speed. Its on other tiles where the effects kick in noticably.
Retlak wrote:Remember this people, on pavement no matter how encumbered your char is or low in agility they will always run around the same speed. Its on other tiles where the effects kick in noticably.
Movement speed on other tiles.
It effects alot of the fighting system, almost all aspects, Parry, how fast you use your weapon, damage dealt, dodge, etc.
Shadow Dancer wrote:Ok, sounds like an important skill for an asassin. What else? How much of it? And how much constitution and dexterity, about...
You seriously overestimate how important skills are. Just put any old crap in for now and when you've learnt how to play the frickin' game then start worrying about attributes and crap
You honestly don't need good attributes, I was fine on 10 10 10 10 10 12 12 for ages until I started learning magic and needed new ones.
lots of agility, it will aid you in whatever you do, 17 or 18?
assasins are defensive, not neccisarily damage loving, if your assasin learns to parry it will not matter so much, especially if he attacks from a distance, i say about 15 constitution. Dexterity is your accuracy (though perception is far more effective on accuracy i find)
And on what Alex said, its true, attruibutes have little effect where as the actual skills obtained do the work alot more.
@Wil:But it is nice for rp'ing to have nice atributes=) Gives you the right feeling. I do know the basics of the game. I have been playing for a couple of weeks.
@Retlak: I dont want him to be using ranged weapons. I want him to be hardhitting, so that he can strike swiftly, and then run.
18 agility (speedy bastard)
16 const (would not want to get hit while running)
essence!? useless
Dexterity!? 8
12 Perception (so you can see where your going, not too greater than average since you run so fast you wont see!)
Intelligence, well your a clever little dicky, lets try 9
strength, hard hitting so.. 17/18
willpower!? useless
Agl 9 (So I don't walk too slow)
Con 3 (I don't intend to be hit by a blade. Quick on that pushing spell )
Dex 10 (For lute)
Ess 18 (So I don't get pwned by magic)
Int 18 (So I can cast complex spells)
Per 3 (I don't wanna be a druid frankly)
Str 4 (I don't care about fighting)
Will 19 (So I have plenty of mana)
This is from a PM. I'm not sure I got the uses of intelligence, essence and willpower right, but they're on maximum anyways so I don't mind
See originally they were 10 10 10 10 10 10 12 12 (that was for a year and a bit) and it was fine. Then I joined the academy so I changed 'em.
Ok Retlak, thanks a lot. Nice to finally get some real facts.=D I will make that char as you proposed. What weapen sets do you think will go good with him? Snake sword, and poisoned Serinjah sword?
Yeah but it is not something that is always acceptable, i may have done it 50 times with Retlak but thats because he is a n00b. And you obviously kept yours balanced for future improvements if a full fledged warrior attribute set asks to change due to not no intelligence, i doubt its acceptable.